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Gr[email protected]

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About [email protected]

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  1. небольшой лайфхак для заработка денег: 1. Отправляем куда-нибудь в @беня (Муна, Минмус, орбита Евы/Дюны и т.п.) станцию с приличной пассажироемкостью и возможностью вернуть ее назад на орбиту Кербина. 2. Благополучно забываем о ней, пока не выпадет контракт на экскурсию на эту станцию 3. Возвращаем станцию домой 4. Копеечным шаттлом отвозим туристов 5. Profit
  2. Я бы сказал, когда надоедает возня со ступенями. На водородных движках вполне реально построить одноступенчатый крафт, способный слетать до орбиты Дюны и обратно, да еще и сесть без парашютов. Максимум - придется пару внешних баков подвесить для выхода на орбиту.
  3. Странно, мне Дюну давали. Никто не мешает выполнить пару других контрактов, приносящих деньги, например, туризм, или накопить науки на Муне или Минмусе. Таймаута у сюжетных миссий нет. Также можно выбрать какую-нибудь стратегию в административном здании, например перевод части репутации или денег от контрактов в науку. Очень помогает на начальных этапах. Ну и последний лайфхак: орбитальная лаборатория приносит на порядок больше очков науки, если отправлять данные на нее, а не напрямую в ЦУП.
  4. 1. Fair physics, especially friction. No more fake wheels mechanics. 2. Optimization. No more loading all game resources at startup. 3. Unified system of measures. No more units of fuel, just simple volume-weight relations. 4. More spectacularity. More interesting space objects.
  5. For now, obstaskles are blocking the solar panel entirely. That looks weird. Most panels are segmented and may be blocked by piecemeal. For example, SP-L 1x6 Photovolcanic Panels consist of 6 segments and produce 1.8 energy, so each segment may produce 0.3 energy and may be blocked independently.
  6. The only way to use deployable science objects is to deploy it, fly away and never approach it again. Because every time the objects are loading (regardless quickload or re-approach), they appears in 5-6 meters above the ground and falling down, destroing or failing under the surface. Am I the only lucky with this bug?
  7. The secret is simple: move control surfaces as far as possible from the mass center. I don't have an account there (OK, I'm too lazy) and, after all, I don't want to impose my vision to other creators. I'm just demonstrating just another type of design, that can fly too (everybody really bored by winged cigars). I mean... it's not a craft, no, much more better... After all, it's really primitive: a cocpit, an adaptor mk2-1.25, an engine, two wings, two winglets, two talis, two intakes and four landing gears (and don't forget airbrakes as i did - it will not land without them ).
  8. Yup, some sort of woodoo curse it's gone after the 1.7.2 patch. But thanks for your care.
  9. Nope. Adding an negine just exclude droptank from DV calculations entirely. It's just considered as a ballast.
  10. THe difference between two screenshots it just engines number. All other conditions are the same.
  11. Using multiple engines on the stage and a decoupler with fuel transfer on the upper stage breaks DV calculations. Here is normal DV: But everything breaks if we add some engines:
  12. Is it looks too cool for a FAR-capable craft? Yup, FAR 0.15.10.1 Lundgren. Normal flight status at Mach 2.9 on 24km (the screenshot don't display the best performance). Over the 24 Km engine suffocates and I don't count that as a flight, but I climbed to 30+. I didn't upload the craft, because it's very simple, no hidden elements, just those visible 26 parts stacked together. Winglets - pitch 100 / heel 30, tails - yaw 100 No tricks, it flies really perfect, just build it yourself as on the picture and try. Nesterov's loop, half-loop, barrel roll in supersonic mode - just lim
  13. Just another option to mod users. Usually, moders are using very large textures. For example, 2k texture weights about 20Mb, to comparision, 1k texture is about 5 Mb and most of time you will not see any difference between them. Just shrink large textures in half and you will get <5 minutes to main menu.
  14. Surface objects has no "roots", i.e. underground part, that blend with the surface to prevent such a bug:
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