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oslowa

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  1. Yes, this file is there. The problem is not that it's not there, the problem is as I put in my first post.
  2. I'm having a problem where there are no textures for the tops of tanks when attached to other parts. ie when there's a fairing adapter that can be seen through the texture for the top of the proc fuel tanks is not there. Is there a way to turn this off so that the top texture can be seen through parts that are not solid?
  3. So whats the consensus on the best visual enhancement etc setup for rescale? Right now I'm using 6.4x with Astronomer's visual pack 8k. It looks alright from orbit but there's a point below a certain altitude where the clouds look low res, I guess it's an issue of plugging in the right height multiplier somewhere but I'm completely inept when it comes to video game configs so if anyone's got a solution for that I'd be grateful if it was pureed and spoon fed to me. Anyway apart from astronomers I was wondering if there was any visual pack specifically geared towards 6.4x or rescale in general, perhaps something that looks at the rescale config and changes accordingly? If that's even something ksp mods can do, not sure if they're restricted to their own directories.
  4. Thanks so much for the backport, great work. Where/who should I talk to to get the ckan copy updated? Edit. Still got the same problems with SSPXR inflatables though
  5. I would also like to know this, It'd be nice to know if a working patch was at least planned. I'm pretty sure you have to ask a mod to change your name, PM one maybe?
  6. Thanks for the pointer but that doesnt fix anything, sspx inflatable parts now don't inflate at all as well as having all the other problems they had before.
  7. Has anyone managed to patch together a version that gets sspx to work with kerbalism 1.4.3 for ksp 1.3.1. I've tried using 1.5 and 1.6 with 1.3.1 and they each have there own problems, taking parts from the new versions and putting them in v1.4.3 hasn't helped. You can probably tell I don't know what I'm doing, was hoping someone could point me in the direction of a patch.
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