MisterKerman

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About MisterKerman

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  1. MisterKerman

    What did you do in KSP today?

    Buried my agency under a massive time consuming pile of lucrative busywork. It will be a good test for the new lander and booster I've designed. Hopefully this will be less explode-ey. (No part clipping!) .
  2. MisterKerman

    What did you do in KSP today?

    I launched a satellite for some easy money while I ponder the state of my tourism business. Grav readings on it's way to an orbit and will be ditching the spent booster into Kerbin's atmosphere once complete. Finished grav readings, on to placing the satellite in the right orbit. .
  3. MisterKerman

    What did you do in KSP today?

    I had a mishap with my new lander. It potentially explodes... There was a small amount of parts clipping... but it performed exceptionally during it's mission.
  4. MisterKerman

    What did you do in KSP today?

    Ditched my outdated lander design, but kept the the booster as it still contains a large amount of fuel I can use upon return of the Thoroughbred series commercial lander's maiden voyage. It seats potentially 6 passengers but will generally have a scientist on board for fulfilling contractual obligations. Once I get this fuel offloaded a shuttle will need that port to dock with the station to transport personnel as well as a recently rescued Locan Kerman. Unfortunately he is yet another pilot; one position that has already been filled quite generously.
  5. MisterKerman

    What did you do in KSP today?

    Making a new Commercial lander that seats 6. Smaller groups will be easier to manage as it's difficult to manage full loads anyways. Designing a moon transfer booster next. Not sure what the most efficient engine would be to be honest. UPDATE: Decided on a Bobcat.
  6. MisterKerman

    What did you do in KSP today?

    Reposition Satellite Plant flag on surface of Minmus Return 4 passengers who have fulfilled their travel itineraries.
  7. MisterKerman

    What did you do in KSP today?

    I just reached Minmus, repositioned a satellite, and nearly landed on the moon before I realized one of the 7 paying customers was back at the space station hiding in an inflatable airlock... I think I need to eat lunch now finally...
  8. MisterKerman

    What did you do in KSP today?

    8 customers, Dizon, Valentina, Bill, and Bob aboard. The shuttle is the only unoccupied vehicle. It has a full delivery of fuel awaiting the commercial lander and it's transfer booster's return. Headed for Minmus with 7 paying customers and Bob Kerman to plant a flag. Time to see if there are any convenient contracts available.
  9. MisterKerman

    What did you do in KSP today?

    More fuel and paying clientele.
  10. MisterKerman

    What did you do in KSP today?

    Brought a load of passengers and fuel up in my Cargo SSTO. This is the second fuel resupply run I have utilized this design for. Bill, Bob, Valentina, and Dizon Kerman all await the first load of 4 passengers out of the 8 selected highest paying customers arriving alongside vital supplies for future moon trips.
  11. MisterKerman

    SSTOs! Post your pictures here~

    I altered a recent beginners SSTO made with help from members on the forum. It's a very rocksteady, balanced, feather-light craft for hauling moderately generous 2.5m cargo payloads. Landing at 20mps on the runway once offloaded.
  12. MisterKerman

    What did you do in KSP today?

    UPDATE: My new SSTO design has very generous margins. Each of the 12 S-Wings has 84 units of liquid fuel for re-entry and it's perfectly balanced and flies rock steady. Extremely pleased.
  13. MisterKerman

    Out of curiosity, what's your craft naming scheme?

    If final version of craft: CODENAME MISSION# If in experimental phases of construction: CODENAME MISSION# DESIGN-ITERATION-LETTER
  14. MisterKerman

    Auto Struts and Rigid Attachments

    Wait... can you change the autostrut arrangement/type after you've launched your craft? I'm not sure I understood what you mean by "intentionally create root or heaviest autostruts" I've only recently activated advanced tweakables and travel for work a lot so I'm sort of legitimately too busy to play the game and experiment. I appreciate your willingness to discussing theory instead of me having to figure it out on my own.
  15. MisterKerman

    Auto Struts and Rigid Attachments

    Well I had only used autostrutting for my single SSTO cargo shuttle and docked with a wobbly space station. Everything seemed to be okay. I didn't realize that autostruts reoriented themselves to the new heaviest part at any point so uhhh... thanks for more unpleasant secret surprises KSP. The space station is just a cylinder. It's not very long either. This is how it looks when it has deorbited it's spent fuel payload. I included a small transfer/slosh tank under the hitchhiker storage containers for that purpose, and will just use the transfer booster as a fuel tank in the future to reduce weight and part count. My only question left is what exactly the behavior of autostrutting parent or grandparent parts is in regards to docking 2 separate craft together, such as space station modules. Is there any way to ensure added rigidity between the modules once constructed in space? Or once a parent or grandparent strut-to-location is assigned it never reorients? (Heaviest part is obviously the main culprit for that, but if I make a space station in pieces it would be sort of cool if there was some non-cheaty way to ensure rigid connections as the station will never be put under stress.) My station is very small so it's an irrelevant question right now but this information is legitimately hard to find for current versions of the game from a source you can guarantee is credible. I'd prefer to not stay in the dark because they're actually a really useful game mechanic that should be taken into consideration no matter what sort of craft you're engineering, and I plan to use them lots in the furture.