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About x170doom

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    aerospace engineering student
  1. thanks. i'm gonna start a second attempt now. ill see if i get anything working then post them here.
  2. any update on the RN rocket patches, so far have been trying (and failing) to make my own with no prior experience and could really do with some that work and don't just make the part dissapear or just simply don't work
  3. its great to see this mod "rocketing" along.... ok don't pay attention to my awful jokes, seriously though it's coming on leaps and bounds since i last checked in
  4. its alright. tbh I've not been on ksp in a while (p3dv4 finally started working again). i'm back now though, so long as its still on the to-do list i'm happy
  5. just wondering how the configs for the RN rockets are going. would love to see the R7 launch from a pad and not... yknow... the floor
  6. x170doom

    stuck in space center

    it wasnt removing some mods. as i reinstalled them all anyway. also tryed the input locks method. didnt work. had the same problem till i downgraded fasa. no idea why that was causing issues
  7. x170doom

    stuck in space center

    decided to do a clean install. (i had a lot of mods installed. and some were "breaking" for lack of a better word. still any help is appreciated so no-one ends with the same problem
  8. so after recovering a flight i returned to the space center and opened the launchpad menu to launch the next flight. only to find that the "launch" button was simply closing the menu and the game wouldn't transition to the rocket sitting on the launchpad. turns out after one flight everything in the space center refuses to function. including the pause menu so to quit i have to alt f4. after digging through the log i found what appears to be the cause: [EXC 13:28:08.844] NullReferenceException: Object reference not set to an instance of an object CommNetManager.ModularCommNetVessel.OnDestroy () UnityEngine.Object:DestroyImmediate(Object) VesselRetrieval:recoverVessel(Vessel) VesselRetrieval:recoverVessels() <OnLevelLoaded>c__Iterator48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 13:28:08.845] Flight State Captured [ERR 13:28:08.846] Input is null for field 'name' in config node 'SCENARIO' at System.Environment.get_StackTrace() at ConfigNode.AddValue(System.String name, System.String value) at ScenarioModule.Save(.ConfigNode node) at ProtoScenarioModule..ctor(.ScenarioModule module) at ScenarioRunner.UpdateModules() at ScenarioRunner.GetUpdatedProtoModules() at Game.Updated() at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode) at VesselRetrieval.recoverVessels() at VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) [EXC 13:28:08.848] NullReferenceException: Object reference not set to an instance of an object ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.UpdateModules () ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) VesselRetrieval.recoverVessels () VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) any help translating this into a fix would be greatly appreciated as i don't want to have to restart ksp between each flight
  9. question. will this version support 1.3.1? i don't want to update and deal wit spyware from take two