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Tonka Crash

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Everything posted by Tonka Crash

  1. I've never had much luck with laptop trackpads and KSP. Thanks for reporting back.
  2. Here's the deal, no one here has to do a thing to help you and demanding we take you seriously doesn't really make me want to spend any time on you. I offered a suggestion of the gray hand issue you were seeing that prompted a rant from you about support for mods. I'm really tempted to just add you to my ignore list. From the video it looks like a broken install to me and not necessarily from KIS. Post the entire log, snippets usually just show the symptoms of a problem and not the actual cause of the problem if it's captured at all. If Linux creates it please post the KSP.log, its created in the game install directory on windows machines. It's much easier to parse that the player.log 90% of the problems I see are installation issues due to players either screwing up manual installs, not keeping their install current or not installing all the dependencies. To isolate if it's really a problem with KIS or something screwed up in your installation, create a clean stock install with only KIS and its required dependencies. If it is still a problem, odds are it's a KIS issue otherwise something is screwed up in your installation. Simple steps are to make sure your mods are current and install ZeroMiniAVC if you don't already have it. You can also look in the KSP.log (or whatever Linux creates) for errors and exceptions being thrown by mods during the loading phase of the game and try to clean them up.
  3. I normally past it into the post editor and it just works, but that's windows. Otherwise there's a hyperlink tool in the editor. Second row second on the left. Looks like the link in chain.
  4. We need a copy of your KSP.log. Host it to a file sharing site like Google Drive or Dropbox and share a link here. Make sure it's shared for anyone with the link. I've used KIS a lot in 1.9.1 and didn't have any problems. I switched to 1.10.1 today and still don't see problems. I have around 130 mods. I specifically tested carrying the SC-62, Eva bottle, inventories, attach, detach, grab and drop. Make sure your mods (and their dependencies) are up to date and installed correctly. 90% of problems are one or the other.
  5. Assuming you are on Windows 10, you are set up for video using the built in Windows 10 Game Bar. It's all I've ever used and just upload to YouTube which allows free accounts. The only time I've seen the gray icon is if a tool isn't equipped. UI shouldn't lag that much or the game would likely be unplayable. My work computer has 256GB, so "boatloads" is relative. I have 32GB in my gaming machine and never run out after hours of play. No one seems to be complaining much about memory leaks currently, if you have evidence this is happening it would be worth reporting.
  6. KIS looks correctly installed and working since you can drag stuff from inventory to inventory. The log shows going into "grab" mode, but nothing being grabbed. Are you left clicking on the part? Highlight part, hold 'g', click and hold left mouse and 'g' while you drag the part to the inventory. The only problem I see in the log is you should install ZeroMiniAVC to fix a known problem with MiniAVC in newer KSP. To be honest I haven't tested this on 1.10.1, so I don't know for a fact that it works. I'm still playing 1.9.1 waiting for ReStock to update. If KIS were broken I'd expect this thread to be blowing up with complaints.
  7. 'h' to attach. 'x' to detach, Use the cursor and highlight the part you want to grab. Press 'g' and the cursor should changed to a "hand' icon and say "Detach and Grab"gggggggg. Continue holding 'g' and just drag it to your inventory.. When it's over a slot let go of the 'g' key. If that doesn't help, upload your KSP.log and share a short video of what you are trying to do.
  8. Have you even tried it? The OP says Minimum version 1.8. 1.26 was the 1.10 update
  9. I've never looked into it because I've never had issues with them breaking apart from each other. Maybe share a picture of what your station looks like. A lot of the time it's more about of how you build a station to work with KSP's funky physics than a problem with the parts. One thing that helps a lot is to use USI Konstruction ports to "weld" new sections together. This provides more rigid connections between parts than using docking ports. Docking ports are somewhat flexible allowing some movement between parts. I also set selectively turn on Autostruts for parts. The furthest part from the CG on an arm will go to root and the adjacent part to heaviest. I try to make those in opposite ends of the station. They are rarely aligned with each other so it's triangulates the structure and makes it much sturdier overall. Also build in 3 dimensions. I like to have a core with everything spoked off from it. I have them scattered around this station. I usually use no more than one between any two parts, more just seem redundant. You can see them if you zoom in to the left half of the station.
