ReyTigerLinux
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[1.12.x] AFBW Revived (Joystick & controller mod)
ReyTigerLinux replied to linuxgurugamer's topic in KSP1 Mod Releases
I have resolved my issue with the infinite loading on Arch Linux by setting the 'SDL_DYNAMIC_API' environment variable to the library provided by Arch's libsdl2 package: I used the steam launch options like so: SDL_DYNAMIC_API=/usr/lib64/libSDL2.so LC_ALL=C %command%_64 Evidently this an SDL compatibly feature for when is bundled with a game installed on a system which has a different version of libSDL2, detailed in this post: Hopefully that works for you too! -
[1.12.x] AFBW Revived (Joystick & controller mod)
ReyTigerLinux replied to linuxgurugamer's topic in KSP1 Mod Releases
Gotcha, here's the 64-bit logs: https://www.dropbox.com/sh/celbxfb97ilr432/AAAtTKbLcmNOHhYBbpzl3_vla?dl=0 I included ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log (Apparently called output_log.txt on Windows) and ~/.steam/steam/steamapps/common/Kerbal\ Space\ Program/KSP.log_64 Waited about 20 minutes on the loading screen, killed KSP, then gathered logs. -
[1.12.x] AFBW Revived (Joystick & controller mod)
ReyTigerLinux replied to linuxgurugamer's topic in KSP1 Mod Releases
Wonderful to see that you're maintaining this great mod, but unfortunately I'm having some difficulty running it on Linux. I am on a clean install via steam, using a fresh sandbox save and tried to put a stock craft onto the launch pad, and was able to load in with the prereq mods (ClickThroughBlocker, AVC, Toolbar Control). However when I added AFBW 1.8.0.2, loading a flight scene causes a segmentation fault under with the 32-bit client, and a some sort of spinlock under 64 bit i.e. a cpu was pegged at 100% usage, never makes progress even after ~30 minutes System info and logs: https://pastebin.com/mC1zEfLF (Put onto pastebin due to CloudFlare not liking the content, originally put into spoiler sections) I can file this on Github as well if you'd prefer.