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Posts posted by HyperDraco
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Nope, just a fighter.
Cool profile picture though, similar to @AtomicTech, can I get one too? -
On 9/18/2021 at 11:36 AM, Samwise Potato said:
Well, we gave it a month to see if you'd still have a country and be able to pay us promptly and in full for any planes we sent you, so here's a multi-role bird to get some basic mission capability for your forces.
https://kerbalx.com/SamwisePotato/SA-Bakhtak
Now you might be thinking "Gee that looks like a really boring plane" and you'd be right, it does look like a boring plane. Boring wings, boring engines, boring wheels... but what it can do is anything but boring! Thanks to its incredibly modular design, one aircraft can complete an entire spectrum of mission types.
Light Bombing? It does that.
Recon? It does that.
Gunship? It does that.
Ground Attack? Oh boy does it ever do that.
Anti-personnel and static emplacement loadout. Mounts 8 .50 cal MGs in a pair of gunpods with additional light rockets for infantry targets, and an extensive bomb load for buildings, bridges, railways, etc.
Anti-vehicle loadout. Note 2 20mm Vulcan gunpods and medium rockets for soft vehicles, with light guided missiles and guided bombs for light armored vehicles and pillboxes, bunkers, etc.
Anti-armor loadout. Dorsal-mounted 30mm minigun and extensive guided missile options for heavy armor elimination, with anti-radiation missiles for destroying supporting AA vehicles.
So how many can we put you down for? 100? 200?
Well greetings from the review board.
The KAF likes your design quite a lot in the Ground Attack and Defensive Fighter role. When matched against my submission (The Wraith II), it was noticeably much more steady and stable and had more prospective armament options.
However when matched against a missile, every plane falters.
The KAF would like you to take a look at the updated mods list and send an upgraded submission as then the match against the Wraith II would be a fair fight.
However we would be interested in your plane and will place an order for 35 SA-Bakhtaks in their current variants and more depending on the upgraded variant.
You may now wear the badge, Congratulations.
Screenshots of the moment after destruction:
(It was a valiant fight with your submission firing 3 missiles, which missed my Wraith II)
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47 minutes ago, Bej Kerman said:
Mark my words, circumnavigating Kerbin 2+ times in a plane built to bomb ain't happening here least Stratz, Brad Whistance and the other KSP stunt artists show up, lol. "based on ranges of real-life planes" explains a lot.
I mean, I've built heavy bombers capable of that.
2 hours ago, OrdinaryKerman said:You mentioned CWA twice
Ah thanks.
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2 minutes ago, ColdJ said:
10/10
Though it feels like it has been a while.
I think I have released a Hind MI-24, A flying Delorean and a Harrier Jump Jet since I last saw you.
11/10 and a new Profile Picture. I know about your MI-24 and if memory serves me right, the Harrier, I've seen them. Checking them out again soon though.
Been a busy month, finally a bit free now.
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8/10 Seen ya before
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On 9/18/2021 at 11:36 AM, Samwise Potato said:
Well, we gave it a month to see if you'd still have a country and be able to pay us promptly and in full for any planes we sent you, so here's a multi-role bird to get some basic mission capability for your forces.
https://kerbalx.com/SamwisePotato/SA-Bakhtak
Now you might be thinking "Gee that looks like a really boring plane" and you'd be right, it does look like a boring plane. Boring wings, boring engines, boring wheels... but what it can do is anything but boring! Thanks to its incredibly modular design, one aircraft can complete an entire spectrum of mission types.
Light Bombing? It does that.
Recon? It does that.
Gunship? It does that.
Ground Attack? Oh boy does it ever do that.
Anti-personnel and static emplacement loadout. Mounts 8 .50 cal MGs in a pair of gunpods with additional light rockets for infantry targets, and an extensive bomb load for buildings, bridges, railways, etc.
Anti-vehicle loadout. Note 2 20mm Vulcan gunpods and medium rockets for soft vehicles, with light guided missiles and guided bombs for light armored vehicles and pillboxes, bunkers, etc.
Anti-armor loadout. Dorsal-mounted 30mm minigun and extensive guided missile options for heavy armor elimination, with anti-radiation missiles for destroying supporting AA vehicles.
So how many can we put you down for? 100? 200?
Hm yes, I will take a look at this, I have been hard at work on my own counter submissions too. And no, boring doesn't mean bad in my books.
On 9/22/2021 at 11:24 PM, Bej Kerman said:Surely you don't mean meters...
