elbuglione

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About elbuglione

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    elbuglione

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  1. there is a chance to play Kerbalism on ksp 1.7 this month?
  2. There is plans for your final release of this mod?
  3. There is a chance to see the 1.6.x version mod? or they just jump to the 1.7 version?
  4. nice modeling. here is a litle recomendations: 1- try to match Rutherford SL specs and add Electric charge use. PART { name = emuengine1 module = Part author = Tygoo7 MODEL { model = DodoLabs/Parts/Emu/engine1 rotation = -90, 0, 0 } rescaleFactor = 1 node_stack_top = 0.0, 0.2631, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = basicRocketry entryCost = 3200 cost = 120 category = Engine subcategory = 0 title = GPR-918 "Ruby" Engine manufacturer = Dodo Labs description = This tiny little engine is created by the power of 3D printing and it uses an electric-pump feed cycle. tags = emu electron rutherford ruby attachRules = 1,0,1,0,0 mass = 0.035 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 3 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 EFFECTS { running_full { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = DodoLabs/FX/effect transformName = thrustTransform emission = 0.0 0.0 emission = 0.5 0.5 emission = 1.0 1.0 speed = 0.0 0.0 speed = 0.5 0.5 speed = 1.0 1.0 energy = 0.5 0.5 energy = 1.0 1.0 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX runningEffectName = running_full thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 24 heatProduction = 200 fxOffset = 0, 0, 0.25 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } PROPELLANT { name = ElectricCharge ratio = 37 ignoreForIsp = True DrawGauge = True } atmosphereCurve { key = 0 311 key = 1 270 key = 6 0.001 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModuleGimbal gimbalTransformName = gimbalTransform gimbalRange = 3 } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } } 2- try to match Rutherford Upper Stage Engine and add Electric charge use. PART { name = emuengine2 module = Part author = Tygoo7 MODEL { model = DodoLabs/Parts/Emu/engine2 rotation = -90, 0, 0 } rescaleFactor = 1 node_stack_top = 0.0, 0.388, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.6942, 0.0, 0.0, -1.0, 0.0, 1 TechRequired = basicRocketry entryCost = 3200 cost = 1800 category = Engine subcategory = 0 title = GPR-918V "Emerald" Engine manufacturer = Tundra Exploration description = This tiny little engine is created by the power of 3D printing and it uses an electric-pump feed cycle. tags = emu electron rutherford VAC S2 emerald attachRules = 1,0,1,0,0 mass = 0.075 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 3 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = DodoLabs/FX/effect1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.5 0.5 emission = 1.0 1.0 speed = 0.0 0.0 speed = 0.5 0.5 speed = 1.0 1.0 energy = 0.5 0.5 energy = 1.0 1.0 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 24 heatProduction = 350 fxOffset = 0, 0, 1.2 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } PROPELLANT { name = ElectricCharge ratio = 37 ignoreForIsp = True DrawGauge = True } atmosphereCurve { key = 0 343 key = 1 85 key = 3 0.001 } } MODULE { name = ModuleJettison shroudHideOverride = false jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleGimbal gimbalTransformName = gimbalTransform gimbalRange = 2 } RESOURCE { name = ElectricCharge amount = 1600 maxAmount = 1600 } } 3- add big "battery" to the shroud for the SL Engines. PART { name = emushroud module = Part author = Tygoo7 MODEL { model = DodoLabs/Parts/Emu/shroud rotation = -90, 0, 0 } rescaleFactor = 1 node_stack_top = 0.0, 0.27, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.03, 0.184, 0.291, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.003, 0.184, -0.292, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.0, 0.184, 0.0, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.207, 0.184, 0.203, 0.0, -1.0, 0.0, 1 node_stack_bottom = -0.204, 0.184, -0.208, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.290, 0.184, -0.003, 0.0, -1.0, 0.0, 1 node_stack_bottom = -0.291, 0.184, -0.003, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.203, 0.184, -0.207, 0.0, -1.0, 0.0, 1 node_stack_bottom = -0.208, 0.184, 0.204, 0.0, -1.0, 0.0, 1 TechRequired = basicRocketry entryCost = 7420 cost = 4500 category = Structural subcategory = 0 title = Emu 26-78 Engine Shroud manufacturer = Dodo Labs description = This engine shroud is designed for mounting 9 Ruby engines to it. tags = emu electron shroud s1 attachRules = 1,1,1,1,0 mass = 0.2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 400 breakingTorque = 400 maxTemp = 2500 // = 2900 bulkheadProfiles = size2, srf RESOURCE { name = ElectricCharge amount = 8000 maxAmount = 8000 } } I try to use the specs publish from rocketlabusa https://www.rocketlabusa.com/news/updates/rocket-lab-reaches-500-rutherford-engine-test-fires/
  5. Can you change my username to "elbuglione" ? you know, without "@xxx.com"...
  6. hello everyone I have an issue with my display name. and i can't modify it. someone can help me?
  7. hoo men... did you sleep some time? your work is pure gold. this mod works perfect for me... Tested on i7-4700HQ - RAM 8GB - GTX 680m Ubuntu 18.04 Nvidia Drivers 390.48 Runing perfect (almost zero stuttering) with KSP.x86_64 (64bit) and more than 60 mod's
  8. there is a 1.4.4 version update¿? I looking for a new career game (end-game interstellar usi-mks). and this is just was i wanted.
  9. it seems to be the "switch to the blurred rotor/mesh rotor" or something like that. changing this: blurredRotorName = for this: blurredRotorName = turbine seems to correct the issue, and the rotor do not disappear anymore
  10. I have this error on classicprop and classicturbofan: [EXC 09:59:50.434] NullReferenceException: Object reference not set to an instance of an object KerbalActuators.WBIPropSpinner.rotatePropellersRunning () KerbalActuators.WBIPropSpinner.FixedUpdate () using KSP 1.4.4 and KerbalActuators_1_4_6 Firespitter 7.9.0
  11. hi RoverDude. I love yours mods but I see a litle problems on this one. DERP-pod have broken the Aerodinamics. Uncommenting this line seems to fix it. //bodyLiftMultiplier = 0 and I tink the DERP-pod, HERP-pod and AES-pod are overpower... and there is no práctical diference beetwen HERP-pod and AES-pod. I'm working on some modification of there 3 pod to making more balanced exclusivily for my next carrer game. if you intrested on there i can share it.
  12. there is a plan for Ground Construction 2 - Independence Day! ? I really want to use the feature: