Ratwerke_Actual

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About Ratwerke_Actual

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    Spacecraft Engineer

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  1. [JNSQ] Rendesvous and careful approach... 600m diameter Glimmeroid.
  2. https://www.extremetech.com/extreme/134672-harvard-cracks-dna-storage-crams-700-terabytes-of-data-into-a-single-gram
  3. Could be my rig or Windows then, can reproduce consistently on this machine. Don't think it has anything to do with JNSQ. Mostly just a post to help if anyone else has the same issue.
  4. Just thought I would share a couple of tips learned over the past couple of days. 1. If you are a full screen player, change one of your installs to windowed mode (resolution doesn't matter, just make sure full screen is off) BEFORE deleting settings.cfg in your JNSQ install. I think it's a Windows issue, but the mouse was disabled if opening a fresh cfg-less KSP if the previous session was full screen. YMMV. 2. For the Pood's skybox fans using Sigma Skybox replacer, don't use current 0.5. Revert to 0.4.0 for a plug-and-play sky box.
  5. Is there a place I can verify that in the cfg? The only reason I ask, when shooting vids a while back if I didn't go in and slide it all the way right each time I opened KSP, I would see Minmus for instance look like low detail upon arrival. Not to be a pain I hope. Just frustrating. This is a wonderful mod, just this one issue bugs me.
  6. May need help. On the latest update today, I deleted the settings.cfg as suggested. However I still get the [new text] displayed in the terrain settings instead of high or JNSQ high. I know this was a previous issue; has a fix/workaround not been found?
  7. Sounds right. Even in stock, after much time spent optimizing ascent profiles, I achieved a direct ascent from 200m and return to Kerbin for about 7500 m/s total. Believe it was vac Δv, though. Eve is often reported to need much more because of the huge difference in ascent profiles and craft construction, (my opinion). Haven't tried Eve in JNSQ yet. Just finished Hard mode career tech tree playthrough in the intial release version, and updating to current today.
  8. Only problem with any of this as others have pointed out, is asteroid masses in this game are ridiculously small. How would you accomplish anything on a body that has an escape velocity of mm/s. Put a Kerbal on Gilly, see how hard it is just to walk, then multiply that by a million. http://www.hayabusa2.jaxa.jp/en/topics/20181225e_AstroDynamics/ Here's an example for a 450 Million Ton rock.
  9. This is incorrect... The station I pictured above was built entirely stock, without cheats. All 17 asteroids were flown to the spine. The spine was launched legit. That's Gilly... An E class asteroid would have so little gravity that standing up or walking would be escape velocity.
  10. Can confirm. It will even pick parts from mods if they are installed. One rescue I remember, wound up being a bi-plane cockpit in Munar orbit.
  11. Just two? How about connecting 17?
  12. Saw it on Instagram... her art is awesome. Good luck.
  13. Not sure, But when I stood up under a lander, The helmet made contact and launched it a few meters. Landed on its side and was nearly stranded.
  14. The final braking burn of a 128,000 ton Class 'A' asteroid. At 90% ore it will refuel anything I ever desire. This took about 3-1/2 hours of total burn time from 45 nuclear engines.