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Kerbolitto

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Posts posted by Kerbolitto

  1. 2 hours ago, QF9E said:

    I experimented with a different way of unloading cargo on the Mun, and I like this one better than the robot arm I used in the previous mission. While in Munar orbit I moved my cargo out of the cargo bays and attached it to the booster attachment point at the back of my shuttle. I could then simply undock the cargo to unload it after landing.

    Here is an idea I had to deploy stuff on bodies with high G :  double set of landing wheels, one medium and one high to lift the rear of the shuttle

    1aru11.jpg

    1 hour ago, Yakez said:

    The biggest issue that I ran into is lack of properly shaped 2.5 - 1.25 fuel tanks/adapters to cover forward port. They all have max temperature of 2000K. Every single reentry I had some borderline overheating of that part. Most likely would be redesigning that whole module.

    A possible solution for you : green circle represents a fairing (better heat resistance) with interstage nodes, it has a much lower drag than standard fuel tanks, and I can also put stuff inside (tank, batterie, relaydish).

    OuhtXUR.jpg

     

  2. Just now, Ksp Slingshooter said:

     

    Well, it's in rule #9. I haven't noticed the from LKO part. My plan was to get an encounter with Kerbin with the mothership and then launch the recovery rocket to rendezvous in an hyperbolic trajectory. 

    Oh sorry I stopped at only one craft must go to Jool :) So you're good to go !
    Did a 5500m/s difference rendez-vous in solar orbit once, don't hesitate if you need help !

  3. 14 minutes ago, Yakez said:

    Laythe is okay if I have fully fueled shuttle in orbit to start. It is by far the easiest place to land and to ascend. I think my shuttle is a bit under-powered with 6 Whiplash's and definitely with 6 Rapiers. 8 Rapiers were fine, tho. I would just need Rapier cluster to make trip far more comfortable and boost myself into orbit

    If it flies well on 4 Rapiers (w/o cargo, low fuel) you can use them to provide a bit of boost when ascending Laythe on Vectors ! If you're shuttle is Tylo capable and has a sleek design you'll have enough dV to get out of the atmosphere.

    17 minutes ago, Yakez said:

    Tylo is the biggest concern for me,  do not want to bring that dirty rocket fuel... My Kerbals believe in atom! If 8 Nukes would fail... from engineering standpoint it is more viable to bring lander over 100t shuttle landing. And technically it is still Jool 5.

    Anyway Duna would most likely be the testing ground for more powerful VTOL, since 4 nukes and 17 shoots was not enough, hit the ground at 50 m/s... vertically...

    That's the problem, nukes can only kill horizontal velocity, they're just too heavy to be usefull on descent.. even on Vall it's hard, you'd need 6 nukes for a 150t. craft to get 1TWR, and it would still be very dangerous to not impact. That would represent 15t. of LF (826dV) + rocket TWR to kill vertical velocity. So a lightweight solution could be to use 1 Dart and give it 200-300m/s.

    Following this idea on Tylo, you'd need 50t. of LF to get 2430dV (150 -> 110t.) but 20 nukes to get 1 TWR, 60 tons of engines, which leaves only 40t. for the structure of the craft, minus the weight of the empty tanks D:
    And it would still be very hard to land it :p

    I like nukes too but even with 1.73TWR from 30k altitude I had troubles not to impact Tylo, I reloaded for maybe 1h30 before starting the retroburn at the precise second and still landed on the tail.

  4. 4 hours ago, Yakez said:

    So I need to rethink second craft to be fuel tanker/refinery and maybe use double docked FMCS as transfer stage to Jool and back. Maybe I would do Ike or Dres pit stop...

    Jool injection is only 2k m/s, could go even lower if you use Eve ! I don't know what would be the dV difference if you split the injection at Duna.. You can use the refinery as part of the Laythe outpost, as I did, so you only need to land on Laythe, deploy the thing, re-orbit and come back home :).

