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HyperDraco

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Posts posted by HyperDraco

  1. 5 hours ago, Samwise Potato said:

    Eh, we knew the Bakhtak was a mediocre air-to-air combatant, that's the trade-off for having an airframe that can be recon/bomber/gunship/ground attack all in the same package. It's cheap, it's modular, and shoving more and fancier bits of technology into it is unlikely to improve its dogfighting enough to make the expense worth it. If that's enough to disqualify it as a Ground Attack Fighter, then so be it, we'll produce enough to meet your recon and light bomber needs while our design group comes up with a plane better suited for air-to-air.

    Thanks for testing it though :)

    Edit: Actually, with the new decreased range requirements, I'm fairly certain the Bakhtak would also meet the AWS and naval AWS requirements if we put an omni-directional radar on it...

    Hey hey hey, we still want the Bhaktak, it's an excellent ground attack fighter, just not the greatest Air-to-air combatant. If need be the KAF will upgrade it and then test it out.

    Anyway, you may wear the badge, it was a very good submission and I look forward to your other ones too.

     

  2. On 9/18/2021 at 11:36 AM, Samwise Potato said:

    Well, we gave it a month to see if you'd still have a country and be able to pay us promptly and in full for any planes we sent you, so here's a multi-role bird to get some basic mission capability for your forces.

    https://kerbalx.com/SamwisePotato/SA-Bakhtak

    Now you might be thinking "Gee that looks like a really boring plane" and you'd be right, it does look like a boring plane. Boring wings, boring engines, boring wheels... but what it can do is anything but boring! Thanks to its incredibly modular design, one aircraft can complete an entire spectrum of mission types.

    Light Bombing? It does that.

      Reveal hidden contents

    Five tons of explosive ordinance and a single center-line drop tank for extra range. Five thousand kilometres guaranteed while supercruising efficiently at eight thousand metres.

    RpUnSD6.png

    Recon? It does that.

      Reveal hidden contents

    Targeting pod and a pair of wing-mounted drop tanks for extreme range. Supercruise to an excellent sixty-five thousand kilometre range.

    ByYjQhK.png

    Gunship? It does that.

      Reveal hidden contents

    105mm howitzers in a pair of wing-mounted gunpods with 20mm Vulcan gunpods for backup. These huge guns have quite a kick, but the recoil is easy to compensate for with an airframe this stable.

    zTTHWtz.png

    Ground Attack? Oh boy does it ever do that.

      Reveal hidden contents

    Anti-personnel and static emplacement loadout. Mounts 8 .50 cal MGs in a pair of gunpods with additional light rockets for infantry targets, and an extensive bomb load for buildings, bridges, railways, etc.

    Gyo0wY2.png

    Anti-vehicle loadout. Note 2 20mm Vulcan gunpods and medium rockets for soft vehicles, with light guided missiles and guided bombs for light armored vehicles and pillboxes, bunkers, etc.

    9B8CsPu.png

    Anti-armor loadout. Dorsal-mounted 30mm minigun and extensive guided missile options for heavy armor elimination, with anti-radiation missiles for destroying supporting AA vehicles.

    CmdYIn5.png

    So how many can we put you down for? 100? 200?

    Well greetings from the review board.

    The KAF likes your design quite a lot in the Ground Attack and Defensive Fighter role. When matched against my submission (The Wraith II), it was noticeably much more steady and stable and had more prospective armament options.

    However when matched against a missile, every plane falters.

    The KAF would like you to take a look at the updated mods list and send an upgraded submission as then the match against the Wraith II would be a fair fight.

    However we would be interested in your plane and will place an order for 35 SA-Bakhtaks in their current variants and more depending on the upgraded variant.

    You may now wear the badge, Congratulations. 

    Screenshots of the moment after destruction:

    Screenshot-595

    Screenshot-598

    (It was a valiant fight with your submission firing 3 missiles, which missed my Wraith II)

  3. 2 minutes ago, ColdJ said:

    10/10

    Though it feels like it has been a while.

    I think I have released a Hind MI-24, A flying Delorean and a Harrier Jump Jet since I last saw you.

    11/10 and a new Profile Picture. I know about your MI-24 and if memory serves me right, the Harrier, I've seen them. Checking them out again soon though.

    Been a busy month, finally a bit free now.