10,000km is pretty hard, but if you build a plane for the task, it is possible. I might change it to about 7000 or 8000km as these values are based on ranges of real-life planes.
But I could make concessions if the plane itself has other uses.
On 9/25/2021 at 1:14 PM, Nantares said:how about near future tech and KSPIE parts pack ?
Any mods from NFT sounds good, KSPIE might be a bit overkill though.
On 9/23/2021 at 11:13 PM, obnox twin said:So how can I measure my crafts range?
I believe for the total powered time of the engine it's the maximum fuel load divided by the fuel consumption at cruising speed and altitude.
For example if a plane uses 2 units of fuel every second at it's cruising speed and altitude and carries 3000 units of LF, it has a range of 3000/2 = 1500s
Now taking that value and multiplying it by the cruising speed gives us the maximum hypothetical range.
If the speed is 250m/s then it's 1500*250 = 375,000 meters = 375 Kilometers
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10/10 Local immune to poison russian man
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On 9/9/2021 at 5:45 PM, RealKerbal3x said:
I'm perfectly happy for things like this to be available in mods, but please, no weapons of any kind in the stock game, ever.
KSP is one of a relatively rare breed of games that contains no violence of any kind, and I'd prefer for it to stay that way.
bold of you to assume I don't massacre kerbals in stock KSP.
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9/10 I accidentally vanished
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19 hours ago, KSP_linux0191 said:
Why not? It's just like real life. But-
They didn't have computers sizable for spacecraft in the 1950's and 60's, and they do now. And, in fact, you're using a computer to play the game in the first place.
If I had a say on it though, it would be-leave it at Kerballed. Otherwise, make BOTH Kerballed and Unkerballed and option, if you devs can do that.
I mean sure they were controlled manually but they were definitively unmanned... er... unkerballed.
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Capsules/Kerballed Start.
Why, just why?
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TweakScale, Interstellar Fuel Switch, KJR, MechJeb and all of the Near Future family of mods.
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UNIVERSE
Unistage Nuclear Implosion Vehicle for Explosions, Research, Scientific Expeditioning.
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Hey there
10 hours ago, Hyperspace Industries said:Hello, just ate breakfast, gotta get ready.
@HyperDracohow are you doing?
Good, thanks.
@ColdJ are you around?
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THIS HAPPENED WHEN I WAS LANDING ON THE MUN
THAT WAS SERIOUSLY CLOSE.
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Yep I'm doing this.
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2 hours ago, Judicator81 said:
Thanks for reporting this!
It turns out, BDA ballistic weapons are really not compatible with B9PartSwitch for some reason. So, thanks @Hohmannsonfor universal patch, fixing this.B9PS-incompatible parts from Aviator Arsenal mod will get recoloring ability with the help of stock part variants. It provides the same functionality, but (in my opinion), is not as comfy as B9PartSwitch GUI is.
B9PS-based color variant picker on the left, stock variant picker on the right.
Version 0.3.2 released.
Changelog:
- Made compability patch for BDArmory guns more universal, which hopefully will improve support for BDA-based parts mods in the future.
- Several parts from Aviator Arsenal Continued mod added to greylist.
That's great, thank you.
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Well you could mention me, we share a similar name.
@Ben J. Kerman, teach me the art of the crane.
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Update: This is an incompatibility issue, or a bug.
Aviator's Arsenal when paired with SimpleRepaint doesn't allow any guns to be loaded into the game. I have conducted this on two separate installs, and removing SR fixes the issue in both cases.
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4/10 You are new here, makes sense.
I too play Germany, but I've got the USA and USSR up to the same level. Working on getting UK and Sweden to BR 3
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Hey, just a bug I wanted to inform you all of.
When using this mod with Aviator's Arsenal, this mod doesn't let any guns from AA load into the game. Everything else from the mod does.
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Hey I'm back with my 1.12.1 Install and another issue.
I have the Bombs, Ammo racks, Rockets, CASE settings and everything, except for the guns. I have no guns.
It's the same setup as my working 1.11.2 game.
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7/10, know you, haven't seen you too often.
Design a purpose-built plane for the Kerbal Air Force
in KSP1 Challenges & Mission ideas
Posted
Hey hey hey, we still want the Bhaktak, it's an excellent ground attack fighter, just not the greatest Air-to-air combatant. If need be the KAF will upgrade it and then test it out.
Anyway, you may wear the badge, it was a very good submission and I look forward to your other ones too.