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Cruesoe

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Everything posted by Cruesoe

  1. No. Not everyone uses CKAN though. Kerbalism is best downloaded separately for example. I wouldn't want miss out Kerbalism. I like Kerbalism. Kerbalism. Hopefully that bumps the priority for, and I'll say it one more time, Kerbalism.
  2. There is quite a lag with this mod at times. It is known. I use it for the completed list and not to alert me to local science so that eliminates the lag it seems.
  3. @fr33soul sometimes it pays to just scroll up a bit. Like three posts above yours.
  4. I guess I must be one of those rare people that just doesn't use Kopernicus!
  5. I wouldn't say it completely overhauls the way science is handled, you can store and download science thats all. I don't think it would be complicated to add the parts to this tree.
  6. I'd like to ask you to look at Kerbalism as well please, not many parts to add!
  7. @Solar_Ranger24 I asked the same question, its on the same page as yours. Just scroll up a bit!
  8. I could disagree more. Science is so easy to get in this game. As @theJesuitsaid I also use KEI but I'm working on a patch to remove all science from Kerbin ground as I feel like it would of been gathered before the space program even began! I also love a challenge!
  9. Sweet Jesuit! I haven't even caught my breath from the release and you've updated! Good work!
  10. That's what I thought but it was worth checking, thanks for the quick reply.
  11. Quick Question - Veteran Kerbals are immune to the no supplies effects. Should I use another mod (Like Earn Your Stripes!) to grant Kerbals veteran status would this make them also immune to the out of supplies effect?
  12. It looks like you have Community Tech Tree and Simplex installed, these will not work together. I can see from your screenshot Simplex layout is not correct, the tech tree looks wrong. You can only have one Tech tree mod installed at a time. Remove Community Tech tree and any other Tech Tree mods and use Simplex on its own.
  13. You're right the mod forum is not the place this, let alone not your own mod post. Take this to the General Chat, don't hijack this topic.
  14. Also, I'm not sure how but you should get this on CKAN too. I think you'd get a lot more people using it!
  15. Good to see US2 included but below are some thoughts... US Batteries are usually one of the first things I use before the more advanced science modules and life support are available, (for unmanned before manned play that I prefer) I think this might be a little late in the tree. Is the first 1.25 shroud in Construction or Advanced Construction? The first core you get is the quad core, a number of science pieces are unlocked in the 45 point nodes at this isn't available until the 90 nodes so you can't use the science pieces until you get this. Also it should unlock this at the same time as the appropriate Shroud, so perhaps consider putting these to pieces in a 45 node. Love this Tech tree though and good work!
  16. I would also check the Simplex tech tree. It's relatively new but is geared towards unmanned before manned.
  17. Gravity Turn and Fairings: I have noticed Gravity Turn will trigger the fairings when at the right pressure. This seems to only work for Stock fairings, I can't get the same to work when using the mod Procedural Fairings. Does anyone know how to make GT trigger the ejection of Procedural Fairings?
  18. I cant figure out how to get this to trigger GT. Can someone please explain how to get Gravity Turn to fire when the count reaches zero, thanks.
  19. I am about to play GPP and I have made a science tick list from my previous games, I like to hunt for science so I usually play at 50%. I prefer to take it slow and play a science based game rather than career. I am looking around, at the various Wiki's I can find but I cant seem to find a biome list for the moons. I know they each have 5 biomes but I want to get my little Gael + moon list of biomes/experiments before I play. Can anyone point me to where I can find a list of all the biomes?
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