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About mattthenub

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  1. mattthenub

    What funny/interesting thing happened in your life today?

    i destroyed my KSP install by accident today
  2. ok so i want to make an RSS/SO save or whatever but i dont want it to conflict with all the stuff i already had and GameData manager doesnt work for me so i though "lets start a clean instal" So i did some snooping and found a forum post and pretty much followed it. It told me to copy all my KSP files into a new folder, delete the old ones and re-install KSP. So i did that. anndddd this is where the problem comes in. My fresh ksp install works just fine but my old one, wont even launch. I click the executable and its just a black screen and i've sat there for like 20 minutes to see if it will start loading it never does and i dont know why. There's no error log or anything, anyone know about this?
  3. mattthenub

    Your KSP Folders

    im trying to make two installs and my normal one (the one i copied from steam into a new folder) wont work, i cant launch it its just a black screen
  4. mattthenub

    [WIN]Game Data Switcher - GDS [V1.0.5]

    ok so whats this and how do i fix it? " See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.DirectoryNotFoundException: Could not find a part of the path 'J:\Steam\steamapps\common\Kerbal Space Program\GameData\'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) at System.IO.File.Create(String path) at GameDataSwitcher.MainWindow.MainWindow_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- GameDataSwitcher Assembly Version: Win32 Version: CodeBase: file:///J:/Steam/steamapps/common/Kerbal%20Space%20Program/GameDataSwitcher.exe ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: Win32 Version: 4.7.3221.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: Win32 Version: 14.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the section. The application must also be compiled with debugging enabled. For example: <configuration> < jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box."
  5. is there a 1.3.1 version for this mod? If so where can i find it ?
  6. thank you two for helping me but my game works now! Running through my mods solved the issue, again thanks you two!
  7. ok, i'll be sure to do this. also, yeah i know, sorry lol. It was late when i posted this and i couldnt think of another way ahaha
  8. Well thank you two for trying to help me but i should probably go to bed, i'll return to this tomorrow however
  9. alright, here's the ksp.log!tMNGWQIJ!UkaPYj8YI81W130XO33nQR1PIJ7DLaeX7chf2O5tlVg and output!YBFg1CjJ!3WFZ7aW62q3FEiRpzJYUl9zQ7RyFUCSe7eL-lCp8lW4
  10. hmm ok, and yeah i can but idk where to find those, they dont exist within the crash log so just give me a bit to look...
  11. oh what, ok thats really stupid. Well here is the key AMpc7oA9m8oeus85DJd2mw and no not all of my mods are for 1.3.1 but what i dont understand is why it has always worked up to this point, just one day it crashed and its been this way for like 2 weeks idk its very strange
  12. i play in 1.3.1 here's my mod list Here's my error log!FJF3mIDT!AMpc7oA9m8oeus85DJd2mw im sorry im not good at this lol its late at night, im tired, i just want to play ksp. I've tried validating my game files and everything, nothing seems to work
  13. yes, i looked an autostruts are 100% off for every part and the parts do the exact same thing
  14. mattthenub

    [1.4.5] Global Construction

    i dont see his post on the first page...