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JinxerH

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Posts posted by JinxerH

  1. On 10/8/2021 at 1:57 AM, wpetula said:

    Hmmm I'll look into that tomorrow

    Frontier is meant to be super cold. While this temperature isn't habitable, the surviving Kerbals managed to set up an emergency colony with proper heating just before freezing. 

    If necessary, I will increase the temperature of Frontier. Also, can you describe what the bugs with the atmosphere look like? Thanks!

    I plan on releasing an interstellar patch sometime in the future. My main priority right now is to fix bugs.

    Is the interstellar patch available/been done yet? This pack looks amazing so I would love to add it to my main save

    Edit: just been reading the other comments and saw the trouble getting this to work which is unfortunate. If I start a new save at some point I'll probably use this pack

  2. 18 hours ago, The Aziz said:

    Yeah speaking of those... I'd very much like to see more keybinds editable. I'm one of the few who's ever confused by default RCS keybinds and i like to have them exactly on the numpad. ...not only it doesn't save for whatever reason, so despite having it set up I still have to use HJKLwhatever, but also it looks like some of the camera movements are locked to the numpad as well.

    I agree with this. Just having the option to rebind every (major) keyboard input would be great. For example the new camera controls use the arrow keys like they did in ksp 1 but at least in the first game they could be changed. It would be a lot easier for ambidextrous/left-handed players who are used to using the arrow keys for controlling the movement of the ship if this extra config option was added.

  3. I'm having a problem as well where I can't change my settings and they always changing back to the same every time I reload the game, even when changing them in the file the game resets them on launch, and I've tried this for 0.036 and latest.

    Edit: found out it was Astronomers Visual Pack overriding the original config, so everything's working again 

  4. 14 minutes ago, VelocityPolaris said:

    Howdy, @Gameslinx, I've got a problem, and this time it ain't caused by incompatible mods (just incompatible updates)! Running the latest versions of only the required mods for GPO (plus modulemanager and making history), I found the air a bit... monochrome, the oceans black, and a white line running across the entire sky.

    screenshot1.png

    I've also taken the liberty of linking the output log directly below - I doubt it'll do any good, and I don't know what output logs are for, but I just learned how to find it and I'm quite proud of that.

    https://www.mediafire.com/file/81ii7duxbt8dn23/output_log.txt/file

     

    So yeah, I assume the issues are just 'cuz I've got a later version than 1.7? If that's the case, is it just 'cuz, like, you're juggling 50 billion planet packs right now and don't have the time, or was this planet pack like a trial version for the proper planet mods?

     

    I know that scatterer likes to mess up on different versions of planet mods. What version are you using for it?

  5. Hello again gamelinx, i have a suggestion: could you make a seperate mod that keeps several planets from this pack such as the Olu'um system, the Gaian system, Nievis, Scorch, Sonus and Butai (and their moons) it would help to reduce the loading time and also the amount of textures loaded and will help people with bad computers get more from this mod by only having the best planets or alternatively could i delete the files of the planets i dont want to remove them?

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