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General Apocalypse

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  1. I did not see such a bug so far. Maybe there's a conflict with another mod ? I'll update the mod soonish just adding more mission descriptions and ending messages.
  2. I'm General Apocalypse and this is my favorite mod in KSP. Seriously the game becomes a nightmare when you have 20+ missions and you try to find your rover among it.
  3. 1. The burn out is why I asked. I know it too well. 2. I know how to code quite well , just not familiar with the deeper workings of KSP. 3. Does he have a PayPal besides the Patreon ?
  4. I can do manual install however i need to list it as a dependency for my mod AFAIK CKAN won't let you auto-install incompatible mods. Also are you confirming SCANsat works with 1.12.2 ?
  5. Can we do anything to help get this mod up to speed ? It's definitely one of the best mods out there.
  6. Is the mod working with 1.12.2 ? If so can the great DMagic please have it update it so CKAN can pick it up ? It's a major dependency for me mod Also thank you for all your hard work throughout the years.
  7. Due to how the requirements are coded in that's not technically feasible right now. I would require a whole different mod. Maybe one day I'll do that but for an advanced player it only takes about an hour trough blast trough the initial missions.
  8. God I hope not - I've seen 100001 games ruined by edgy attempts to be funny to get more sales from the kids. When it comes to writing KSP didn't even bothered to have unique descriptions of science experiments for each biome . There are so many generic copy/paste it's just sad. It is good to hear that some of the original developers have returned. Good luck to the development team.
  9. Love this mod but I've grown very fond of TweakScale , I've seen that they nullify each other. How much of a technical challenge would it be to make them compatible ? Are we talking long boring hours of line by line bashing or do you need to implement some clever logic to make them get along ? I'd love to see them get along.
  10. That mission is supposed to be fully unmanned. You need to send a robotic vehicle into orbit then return it. The description is wrong. Quick note : I can't update the mod to 1.9 until Contract Configurator and SCANsat are also updated to 1.9
  11. There might be a reduction (~25%) of rewards in the future - the number of missions will likely stay the same though. The idea is not to make it too hard for people when it comes to using funds. The Explorer program is a veritable cash cow by design since I want people to have the liberty to fail without cursing their life.
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