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DefenderX1

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Everything posted by DefenderX1

  1. *Waits with bated breath for an everyday user version to be uploaded*
  2. Hi all, I updated to GC to 2.6.4 but I still can't load anything into the kits in the SPH/VAB. When I select a vessel, the stock load screen comes up and the load button does nothing. When I try to load an assembly it brings up the custom load menu, clicking a listing there does something... i loads the assembly in the editor (in full, the parts/model are visible). The kit doesn't change, the stats don't update and all the game functions disable. I can't exit, save, create a new vessel or exit in any way. KSP version 1.10. Logs: https://drive.google.com/file/d/1lM8yMvfMfWSoABxpgUCXYYMWJX7G737V/view?usp=sharing https://drive.google.com/file/d/1K5ah5Oua8SOHX_94_dVToEeHmp579cUB/view?usp=sharing Edit: I think my older version of AT_Utils might have caused that. I managed to load a vehicle after updating. However, upon launch game crashed. Updated logs: https://drive.google.com/file/d/1qNFHuQUDIvj8btIldxZM8VJyFPYUFGRp/view?usp=sharing https://drive.google.com/file/d/1bUsRNTMt0BmeDSCp-XwHyGBNZEodLA4e/view?usp=sharing 2nd Edit: Hmm, deployed ok this time.
  3. They are there, looks like it's something with your install/game.
  4. Looks like B9PartsSwitch isn't installed at all or correctly, it controls the tank selections. Try installing/reinstalling it.
  5. Success! The latest release of AT Utils seems to be causing the problem. I reverted to 1.9.4 and the game loads just fine. Also, by updating legacy to 2.1 I'm error free on load! (Legacy 2.1 & Reconfig 2.0.6.1) Thanks for the hints @Azic Minar. Also thanks @JadeOfMaar for the quick CKAN fix!
  6. It may not be Kopernicus but something is definately screwing with the drag cubes:[ [LOG 23:19:30.412] PartLoader: Part 'ExtraplanetaryLaunchpads/Parts/launchpad2/part/ELLaunchpad2' has no database record. Creating. [LOG 23:19:30.412] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 23:19:30.422] DragCubeSystem: Creating drag cubes for part 'ELLaunchpad2' [EXC 23:19:30.604] MethodAccessException: Method `AT_Utils.UIBundle..ctor(string)' is inaccessible from method `ThrottleControlledAvionics.Globals..ctor()' ThrottleControlledAvionics.Globals..ctor () (at <6b7fa3d7611b439aac6a8345eebef6dd>:0) System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.Activator.CreateInstance[T] () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AT_Utils.PluginGlobals`1[T].init_instance () (at <035d89da618a4ef3851a6436fc3029c5>:0) AT_Utils.PluginGlobals`1[T].Load () (at <035d89da618a4ef3851a6436fc3029c5>:0) AT_Utils.PluginGlobals`1[T].get_Instance () (at <035d89da618a4ef3851a6436fc3029c5>:0) ThrottleControlledAvionics.TCAScenario.get_HasTCA () (at <6b7fa3d7611b439aac6a8345eebef6dd>:0) ThrottleControlledAvionics.TCAScenario.ModuleStatusString () (at <6b7fa3d7611b439aac6a8345eebef6dd>:0) ThrottleControlledAvionics.ModuleTCA.GetPrimaryField () (at <6b7fa3d7611b439aac6a8345eebef6dd>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <c168e21ec56346b082f89043e76162e1>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I did just update ATI utils and ATI utils is in that exemption. I'm gonna try to find the previous version & see if that does it. (The error is on EL because I actually uninstalled B9 Aerospace.)
  7. @Azic Minar No, it's just while trying to start the game up. It just stops loading on that part so I renamed the config file to see if it'll still load. And no, I don't think I have Kopernicus. It's not in my mod list/folder. Edit: I deleted the config for the part in question and now it locks up on another part, body_mk2_cockpit_a/B9_Body_Mk2_Cockpit, so I'm wondering if it is something to do w/ the drag cubes.
  8. Actually, now my game hangs on loading. Strangely enough, it hangs on trying to load a B9_Aerospace part. That hasn't been updated in ages. It's on the body_mk2_section_0m_sas/B9_Body_Mk2_SAS_050m. This is freakin weird.