    5 hours ago, Yakez said:

    Maybe I would go for double Nerv cluster for Tylo landing. It can be done with current design. Refinery taxi needs second cluster anyway if I want to be more fast and "realistic".

    Im not sure you can save a lot of dV by deorbiting on Tylo with nukes, the thing is you will reduce your horizontal speed quite significantly and will need a lot of rocket TWR to avoid falling directly on the surface.

    By looking roughly at my screens, I burned 62ms from Pol, +100m/S correction, 700m/S to capture at 30x30 above Tylo, 2450 or so to land (1.7 Vectors TWR). So once you empty LiquidFuel and shut the nukes, it's not that hard to come with 2500 +/- rocket dV. You could also leave the nuke's pod in orbit and save lots of weight this way. Or detach un-necessary parts of Laythe's outpost !

  5. 5 hours ago, Yakez said:

     4 Rapiers for powered landing. And this pretty much had sparked into all this switcheroo bonanza. Nervs was pretty much no brainier from there. And then I was like... "can I fit 4 Nervs vertically into the cargo bay for Minmus landing?"

    That's a good solution to cover the first ones but in the end it might hamper you to finish the high dV missions. I used that idea to dock 2 shuttles back to back and go / return to Jool but the crafts were not that efficient individually. Ultimately it's possible to create a 200t. Tylo shuttle but even with 0.12 nuke TWR it's barely manageable, so having a few tons of unused engine is a risk.

    Regardless, this is good creativity and it's quite cool to use your shuttle as a toolbox, ready for almost anything :)

  6. Ok so the Shuttles are back in action !

    I flew a mission to deploy a large outpost on Duna using 2 shuttles, the biggest is a new twin bay design, while the other is the well-known Shorpa with a body-lift new wing design ! :)

     

    A few numbers :

    3A2OOmO.jpg

    I'll refer to this one as DB (Double Bay) : this beast weights 259t. and has 2x 1.5 Mk3 bays, 1600dV 0.3 TWR with 2 Bobcats, then 3140dV 0.24TWR on 6 nukes. 2 small docks, no RCS, the center craft is an "abort" shuttle designed to save the crew. It has 800m/s on a Terrier + 2 Panthers. This version is still fragile during re-entry.

    WVmyQfB.jpg

    This is the BL (Body Lift) Shorpa, 139t. 1.5 Mk3 bay + a ramp, 1340dV 0.56TWR on 2 Bobcats, then 3100dV 0.28TWR on 4 nukes, RCS but no docks. The wings are shorter and I tried to mimic a body-lift fuselage. So far it works quite well, but the cargo tonnage is reducting faster than on the larger shuttle.

     

    Part 1 : Launch and Burn to Duna !

     

    DB Orbiter is a 1500t. 3 stage design, 2 SRBs + a massive 12 Vectors central core, then 8 Vectors to finish the circularization.

    rGtJCJN.jpg

    36kTlOd.jpg

    MqrNWHm.jpg

    Spoiler

    8m/s margin on the circu -humpf-

    Muaal6X.jpg

    Duna maneuver :

    abO2R3f.jpg

     

    Shorpa BL Orbiter is the same as usual, I kept the old SRB design because they look cool :p

    C3kth2i.jpg

    lOyYUct.jpg

    3qY21Gy.jpg

     

    Part 2 : Duna approach

     

    At first I tried to land on the poles or somewhere cool but the DB was quite fragile (probably due to a glitch savegame or autostrut breaking the fuselage :/).

