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CarbonFibre

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Posts posted by CarbonFibre

  1. 4 hours ago, MisterKerman said:

    How do stock prop planes even work? Not looking for a tutorial or anything, just a reason...

    They are... interesting
    Basically you have a second craft on the inside of a hollow object (eg. fairings) that have (in my case) dual stayputniks clipped into them, it allows them to spin with minimum glitching, there are 8 rtgs clipped inside, with 8-10 small reaction wheels, you part clip the decoupler which its mounted on out of the craft, and then you move the craft inside, then you switch to the propeller, and you force it to trim spin with alt-q or alt-e.

    Warning, they are still glitchy. And never phys warp with them running.

  2. Today i decided i would make a stock propeller plane

    RSymaXK.png

    After finding that this design was good i kind of decided i wanted something heavier

    Q6l4BzT.png

    So i made a dual propeller plane

    oITNWmE.png

    Which works quite well
    Specs:
    Single propeller plane "Mjolnir-001":
    Single stayputnik bearing engine (fairing style)
    Max speed: 100m/s in level flight
                          200m/s in dive

    Stall speed: 30m/s


    Dual propeller plane "Mjolnir-002":
    Dual stayputnik bearing engines (fairing style)
    Max speed: 80m/s in level flight
                          150m/s in dive
    Stall speed: 28m/s

    Landing distance: 20m
    Takeoff distance: ~30m

  3. Today I went into my RSS/RO sandbox/testing save and decided to do a Lunar flyby.

    My new rocket is called a Kosmos (Similar to but not exactly) like the Kosmos series of rockets. and can put around 2 tonnes in a polar orbit (including transfer stage for lunar flyby)

     

    Kosmos-1 launcher on the pad.

    h0bEgW9.png

    Probe on flyby within sight of the moon.

    jYm2pIT.png

    Close flyby

    iGotQIU.png

    End result was me crashing into a mountain due to a miscalculation in altitude.

     

     

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