  10. Just put them in a text file that ends .cfg anyplace under GameData. I have mine in GameData\ZZZ_PersonalPatches\KIS-tweaks.cfg
  11. These are the struts in KAS. KIS does not include any. So are you having issues with struts from some other mod?
  12. You need a KAS JS-1 socket to plug the strut into. If you are going to use struts a lot, you might be interested in longer ones. A Kerbal can carry whatever fits in their inventory. You can equip a screwdriver at the same time as you carry stuff. There is also the SC-62 Container that the Kerbal can equip as a backback to increase his capacity and a mount that can be to secure a container. Go ahead and put together tutorials, upload them to youtube and share them in the appropriate thread. It helps to understand which parts belong to which mod. Attaching the strut/hose/winch to a socket is KAS and has zero to do with KIS, it doesn't even require an engineer or tools. You can add struts and sockets to craft in the VAB and connect them together once in orbit without ever needing KIS. Attaching a part to vessel while on EVA is a KIS feature and requires tools and an engineer.
  13. No. There is a file in the root directory of KIS remove_fun_part_patch.txt. Rename it so it ends .cfg and these parts disappear. I never include them as they are just clutter in the parts list to me.
  14. I'm not sure what you are trying to show. From what I see you've attached the smallest available container to the side of your craft and opened it's inventory. The KIS part you are using was just added in the latest release. Plenty of us find KIS useful. It existed well before the stock system and if anything the stock system is much less useful than KIS. https://github.com/ihsoft/KIS/blob/master/User Guide.pdf
  15. https://github.com/KSP-CKAN/CKAN/wiki/User-guide#choosing-compatible-game-versions
  16. To contradict what @Brigadier said. Please ignore the info in his post and upload the KSP.log as I originally asked. It's much easier to search for errors than the player.log.
  17. Look for KSP.log in the main directory where the game installed. On my computer this is C:\Games\Kerbal Space Program. Upload it to a file sharing site like Dropbox or Google Drive and share a link here.
  18. You probably have it installed incorrectly or are missing dependencies. Without logs we can't tell what's going wrong.
  19. Yes, that's why the the thread title says Minimum KSP Version 1.8.
  20. It would help to have a video of it failing. I've never seen issues with it and I use it quite frequently.
  21. Why are you using it from 32,0000m up? Translatron is useful close to the ground to control hovering and low speed flight close to the ground. I use it all the time to reposition landers near the ground. Moving them around like a helicopter taxiing. What are you trying to accomplish? Deorbit? Use Landing Guidance instead. I'm guessing Translatron is doing the best it can to kill your horizontal surface speed as you drop from orbit. You are essentially asking it to hover over a point an spinning ball as you come down.
  22. First thing I'd try is blowing out any dust in the case and GPU with a can of compressed air. Hold the fans to keep them from spinning when you blow near them.
  23. I just bought a 32" 4K to replace a 27" 4K to help a bit. I few weeks ago I found this mod that helps a little with built in game elements. A few mods do have UI scaling built in (MechJeb, KER), but the majority don't and probably never will. It doesn't seem to be even on the radar for a lot of the modders. I don't know if you have any coding experience, but it isn't hard to adjust font sizes on a case by case basis if you can figure out how to recompile mods. I've done this locally for a few mods that bothered me enough that I had to find a fix. I'd push PRs, but what I've done is such quick and dirty hack job I wouldn't consider it suitable for distribution. It does make updating more complicated. I have to check the source code to see what's new and fold what I want into my local version. Also check the last page of the KAC thread I found a bug that was a bad interaction with UI scaling that I did submit a PR to fix but it hasn't been integrated yet.
  24. When you guys mention MKS ports are these the same as USI Konstruction ports or something else? I don't install MKS but do use USI Konstruction. I never added Konstruction ports to the port direction patch for the reason I outlined above. If the patch worked for Konstruction it was unitentional.
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