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Kerbolitto

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About Kerbolitto

  • Rank
    Junior Rocket Scientist

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  • Location
    3rd door on the left, SPH, KSC, 27 Brother-Kerman Avenue, Eastshore, Kerbin
  • Interests
    I like to create shuttles, intricate spacecrafts, and outposts :) My pc is quite old so I'm focusing on small-medium and modulable crafts most of the time

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  1. You could also try to dock something longitudinally above or below the shuttle ? :p like a fairing with cargo placed as an External Tank
  2. Here is an idea I had to deploy stuff on bodies with high G : double set of landing wheels, one medium and one high to lift the rear of the shuttle A possible solution for you : green circle represents a fairing (better heat resistance) with interstage nodes, it has a much lower drag than standard fuel tanks, and I can also put stuff inside (tank, batterie, relaydish).
  3. Oh sorry I stopped at only one craft must go to Jool So you're good to go ! Did a 5500m/s difference rendez-vous in solar orbit once, don't hesitate if you need help !
  4. I don't think you can do that since you have to launch 1 craft only to Jool to accomplish the whole mission..!
  5. A few pictures from the last missions I flew (yes I love shuttles <3 !) more pictures in Shorpa mission reports
  6. If it flies well on 4 Rapiers (w/o cargo, low fuel) you can use them to provide a bit of boost when ascending Laythe on Vectors ! If you're shuttle is Tylo capable and has a sleek design you'll have enough dV to get out of the atmosphere. That's the problem, nukes can only kill horizontal velocity, they're just too heavy to be usefull on descent.. even on Vall it's hard, you'd need 6 nukes for a 150t. craft to get 1TWR, and it would still be very dangerous to not impact. That would represent 15t. of LF (826dV) + rocket TWR to kill vertical velocity. So a lightweight solution could be t
  7. Jool injection is only 2k m/s, could go even lower if you use Eve ! I don't know what would be the dV difference if you split the injection at Duna.. You can use the refinery as part of the Laythe outpost, as I did, so you only need to land on Laythe, deploy the thing, re-orbit and come back home . Im not sure you can save a lot of dV by deorbiting on Tylo with nukes, the thing is you will reduce your horizontal speed quite significantly and will need a lot of rocket TWR to avoid falling directly on the surface. By looking roughly at my screens, I burned 62ms from Pol, +100m/S cor
  8. That's a good solution to cover the first ones but in the end it might hamper you to finish the high dV missions. I used that idea to dock 2 shuttles back to back and go / return to Jool but the crafts were not that efficient individually. Ultimately it's possible to create a 200t. Tylo shuttle but even with 0.12 nuke TWR it's barely manageable, so having a few tons of unused engine is a risk. Regardless, this is good creativity and it's quite cool to use your shuttle as a toolbox, ready for almost anything
  9. This is the report of a new STS Whynot, I went back to Duna with 2 different Shuttles to deploy a large outpost, using 2 assembly rovers https://forum.kerbalspaceprogram.com/index.php?/topic/187136-spaceshuttle-shorpa-sts-jool-5-most-certainly-part-3-laythe-and-kerbin-heavy-beauty-pics/&do=findComment&comment=3759618
  10. Ok so the Shuttles are back in action ! I flew a mission to deploy a large outpost on Duna using 2 shuttles, the biggest is a new twin bay design, while the other is the well-known Shorpa with a body-lift new wing design ! A few numbers : I'll refer to this one as DB (Double Bay) : this beast weights 259t. and has 2x 1.5 Mk3 bays, 1600dV 0.3 TWR with 2 Bobcats, then 3140dV 0.24TWR on 6 nukes. 2 small docks, no RCS, the center craft is an "abort" shuttle designed to save the crew. It has 800m/s on a Terrier + 2 Panthers. This version is still fragile during re-entry.
  11. Here's the first part of the relaxed mission I flew on the surface of Duna. The goal was to use somewhat "realistic" crafts, like 2 seats / kerbal for interplatenary travel, lots of electric power, heat dissipation, shield against radiations .. and land a little outpost on Duna. Part 1 : Kerbin maneuvers Orbital station on launchpad : Staging : Station in space : It has many docks, small maneuvring capabilities, will also deploy a M700 and act as the main relay around Duna Duna burn : Outpost on the lauchpad :
  12. Sent you a message, all pictures of the stages I've finished are the v7_8 version which is specially designed for high speed jumps, up to 9G (but it doesn't like to turn sharply or drift)
  13. I can share my crafts if you want to study them !
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