Jebediah Kerman Jr.

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About Jebediah Kerman Jr.

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    Heywood's Colleague

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  1. Nope. I tried it and I couldn't find "allow other launchsites" anywhere.
  2. As you may already know, a Mun launchsite was added to the History and Parts Pack for the recent console update. This feature, while was created with good intentions, has been the bane of my existence. I no longer have the initiative to build Mun bases, stations, or even just Mun landers. Why bother when I could teleport there effortlessly? (of course I never use it, but cognitive dissonance, you know?) I could just ignore it, which is what I have been trying to do. But having a way to effortlessly teleport to the Mun without sacrificing another dynamic like weight, cost, etc. upsets the balance of the game. It would be a little like if one of the Administration strategies was "add 100,000 credits" without having to pay in science points or reputation. As far as I can tell, the majority of the console community didn't even want something like this. We wanted something useful like the ΔV calculator (remember, we can't get a mod for that, so we needed it even more desperately than the PC players). Anyway, how do I turn this "feature" off (preferably while keeping the other launchsites "on," I like them and they don't upset the game balance.)?
  3. To answer your questions: I am playing on an Xbox 1S. When I say "accelerating", I mean somewhere around 1 m/s. It was enough so I couldn't fight it using my RCS. Everything was turned off. I even double-checked by pressing the "throttle-down" button. The RCS light was not on. I hope that clears things up a bit.
  4. I understand that at least 90% of my KSP forum posts are complaints about bugs, but this one is particularly annoying. Let's start at the beginning: I built and launched a simple space station. Lacking creativity, I named it Station One. After a few in-game years without trouble I decided to retire Station One. To service the station during its final missions and to assist in the construction of a new station, I built the Space Shuttle Kollumbia based of @ShadowZone's excellent 1.4 design (as console recently got the rough 1.4 update equivalent, the design worked perfectly: the shuttle completed a rigorous shakedown mission without fail). Problems started as soon as I rendez-voused with the station. Using the RCS jets, I maneuvered close to Station One's docking port. I decelerated to a halt. Suddenly, I began to accelerate in the radial out direction. My orbital velocity stayed the same, but my relative velocity was changing against the station. I checked the map view and my orbit was elongating. I switched off my RCS and engines, but I kept accelerating. I ended up reverting the flight. This spontaneous acceleration now occurs during about 50% of my docking attempts (and only during rendezvous, nowhere else. Can anyone help?
  5. I should have clarified. Here are the updated rules: 1) No ISRU 2) No landers, must be direct ascent only 3) Must have a kerbal onboard
  6. You have likely seen one of the Single Stage to Anywhere missions by now. An SSTO with a drill and resource converter that has basically unlimited range. My challenge: Build a multistage rocket that can land on as many planets and moons as possible. No ISRU allowed. Have fun!
  7. I tried again and it didn't work. I tried decoupling two pods, then I pressed LB + view. Unless I'm doing something wrong, it hasn't worked. I also tried planting a flag, but that didn't work, either.
  8. I'll try this tomorrow since the rest of my day is filled up. Thanks for all your help!
  9. Well, I tried it and it didn't work. LB + view didn't do anything, while RB + view turned off GUI. LB + RB + view toggled the map. What now?