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Jebediah Kerman Jr.

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Everything posted by Jebediah Kerman Jr.

  1. True. But like the MEM, the new probe body and fuel tank have a single use and it's very difficult to make them work with anything else. However, the SLS and most of the Apollo parts can fit into many other original designs.
  2. I have nothing against unique models, it's just that the new probe parts are too specialized to have more than a single use.
  3. I see your point, those parts are somewhat limited in use. I disagree with the Wolfhound, I'd say it's used rather often as an efficient, high thrust vacuum engine. But I have only ever used the MEM once on a spacecraft. If I ever use the new probe bits at all, it will probably also be only once, so I can replicate the spacecraft it's... designed to replicate. KSP parts that aren't used add almost nothing to the game, in terms of creativity or play time.
  4. While this is cool and all, I simply don't see the point in adding the "MTM" stage. KSP is about designing things yourself, not snapping a few parts together in the correct way to create a predetermined craft.
  5. As above. The rules are simple: you must destroy as many of the KSC buildings as possible with a single stock vehicle. It can be a rocket, a plane, a rover, etc. Your vessel can drop bombs, break into pieces, or whatever it takes to cause as much chaos as possible in the shortest possible time. I'll make badges for the winners of the challenge. Here are the different levels: Class 1: Destroy three Space Center buildings with a single vessel. Class 2: Destroy five Space Center buildings with a single vessel. Class 2.5: Destroy seven or more Space Center buildings with a sin
  6. As you may already know, a Mun launchsite was added to the History and Parts Pack for the recent console update. This feature, while was created with good intentions, has been the bane of my existence. I no longer have the initiative to build Mun bases, stations, or even just Mun landers. Why bother when I could teleport there effortlessly? (of course I never use it, but cognitive dissonance, you know?) I could just ignore it, which is what I have been trying to do. But having a way to effortlessly teleport to the Mun without sacrificing another dynamic like weight, cost, etc. upsets the
  7. To answer your questions: I am playing on an Xbox 1S. When I say "accelerating", I mean somewhere around 1 m/s. It was enough so I couldn't fight it using my RCS. Everything was turned off. I even double-checked by pressing the "throttle-down" button. The RCS light was not on. I hope that clears things up a bit.
  8. I understand that at least 90% of my KSP forum posts are complaints about bugs, but this one is particularly annoying. Let's start at the beginning: I built and launched a simple space station. Lacking creativity, I named it Station One. After a few in-game years without trouble I decided to retire Station One. To service the station during its final missions and to assist in the construction of a new station, I built the Space Shuttle Kollumbia based of @ShadowZone's excellent 1.4 design (as console recently got the rough 1.4 update equivalent, the design worked perfectly: th
  9. I should have clarified. Here are the updated rules: 1) No ISRU 2) No landers, must be direct ascent only 3) Must have a kerbal onboard
  10. You have likely seen one of the Single Stage to Anywhere missions by now. An SSTO with a drill and resource converter that has basically unlimited range. My challenge: Build a multistage rocket that can land on as many planets and moons as possible. No ISRU allowed. Have fun!
  11. I tried again and it didn't work. I tried decoupling two pods, then I pressed LB + view. Unless I'm doing something wrong, it hasn't worked. I also tried planting a flag, but that didn't work, either.
  12. I'll try this tomorrow since the rest of my day is filled up. Thanks for all your help!
  13. Well, I tried it and it didn't work. LB + view didn't do anything, while RB + view turned off GUI. LB + RB + view toggled the map. What now?
  14. I have played KSP on my console for more than a year now. The new update is fantastic, as is the expansion. I, as always, have another problem. You know how when you target a craft, a little green square shows up on the craft? They are gone.
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