  9. @JadeOfMaar Well damn, I just realized Legacy was updated a cuople of days ago, so I only have the new reconfig, not Legacy. I'm missing whatever updates that brought, which may very well be the culprit of my B9PS error. Downloading now, stay tuned.
  10. Getting an error trying to install 2.0.6 w/ CKAN CKAN.InvalidModuleFileKraken: OPTReconfig 2.0.6: <...>\Temp\tmp2384.tmp has length 2799708, should be 2799702 at CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) at CKAN.NetAsyncModulesDownloader.ModuleDownloadComplete(Uri url, String filename, Exception error) @JadeOfMaar Is this a CKAN-specific error or something on your end? Reconfig 2.0.5 installed just fine w/ CKAN. On a side note, I updated manually and when I start KSP I get this error: KSP Log: https://drive.google.com/file/d/1GpEZbBrzAFkFk6mKVYtZ0_GKTPREa1id/view?usp=sharing
  11. @goldenpsp How do I delete just a single part? Just find/remove the code in its config file?
  12. So I've just reinstalled MKS in hopes of starting a new sandbox save to colonize a few planets but KSP won't load, it hung loading the small lightglobe. Any thoughts? I'm running the latest version of KSP and JUST downloaded MKS and it's requirements via CKAN. KSP & Player logs: https://drive.google.com/file/d/1gE-QAWTz5Hyy20wDGytBYwCeiU6N6DwD/view?usp=sharing https://drive.google.com/file/d/1jzPjEZ6GiAaJhgtBQwEi3CynhBRI4qrC/view?usp=sharing
  13. Here ya go. Easy to reproduce since I built a hover rover and the game locks up & crashes every time I try to launch it. The only FUR parts I use are the radial monopropellant tanks and the side-mounted hover engines But that's enough to crash it it would seem. https://drive.google.com/file/d/1QfG_AGCMWzhoUn8zEbOtOUmlpzmUU2QV/view?usp=sharing https://drive.google.com/file/d/1EXexIo0kHRTf8892m3TNTCITNVb7Vo-I/view?usp=sharing Those engines are brilliant btw. If more hover/vtol engines were made that well vtol would be significantly easier and so much more popular in ksp. I can't express how impressed I am by how well designed those are. To have them automatically adjust to cancel out varous thrust vectors is as welcome as it is helpful. I really & truly wish all vtol engines had your auto-corrections in them.
  14. If you mouse over any of the containers in Logistics, right click. Do you see a list of switchable fuels? If not, you're probably missing a pre-requisite mod or it isn't installed right. Most of those tanks/containers can carry many, many different fuels.
  15. Can't wait until it's done. Wanna start trying to build me a big 'ol colony like Ryan does in his super colonization series. Can't do that if I can't build insitu!
  16. Yes, I have Textures Unlimited installed, it's required for Kerbal Foundries.
  17. I did still have issues with KSP crashing to desktop as mentioned above (it ONLY happens when I'm in the FUR subcategory trying to build a FUR parts-only rover, usually when cancelling a part I clicked on) even after Tweakscale was updated. My ksp log will have been pretty old by now so I'm afraid posting it will be no help. Note though, that the textures in the SPH are still not working properly/at all (black windows, pure white walls/materials).
  18. ^ This, love this idea! Like some sort of spinning ring of cool particles. or maybe some sort of gyroscope effect?!
  19. That makes sense, since the mod is looking for an actual texture in my case but not finding it. Hence the butt ugly purple glow on mine lol. I actually preferred it without any effect. It's anti-gravity, I wouldn't expect some sort of emission to come out of the engines. Sci-fi has taught us that anti-grav stuff isn't some sort of particle emission, it "just works".
  20. @bcqJC When I started noticing the issue I actually deleted all 3 mods re-installed, didn't help. Also I'm running the same version of all 3 mods as well.
  21. Anyone have thoughts on why the anti-grav looks like this? Every other video/image I see of it, there's no visible effect coming off them. For me though, it's bright pink, very low res, waves that REALLY hurt my eyes. KSP.log: https://drive.google.com/file/d/1mYprMwtPKl4_dFzMSkuJTuff-8Jsav16/view?usp=sharing
  22. Ahh.. things get confusing when you have two mods that add the same thing w/ the same name...
  23. I am, it's installed right now. I was making a (apparently, poorly executed) joke.
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