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Posts posted by SnacklessKerbal
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Can we mix and match the fairing bases with the fairings?
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Quick question. Right now you can connect a part to a fairing and offset it behind the fairing base and that makes it hollow, still being able to collide with the walls of the fairing but the space inside a usable and occludable cargo bay. Will making open ended fairings make them hollow? I REALLY hope thats the case because it will make fairing cargo planes and spacecraft so much easier.
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My reaction:
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20 hours ago, Leophos said:
As was expected, 1.8 is not compatible with quite a few mods, scatterer included (in my case with a clean install).
Please be patient and just wait a while for the modders to catch up.21 hours ago, Galileo said:You asked 15 minutes after it dropped.
My bad, didn't intend to seem rude. I was only wondering if it was compatible with 1.8 or it would need an update. Take your time modders, do it good like you always do!
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Does scatterer work with 1.8? i'm away from my pc so i just want to check if the new engine broke it
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41 minutes ago, Xurkitree said:
technically, you could strap a kerbal to a seat and fly... but different types of chutes would be good.
It would be perfect for electron- like recovery. Normal chutes just don’t cut it (pun intended)
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So kerbals have chutes now, which act more like parafoils. We should have a part that is just a bigger version of the kerbal chute for things like SMART, electron recovery, and Gemini's Regallo wing concept.
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Kanadarm, Cranes, THIS IS ALL I EVER WANTED
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Will there be any hinges the width of an I-Beam? I could very much use that for a kandarm
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2 hours ago, Snark said:
Moving to Spacecraft Exchange.
Okay
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Yeah, for the sake of kerbal I named it the kerbalev cross. Also thanks!
do you have a picture of yours?
3 hours ago, RocketSimplicity said:I do have to say it is pretty cool, but in my replica it slows down my PC to like 20 fps for no reason. It is called the Korolev cross and in real life it looks even cooler.
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Impressed EJ with one of my builds
Soyuz FG rocket with a full Korolev cross, Soyuz spacecraft, and accurate abort system (shroud motors and all)
Not-EJ covered version of the separation:
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I made a Soyuz today and I must say I love this separation!
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On 11/6/2018 at 2:40 AM, ensou04 said:
Rocket Sound Enhancement
I've had gripes on how engines in the game sounded both stock and modded. its either too low and uninteresting or too deafening loud and noticeable looping effect. The goal of this mod is to fix that.
Sound Effects are 100% Synthesized, utilizing layering to make the sound effect more dynamic using a custom plugin. Rocket's volume attenuation is more realistic by using a low-pass filter mimicking the sound of rockets in real life at different distances (further you are , the more bass you hear).
Most engine types have unique sounds qualities using different types of running sounds plus layering sound effects. Cryogenic Engines sound deeper compared to Kerolox based engines which sound more dirtier for example.
Download : https://github.com/ensou04/RocketSoundEnhancement/releases
License: CC BY-NC-SA 4.0 | Source: https://github.com/ensou04/RocketSoundEnhancement
Requirements
Recommended:
Future Goals/Plans
- Moar sound effects.
- ShipEffects integration
- Create Custom Per-Engine configs making Realplume Dependency an option.
Showcase:
Other Test Videos:
Change log:
v0.4.0 Engine Oomf Update - added one shot samples to most lower stage engines. v0.3.0 - Ammonialox, Cryogenic-UpperLower patches - Thump! Featured on most plumes - Redone lowpass curves - Volume are now based on Engine Thrust - New SRB Crackle sound layer for Solid-Lower - Reverted Engage, Disengage and Flameout sounds to stock. v0.2.0 Plugin Update - Engines now uses a custom Audio handler via RSEAudio plugin - Fixed patch errors: Hydrogen-NTR and Hydrogen-NTR-HightTemp were referencing an incorrect plume config - Engines now have a realistic lowpass-based volume rolloff attenuation - Rebalanced and improved sound assets v0.1.1 - Fix Small Engine Volumes - Hypergolic-OMS White and Red - Kerolox-Vernier - Removed sound_lqd_tiny pre-v0.1.0 - Hydrogen-NTR - Hydrogen-NTR-HighTemp - Hydrolox-Lower - Hydrolox-Upper - Hypergolic-Lower - Hypergolic-OMS-Red - Hypergolic-OMS-White - Hypergolic-Upper - Kerolox-Lower - Kerolox-Lower-F1 - Kerolox-Upper - Kerolox-Vernier - Solid-Lower - Solid-Sepmotor - Solid-Upper - Solid-Vacuum
If you don't mind, how did you get that camera view that follows your rocket from the ground?
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I can't open up the part menu on anything now?
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Exactly!
On 11/2/2018 at 4:21 PM, SiriusRocketry said:I know the font is Comfortaa, so @SnacklessKerbal is probably using Google Drawings like me.
This stuff is on kerbalx now
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3 minutes ago, The_Cat_In_Space said:
@Interstellar Yeet, there is a Tutorials section in Kerbal Space Program, so you can check that out as well to learn things.
Yeah, the tutorials are very helpful!
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Welcome to the Kerbal forum! I promise none of us will accidentally load you on a rocket and accidentally blow you up..... probably.... maybe......
Scott Manley has some good tutorials aswell.
42 minutes ago, RealKerbal3x said:Hey! Welcome, @Interstellar Yeet!
You can add images here too, through Imgur. You don’t even need an account, just upload your image and copy and paste the direct link into your post.
And stick around, too. I promise we’re all really nice, and I’m willing to bet that you’ll find more friendly support and help here than Discord
(No offence to Discord, but you’ll find the most dedicated KSP players here )
Real is right, KSP has arguably one of the best game communities out there!
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On 10/23/2018 at 12:36 PM, SiriusRocketry said:
I was just thinking that
Love launcher family blueprints! I'll add to my thread at school I think... that Nova A-4 is crazy!
Thanks! Nova A-4 can put an entire Saturn V first stage (MH one) into MKO EASILY! One of my favorites
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Sorry about being a jerk and everything
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Sorry, didn't mean for that to sound rude or anything. So 1.4 was the last update for this?
Oh, just saw the announcement now... I'm an idiot.....
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My current Kerbal fleet
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18 hours ago, Drew Kerman said:
you might be thinking of the guy who pokes for updates but you're actually the guy who doesn't read back in the thread (or even the thread title?)
Bingo.
[1.12.x] Stock Waterfall Effects (SWE) - A Waterfall config set for realistic rocket exhaust plumes for the stock engines
in KSP1 Mod Development
Posted
Give him a second, the update only just dropped.