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About x170doom

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  1. x170doom

    stuck in space center

    decided to do a clean install. (i had a lot of mods installed. and some were "breaking" for lack of a better word. still any help is appreciated so no-one ends with the same problem
  2. so after recovering a flight i returned to the space center and opened the launchpad menu to launch the next flight. only to find that the "launch" button was simply closing the menu and the game wouldn't transition to the rocket sitting on the launchpad. turns out after one flight everything in the space center refuses to function. including the pause menu so to quit i have to alt f4. after digging through the log i found what appears to be the cause: [EXC 13:28:08.844] NullReferenceException: Object reference not set to an instance of an object CommNetManager.ModularCommNetVessel.OnDestroy () UnityEngine.Object:DestroyImmediate(Object) VesselRetrieval:recoverVessel(Vessel) VesselRetrieval:recoverVessels() <OnLevelLoaded>c__Iterator48:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 13:28:08.845] Flight State Captured [ERR 13:28:08.846] Input is null for field 'name' in config node 'SCENARIO' at System.Environment.get_StackTrace() at ConfigNode.AddValue(System.String name, System.String value) at ScenarioModule.Save(.ConfigNode node) at ProtoScenarioModule..ctor(.ScenarioModule module) at ScenarioRunner.UpdateModules() at ScenarioRunner.GetUpdatedProtoModules() at Game.Updated() at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode) at VesselRetrieval.recoverVessels() at VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) [EXC 13:28:08.848] NullReferenceException: Object reference not set to an instance of an object ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.UpdateModules () ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) VesselRetrieval.recoverVessels () VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) any help translating this into a fix would be greatly appreciated as i don't want to have to restart ksp between each flight
  3. question. will this version support 1.3.1? i don't want to update and deal wit spyware from take two