  4. On 9/18/2021 at 11:36 AM, Samwise Potato said:

    Well, we gave it a month to see if you'd still have a country and be able to pay us promptly and in full for any planes we sent you, so here's a multi-role bird to get some basic mission capability for your forces.

    https://kerbalx.com/SamwisePotato/SA-Bakhtak

    Now you might be thinking "Gee that looks like a really boring plane" and you'd be right, it does look like a boring plane. Boring wings, boring engines, boring wheels... but what it can do is anything but boring! Thanks to its incredibly modular design, one aircraft can complete an entire spectrum of mission types.

    Light Bombing? It does that.

      Hide contents

    Five tons of explosive ordinance and a single center-line drop tank for extra range. Five thousand kilometres guaranteed while supercruising efficiently at eight thousand metres.

    RpUnSD6.png

    Recon? It does that.

      Hide contents

    Targeting pod and a pair of wing-mounted drop tanks for extreme range. Supercruise to an excellent sixty-five thousand kilometre range.

    ByYjQhK.png

    Gunship? It does that.

      Hide contents

    105mm howitzers in a pair of wing-mounted gunpods with 20mm Vulcan gunpods for backup. These huge guns have quite a kick, but the recoil is easy to compensate for with an airframe this stable.

    zTTHWtz.png

    Ground Attack? Oh boy does it ever do that.

      Hide contents

    Anti-personnel and static emplacement loadout. Mounts 8 .50 cal MGs in a pair of gunpods with additional light rockets for infantry targets, and an extensive bomb load for buildings, bridges, railways, etc.

    Gyo0wY2.png

    Anti-vehicle loadout. Note 2 20mm Vulcan gunpods and medium rockets for soft vehicles, with light guided missiles and guided bombs for light armored vehicles and pillboxes, bunkers, etc.

    9B8CsPu.png

    Anti-armor loadout. Dorsal-mounted 30mm minigun and extensive guided missile options for heavy armor elimination, with anti-radiation missiles for destroying supporting AA vehicles.

    CmdYIn5.png

    So how many can we put you down for? 100? 200?

    Hm yes, I will take a look at this, I have been hard at work on my own counter submissions too. And no, boring doesn't mean bad in my books.

    On 9/22/2021 at 11:24 PM, Bej Kerman said:

    Surely you don't mean meters...

    10,000km is pretty hard, but if you build a plane for the task, it is possible. I might change it to about 7000 or 8000km as these values are based on ranges of real-life planes.

    But I could make concessions if the plane itself has other uses.

    On 9/25/2021 at 1:14 PM, Nantares said:

    how about near future tech and KSPIE parts pack ?

    Any mods from NFT sounds good, KSPIE might be a bit overkill though.

    On 9/23/2021 at 11:13 PM, obnox twin said:

    So how can I measure my crafts range?

    I believe for the total powered time of the engine it's the maximum fuel load divided by the fuel consumption at cruising speed and altitude.

    For example if a plane uses 2 units of fuel every second at it's cruising speed and altitude and carries 3000 units of LF, it has a range of 3000/2 = 1500s

    Now taking that value and multiplying it by the cruising speed gives us the maximum hypothetical range.

    If the speed is 250m/s then it's 1500*250 = 375,000 meters = 375 Kilometers

  5. 19 hours ago, KSP_linux0191 said:

    Why not? It's just like real life. But-

    They didn't have computers sizable for spacecraft in the 1950's and 60's, and they do now. And, in fact, you're using a computer to play the game in the first place.

    If I had a say on it though, it would be-leave it at Kerballed. Otherwise, make BOTH Kerballed and Unkerballed and option, if you devs can do that.

    I mean sure they were controlled manually but they were definitively unmanned... er... unkerballed.

  6. 2 hours ago, Judicator81 said:

    Thanks for reporting this!
    It turns out, BDA ballistic weapons are really not compatible with B9PartSwitch for some reason. So, thanks @Hohmannsonfor universal patch, fixing this.

    B9PS-incompatible parts from Aviator Arsenal mod will get recoloring ability with the help of stock part variants. It provides the same functionality, but (in my opinion), is not as comfy as B9PartSwitch GUI is.

    B9PS-based color variant picker on the left, stock variant picker on the right.

    76R0dCG.png

     

    Version 0.3.2 released.

    Changelog:

    • Made compability patch for BDArmory guns more universal, which hopefully will improve support for BDA-based parts mods in the future.
    • Several parts from Aviator Arsenal Continued mod added to greylist.

    That's great, thank you.

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