Jump to content

winterchillz

Members
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

3 Neutral

About winterchillz

  • Rank
    Bottle Rocketeer
  1. Hi, I'm having a rather peculiar issue with IFS and I was hoping you guys would be able to help me out. For some reason, even though the tank description says it has LH2O option available, the said option isn't actually possible when trying to switch the fuel to it. I wonder if there's something funky going on between this mod and the Cryo Tanks mod? The menus seem different too when trying to switch the fuel on two different tank types. Standard tank: Cryo tank:
  2. Hello, Thank you for your reply! Yes, I am using the little foot with the standard wheels attached so I can move the components from the landing zone to the base location. Usually every module begins with a corridor so I can keep the somewhat distanced from the main base body. As I approach the corridor port, I retract the wheels and leave just the little foot legs extended so that the corridor ports of the base and the module I'm about to dock are somewhat aligned; Then I go forward at around 0.1/0.2 of speed until it docks. I'll try with retracting the entire base down to the
  3. Hello, I'm sure this question has been beaten to death yet I can't seem to quite get the keywords right when Googling; Has anyone figured out a reliable way of dealing with the base flipping over when docking new modules? I'm in the process of building a Minmus base for research and refueling, but it's almost impossible to get new parts connected due to the base launching in the air and flipping over as soon as the new module is docked.
  4. I think the only manual mod I've installed is the Mk2 stockalike parts, here's a screenshot of my game data folder - https://i.imgur.com/AtdPttG.png Also, I'm truly sorry how hard it is to diagnose this, if you feel like it's not worth it, I'd understand. As a separate note, if it'd be of any help, it looks like the MPL-LG-2 lab has a much higher process rate of 6.2812 with two 1 star scientists on board; Just got one on Minmus and the research is going much faster compared to the starting lab.
  5. @linuxgurugamer, sorry I should clarified I only used the USI LS example to give you an idea of the duration it took. On this screenshot in particular you can see my current save game - https://i.imgur.com/WJsCbxR.jpg The mods I have installed currently are: https://pastebin.com/UhLhPWng (no LS of any kind this playthrough)
  6. So I started a new science career and decided to give myself a challenge and have only the KSC as a ground station (I like to live dangerously /s). Clearly, the first step in my grand design plan was to setup a nice relay network around Kerbin. Step 1: Bring up 4 satellites at 500k orbit. That felt too closed up and the connection was flaky, so Step 2: Bring them up to to 1,000k orbit. Brilliant, now it felt a bit better. But! I still had plenty of fuel and now I'm at the stage where it's easy to get higher orbit. That's right, Step 3: 5,000k orbit! All was fine a
  7. I knew I should have paid more attention to math while I was at school. I'm sorry for the pointless question, should have figured it easily by myself. Thank for you for your speedy reply and help nonetheless, and thank you for the great mod!
  8. Thanks a lot, @linuxgurugamer! I'll try to get a lab to somewhere I haven't been before so I can put some experiment in it and screenshot the exact time (it was quite long, that I'm sure!) as well as provide you with a list! Edit: Okay, since my post wasn't approved anyway, might as well post here Here's a screenshot from a fresh career, there's a surface sample in the lab, in the top left you can see it took an year to get 0.048 science researched. https://i.imgur.com/bp3ybmY.jpg Here's my mod list, sorry, I can't attach it for some reason - https://pastebin.com/UhLh
  9. Hi @flart, Apologies if this isn't the right place to ask but I believe I'm facing a bit of an issue with CommNet Antennas * and I was hoping you'd be able to point out if I'm doing something wrong or I'm running into a bug of some kind. I have 4 satellites in Kerbin's orbit (at 5,000K orbit) equipped with double 32M relay antennas, 99% of the time, at least one of them is connected to the KSC. I sent a probe to Minmus, equipped with a 5M direct antenna from your mod as well, but as soon as it approached Minmus, the probe only chose to connect directly to the KSC, completely ignoring
  10. Hey guys, A bit of a silly question but I couldn't find more information around and I don't think I have a clear idea on how the researchTime config works, but is there some kind of a table that would display specific researchTime numbers and how much that number is translated in in-game time? I personally find 19 years for a little bit of research with the starting lab to be pretty long time, especially since I don't use any mods related to build time and so on, so my careers tend to be shorted. I tried switching the number around but I ended up with research being completed in
  11. Hey Jammer, Thanks for letting me know, I'll definitely have a look into it! I noticed the issue only occurs with the starting fixed gear and the steering gear. The retractable gear doesn't seem to be affected by it at all.
  12. Hi guys, After the update tomorrow I'm running into an issue I haven't seen before - my space plane's wheels bounce like mad even though I'm using designs that are light and have worked in the past, as well as the wheel stress is sitting at 0 for all wheels. I highly suspect it's either due to the update or due to one of my mods now being behind, even though all the mods seem to be working without any issues. I've pasted a link to a video that displays what's happening as well as a screenshot of my CKAN. Game version is 1.4.4. Please let me know if you'd like any additional info
  13. Hello everyone, New player here, I installed RemoteTech because I like the added bit of realism with probes, but there's something I don't understand completely - before installing the mod, my probes would connect to various places (bases?) across the globe as I got out of the range of the KSC, or at least it'd look like it on the global map, however after RemoteTech, it seems that the only place/base I can connect to is the KSC itself. Is there a reason behind that? Can I build different bases across the globe? Thank you in advance!
×
×
  • Create New...