    FRruey4.jpg

    7HFEyrb.jpg

    xNaguRW.jpg

    Spoiler

    BL orbit and polar maneuver after aerobraking :

    hm7kErh.jpg

    DB :

    jGVeJ0N.jpg

     

    Part 3 : Landing (cough)

     

    mMBHm8H.jpg

    T21I3Cj.jpg

    MSTPnjx.jpg

    Spoiler

    DB deorbit maneuver :

    sTqde1g.jpg

    Flare : the wing design is far better than expected ! Was able to stall at very low speed (also the 2 Cubs in front helped a bit)

    a9DTRrR.jpg

     

    gy4lEUq.jpg

    JzG7e8a.jpg

    WAtqCp2.jpg

    Spoiler

    Deorbit maneuver :

    pZFexoV.jpg

    High speed approach :

    BHn4bCG.jpg

    BL on finale :

    1mMZihA.jpg

     

    Part 4 : Deployement (why 2 shuttles?)

     

    Smolcar is detached first :

    wUMdD4E.jpg

    Assembly rovers are deployed on their carts :

    4cxzA0A.jpg

    GmAY2K9.jpg

     

    DB detaches its cargo :

    iTM8WJO.jpg

    FMU6Xea.jpg

     

    And the assembly begins :)

    j8abx6U.jpg

    Its mine !

    EH5fRqF.jpg

    bC1wFMd.jpg

    qiwlnpJ.jpg

    bJMM0j1.jpg

     

    Outpost is now complete !

    uadvEVY.jpg

    znDElNE.jpg

    9Dgw2Vx.jpg

    sJiBnbU.jpg

    YexAj7o.jpg

     

    Part 5 : Take-off

     

    3vPOOjd.jpg

    5y62Ij4.jpg

    FYMikOv.jpg

    Spoiler

    DB maneuver to orbit :

    KhlfiMq.jpg

     

    bBv57mO.jpg

    jJnQp6B.jpg

    Spoiler

    BL launch :

    SpAdrFW.jpg

     

    Part 6 : Return maneuver

     

    ZkIU2SL.jpg

    rigUPGv.jpg

    Spoiler

    DB maneuver :

    R82ng91.jpg

     

    oBfArzR.jpg

    5CHgtML.jpg

    Spoiler

    BL maneuver : will require a 20+ms correction

    qo62QzJ.jpg

     

    Part 7 : Approach and landing

     

    UWCimeS.jpg

    9Lu0YmJ.jpg

    6niCh0C.jpgimplied message ?

    Spoiler

    Quite hot indeed ! The small nosecones (they are expendables, I put heatshields behind them) and Cubs exploded, Bobcats were ok but are not well protected

    5PbmWMv.jpg

    Orbit after 1st aerobraking :

    PKTQATB.jpg

    Final retroburn after a few orbits :

    KiT8V7p.jpg

     

    qKnJB5p.jpg

    j0PTPFJ.jpg

    I7O4qeO.jpg

    Dde85cC.jpgEnd of the mission

    Spoiler

    Approach :

    zHiDNCj.jpg

    Final flare :

    kllu6GC.jpg

     

    BGSO1Lx.jpg

    Jc5aypL.jpg

    f2EkzmK.jpg

    lKwFKxe.jpg

    Spoiler

    Capture : Still hot, nosecones also exploded !

    vZV9IsK.jpg

    Orbit :

    m4VCihP.jpg

    Deorbit burn after waiting a bit :

    IzzVts1.jpg

    High speed approach :

    DInB8Pt.jpg

    And flare :

    9evyRBj.jpg

     

    Hope you enjoyed :) Sorry for the (tons) of pictures :D !

    Also there's still some videos of this mission on Twitch !

    Spoiler

     

     

  7. Here's the first part of the relaxed mission I flew on the surface of Duna.

    The goal was to use somewhat "realistic" crafts, like 2 seats / kerbal for interplatenary travel, lots of electric power, heat dissipation, shield against radiations .. and land a little outpost on Duna. :)

     

    Part 1 : Kerbin maneuvers

     

    Orbital station on launchpad :

    cKtxxQY.jpg

    Staging :

    Scrvaa9.jpg

    Station in space : It has many docks, small maneuvring capabilities, will also deploy a M700 and act as the main relay around Duna

