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General Apocalypse

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Everything posted by General Apocalypse

  1. It looks nothing like it , at least from my perspective. The AJ10-137 is a tiny engine of 100kg with a trust of 40 kN. The Wolfhound is 2.5 ton 375 kN powerhouse. The main grip people have is the ISP. Which is similar to the RS-25. Now the RS - 25 engine has an IPS of 452 with 3.5 ton mass and is capable of putting out 2.2 MegaNewtons . Now that might be OP. If anything engines in game need a boost. Especially the nuclear one , that poor thing needs it's later brother added to the stock game. Most people don't use mods AFAIK. As for MechJeb - it's basically the integrated computer all space missions had from Sputnik down to last night's Falcon - 9 launch. Integrating it would be perfectly logical . However if they just start with KER and it's Apoapsis / Pariapsis / Biome / Distance to surface HUD data that would be just fine. As for SCANSat - well that was the main goal of a lot of missions. Plus the mod is very very well made - the HUD might need a bit of polish but the entire HUD of KSP is now a blurry outdated mess.
  2. Is there a mod or a method to play sounds on certain events ? For example on contract completion you could get a small narration or victory sound. I for one would love LKO launches with comments from the SpaceX livestream narrator "vehicle is supersonic" "vehicle is experiencing Max Q" "stage separation complete" and so on.
  3. Sounds fair - didn't knew antenna power was a sum of all antennas on a vehicle. As for control I kind of just imagine that automatic high level probes can remember to execute some manuvers without holding a direct line of contract , IRL we do that quite a lot since antenna issues are much tougher for deep space missions.
  4. Are there any wordsmiths around ? I'm currently making a pretty large contract pack and in order to cut down on the time to release I'd like to collaborate with someone that can write more than 2 bland lines for a contract description and the contract finished message. I would write a sentence or two as the scaffolding and the writer briefly expands on it. It doesn't have to be a novel as some poor souls did (props to them) but more like a mission related tweet , something around 250 characters . I mean imagine taking the huge amount of time and effort of landing a rover on Moho and all you get is a generic bland "Congratulations you achieved the objective." . It's anticlimactic and it robs the space race of it's spirit of it's unbridled enthusiasm. Besides crediting the co-author all I can offer is free hosting for some websites or an online radio station. I'd love to offer some cash but unfortunately that just opens to many cans of worms.
  5. Silly question here but won't a 100G antenna with a with a fully upgraded tracking station cover any place in the Kerbol system ? Or is this mod for sending out probes before you have those improved antennas ?
  6. This is an idea salad posted by OP so I have to profoundly disagree with it. Plus the problem is kind of readily solved by the community.
  7. Adding that is something that can be done. Now that is quite a good idea.
  8. I understand your position perfectly. I managed to figure out how to set the distance quite fast. The game does not make it easy I see why previous modders rarely used that behavior , you need to love coding and orbital mechanics to stomach some parts of the original game code. However that's just another challenge when you want to make your own epic contract pack .
  9. @nightingale Thanks a bunch it worked like a charm. Working on it right now. However if I want to set a fixed orbit - let's say 20.000 km from the body. Do I need to use the Fixed Orbit behavior or could I use a Random Orbit behaviour and dictate the maximum apoapsis from the ReachSpecificOrbit parameter or inside the behaviour itself ? I'm asking this since it's a bit unusual to navigate the fixed orbit parameters , I can do it it's just takes quite some time. Thanks for your replies. EDIT : BTW have you considered starting a new forum thread ? This one is massive and next to impossible to navigate. Maybe something like Contract Configurator 2018 Threat ? Just a (most likely misguided) suggestion.
  10. No KSP has no balance because real life rocketry has no balance. Also the Wolfhound is an EXACT COPY OF THE SPACE SHUTTLE ENGINE - if you want to nerf reality I suggest grabbing a wrench (for credibility) , going to Aerojet Rocketdyne and tell them their engine is too good and that they need to make it crappier . I'm sure they will understand this. The game is fine and everyone can customize their experience and add mods if you want extra stuff. The game badly needs a large team of coders to drastically increase performance in the game. It could also make players less miserable by integrating quintessential mods like Kerbal Engineer , Mech Jeb and Scan Sat so that the modding community dosen't have to use their blood , sweat and tears to fix the game every time there is a patch.
  11. Due to the technical nature of this board such a move would result in hundreds of thousands of dead links and hundreds of bitter mod creators. The mods are already nicely sorted by websites like SpaceDock with the KSP forums providing feed-back and support. Not ideal but unless you're willing to pour about 150.000 USD per year just to pay the modding staff such a move would result in an underfunded disaster.
  12. I have to strongly oppose this for the simple reason that the game engine is an asthmatic hamster on a wheel and that the game itself is maintained by three guys with medium level morale so we barely have a dev team helping grow the game. Your features are also in stark contrast with what the game is : the only decent spaceflight simulator in existence. To gamify the kerbonauts would be to equivalent to adding payed lootboxes to a game like This War of Mine or Starcraft.
  13. There is the option to have indestructible facilities , activate it and your problems will be history. Alternatively do what I did instinctively in KSP and add parachutes to your suborbital stages . As a highly recommended bonus install the mod called Stage Recovery which allows you to recoup some of the cost of the low level boosters SpaceX style.
  14. Thank you for the Contract Configurator mod. It was badly need to make career mod enjoyable.

  15. If whoever is in change of KSP has any brains they would just buy this mod and integrate it. The marketing would be great. Seriously this mod is awesome.
  16. OK I tried searching an inputting several different configurations but I can't get the contract orbit to show up in the tracking station or map. Do I need to use a ReachSpecificOrbit PARAMETER with a nested BEHAVIOUR or what do I need to do ?
  17. Thank you for your hard work and dedication maintaining the Extraplanetary Launchpads mod. It adds a whole new dimension to the game and it is badly needed.

  18. May I suggest adding stock textures to the workshop itself ? They would be quite welcome and since after 1.4 we can change texture for parts via the stock menu it "might" not be too much work. The mod is nicely balanced and quite good as is IMHO. Visuals are all it might need.
  19. I should mention that on high risk missions it's always worth doing extensive tests for your ships. I often test the Kerbin reentry stage or even upper stages of a craft by slapping it on a bed of SRBs getting it to suborbital trajectory of 20k+ and then landing it. The chutes are always a massive worry and so is the landing gear. Plus you don't want to launch a complex ship and see it being helpless in LKO or after a long flight to another planet.
  20. I'm using the parts right now and they are compatible and awesome. I have no life support mods on tough.
  21. You are awesome. Thanks for all your mods. Some of them are life changing for KSP. At some point in your life expect someone to shower you with money for all your hard work and good will.

  22. That's hardly the case with any software , besides the mods here are ancient. They mostly get improvements and bugfixes while overhauls are usually forked.
  23. Is there a mod that allows us to attach a small engine that can rotate 90 degrees ? I would like to put such a mod on my orbit to surface rover delivery vehicle. The simpler the mod the better.
  24. Given how little resources are allocated to this game the fact that we're still getting patches is nothing short of a miracle. Upgrade to whatever version you want and don't worry about it. Often the only reason to upgrade is to have compatibility with the latest mods - God know the game is awful without them.
  25. #1 There is no alternative #2 The community is quite awesome #3 Elon Musk told me so
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