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Everything posted by Cruesoe
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Cruesoe replied to _Zee's topic in KSP1 Mod Releases
No. Not everyone uses CKAN though. Kerbalism is best downloaded separately for example. I wouldn't want miss out Kerbalism. I like Kerbalism. Kerbalism. Hopefully that bumps the priority for, and I'll say it one more time, Kerbalism. -
I guess I must be one of those rare people that just doesn't use Kopernicus!
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Cruesoe replied to _Zee's topic in KSP1 Mod Releases
I wouldn't say it completely overhauls the way science is handled, you can store and download science thats all. I don't think it would be complicated to add the parts to this tree. -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Cruesoe replied to _Zee's topic in KSP1 Mod Releases
I'd like to ask you to look at Kerbalism as well please, not many parts to add! -
@Solar_Ranger24 I asked the same question, its on the same page as yours. Just scroll up a bit!
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[1.12.5] TechTrees: QUARTIX 3.7, TETRIX 2.23, SIMPLEX 1.33
Cruesoe replied to theJesuit's topic in KSP1 Mod Releases
I could disagree more. Science is so easy to get in this game. As @theJesuitsaid I also use KEI but I'm working on a patch to remove all science from Kerbin ground as I feel like it would of been gathered before the space program even began! I also love a challenge! -
[1.12.5] TechTrees: QUARTIX 3.7, TETRIX 2.23, SIMPLEX 1.33
Cruesoe replied to theJesuit's topic in KSP1 Mod Releases
Sweet Jesuit! I haven't even caught my breath from the release and you've updated! Good work! -
Was hoping I would see this before Christmas! Excellent work!
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- update 1.6
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That's what I thought but it was worth checking, thanks for the quick reply.
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Quick Question - Veteran Kerbals are immune to the no supplies effects. Should I use another mod (Like Earn Your Stripes!) to grant Kerbals veteran status would this make them also immune to the out of supplies effect?
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[1.12.5] TechTrees: QUARTIX 3.7, TETRIX 2.23, SIMPLEX 1.33
Cruesoe replied to theJesuit's topic in KSP1 Mod Releases
It looks like you have Community Tech Tree and Simplex installed, these will not work together. I can see from your screenshot Simplex layout is not correct, the tech tree looks wrong. You can only have one Tech tree mod installed at a time. Remove Community Tech tree and any other Tech Tree mods and use Simplex on its own. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Cruesoe replied to Galileo's topic in KSP1 Mod Releases
You're right the mod forum is not the place this, let alone not your own mod post. Take this to the General Chat, don't hijack this topic. -
[1.12.5] TechTrees: QUARTIX 3.7, TETRIX 2.23, SIMPLEX 1.33
Cruesoe replied to theJesuit's topic in KSP1 Mod Releases
Also, I'm not sure how but you should get this on CKAN too. I think you'd get a lot more people using it! -
[1.12.5] TechTrees: QUARTIX 3.7, TETRIX 2.23, SIMPLEX 1.33
Cruesoe replied to theJesuit's topic in KSP1 Mod Releases
Good to see US2 included but below are some thoughts... US Batteries are usually one of the first things I use before the more advanced science modules and life support are available, (for unmanned before manned play that I prefer) I think this might be a little late in the tree. Is the first 1.25 shroud in Construction or Advanced Construction? The first core you get is the quad core, a number of science pieces are unlocked in the 45 point nodes at this isn't available until the 90 nodes so you can't use the science pieces until you get this. Also it should unlock this at the same time as the appropriate Shroud, so perhaps consider putting these to pieces in a 45 node. Love this Tech tree though and good work! -
Kerbal Space Program Update 1.5 Grand Discussion thread
Cruesoe replied to UomoCapra's topic in KSP1 Discussion
Time to start a new play through!- 388 replies
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Is there a mod that adds Realistic Progression
Cruesoe replied to Kroslev Kerman's topic in KSP1 Mods Discussions
I would also check the Simplex tech tree. It's relatively new but is geared towards unmanned before manned. -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
Cruesoe replied to AndyMt's topic in KSP1 Mod Releases
Gravity Turn and Fairings: I have noticed Gravity Turn will trigger the fairings when at the right pressure. This seems to only work for Stock fairings, I can't get the same to work when using the mod Procedural Fairings. Does anyone know how to make GT trigger the ejection of Procedural Fairings? -
[1.12.5] TechTrees: QUARTIX 3.7, TETRIX 2.23, SIMPLEX 1.33
Cruesoe replied to theJesuit's topic in KSP1 Mod Releases
What's the new Delta v requirement to reach orbit? -
[1.12.x] NASA CountDown Clock Updated
Cruesoe replied to linuxgurugamer's topic in KSP1 Mod Releases
Now that's good service! Thank you! -
[1.12.x] NASA CountDown Clock Updated
Cruesoe replied to linuxgurugamer's topic in KSP1 Mod Releases
I cant figure out how to get this to trigger GT. Can someone please explain how to get Gravity Turn to fire when the count reaches zero, thanks. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Cruesoe replied to Galileo's topic in KSP1 Mod Releases
Thank you!- 7,349 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Cruesoe replied to Galileo's topic in KSP1 Mod Releases
I am about to play GPP and I have made a science tick list from my previous games, I like to hunt for science so I usually play at 50%. I prefer to take it slow and play a science based game rather than career. I am looking around, at the various Wiki's I can find but I cant seem to find a biome list for the moons. I know they each have 5 biomes but I want to get my little Gael + moon list of biomes/experiments before I play. Can anyone point me to where I can find a list of all the biomes?- 7,349 replies
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