    XCRRFHW.jpg

    Duna burn :

    aXOyeFF.jpg

     

    Outpost on the lauchpad :

    Mq1MSen.jpg

    Staging :

    HDGge65.jpg

    Outpost in LKO : It carries the 2 stage lander plus the outpost with a skycrane

    ZyLE5yr.jpg

    Burning :

    sJvwQlL.jpg

     

    Habitat + Re-entry vehicle on launchpad :

    7TnYVp6.jpg

    Staging :

    LYc3Y4Z.jpg

    Once in orbit, the crew ship turns around Apollo-style, to dock in front of the habs and transfer vehicle

     

    Part 2 : Duna !

     

    Habitat capturing :

    bPcGQtW.jpg

    Outpost has arrived :

    lfPNW7y.jpg

    .. And the orbital station :

    L6JnLsH.jpg

     

    Habitat is now docked to the station :

    EmGX3bN.jpg

    The crew is then transferred to the lander :

    djWoC8T.jpg

    Outpost is remotely landed :

    du4NqcE.jpg

    .. While the crew deorbits on its own :

    0wr6pDp.jpg

    TFEwI4Z.jpg

     

    Outpost is successfully deployed :

    fjPMxFw.jpg

    .. And the work begins !

    uD2P5O8.jpg

     

    Part 3 : Return to Motherland

     

    After days of work (ha ha) the crew gets back in orbit :

    AUajcgX.jpg

    Everyone is transferred back to the habs :

    6SkSfgs.jpg

    Burn back to Kerbin :

    SCR2R5N.jpg

    Capsule is detached : the habitat-transfer module is left on a solar orbit

    qLhOgXk.jpg

    Crew is succesfully landed :)

    PIc7Y3x.jpg

     

     

     

     

     

  8. 4 minutes ago, sturmhauke said:

    Thanks! And yeah, it is probably too big for Mk3. But I've been using Nertea's Mk4 mod since I started this series. Also it collapses for transport, although maybe not as compactly as yours.

    Yes I saw the hinges ! Robotic is not that bad once you lower your expectations ^^

    Look at that you will get a better idea :)

    Spoiler

     

     

  9. 1 hour ago, sturmhauke said:

    So I've decided to split my construction vehicle off from my flatbed truck. Trying to put a crane on the truck was proving difficult with the space limitations, and I didn't feel like redesigning the shuttle yet again. So here is a test of my new construction vehicle carrying the antenna mast for my base. It also has a klaw on the belly for moving habitation and other large modules.

    GdQqXCk.png

    Nice ! but a bit large for mk3 bay ?

    I can send you this rover if you want to check it :)

    SbLRg9g.jpg

    IzZqylS.jpg

  10. Here are 2 small clips from the mission Im flying right now.

    First is the landing of a 210t. shuttle with 2x 1.5 cargo bays, followed by the Shorpa with which I made my second run at this challenge, with a new wing design (body lift). I detailled the complete approach from supersonic to landing :).

    Again sorry if the quality is bad, I have dark age internet

    Spoiler
    Spoiler

     

     

     

    New clip, outpost assembly :)

    I will do a full post once the mission is over but maybe some of you may enjoy small videos too :)

    Spoiler

    :)

     

  11. 18 minutes ago, Ksp Slingshooter said:

    Do we have to maintain the same shuttle design throughout the missions? 

    My advice would be to design a shuttle capable of holding 40t to orbit and descending them on the ground, with some pre-thinking about adding more fuel tanks / different engines. 

    This way you'll have a suitable craft capable of flying with various cargo and fuel mass, and possibillities to extend its range for the latest missions :)

  12. 5 hours ago, Castille7 said:

    Many of my attempts looked much like this one. The last part being really difficult is why I encourage a player to find a good path and stick with it until you learn where to slow down.

    Yeah problem is the vehicle takes a ton of speed downhill, and it bounces too often to keep its balance :D The less I use brakes the happier I am !

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