-
Posts
165 -
Joined
-
Last visited
-
[1.9.x - 1.12.x] Camera Tools continued v1.34.0 [2024-03-10]
NBDesigns replied to DocNappers's topic in KSP1 Mod Releases
Many thanks! You are the best! Yes! Being able to get extra distance in dog fight mode I think I should be able to get a nice flight AoA -linked camera passes around dres canyon I greatly appreciate your maintenance on this mod- 184 replies
-
- cameratools
- camera
-
(and 2 more)
Tagged with:
-
[1.9.x - 1.12.x] Camera Tools continued v1.34.0 [2024-03-10]
NBDesigns replied to DocNappers's topic in KSP1 Mod Releases
@DocNappers thank you very much for keeping this mod alive! I would like to know if there is any way I can increase the max free camera distance as well as zoom >100 from the setting/cfg files? If that is not user access would it be possible to add a zoom toggle (1x-100x toggle 10x-1000x) I love exploring new ways to use ksp and macro zooming feels like an adventure.- 184 replies
-
- cameratools
- camera
-
(and 2 more)
Tagged with:
-
Hey @KingTiger435 hope all is well Did you get this figured out or fixed yet?
- 718 replies
-
- totm december 2020
- sound effects
-
(and 2 more)
Tagged with:
-
[1.9.x - 1.12.x] Camera Tools continued v1.34.0 [2024-03-10]
NBDesigns replied to DocNappers's topic in KSP1 Mod Releases
Thanks for your continued support of this mod it is greatly appreciated. Would it be possible to add key command reset roll for the “stationary camera roll”?- 184 replies
-
- cameratools
- camera
-
(and 2 more)
Tagged with:
-
KerbalX.com - Craft & Mission Sharing
NBDesigns replied to katateochi's topic in KSP1 The Spacecraft Exchange
You may need to manually remove the kerbalx craft mod from your game folder (or appropriate Ckan selection) while service is down and relaunch the game to see if it removed the issue i was just about to see if there were any new updates but it’s unreachable atm Just Incase you have Ckan and have trouble finding your option -
How does this work? Lol @Inter
-
This may sound strange, #car/design/race challenge.
NBDesigns replied to Triop's topic in KSP1 Challenges & Mission ideas
Is this the page you were posting about? https://kerbalx.com/Triop/Base-rally-car So we build anything from this base part? ill take a crack at it -
This may sound strange, #car/design/race challenge.
NBDesigns replied to Triop's topic in KSP1 Challenges & Mission ideas
Sounds fun, Heads up. KerbalX link is a forbidden link, might be the "edit" at the end of your page link. (That might your accounts edit craft link- non-public -
I think I still have the crafts you shared with me I’ll DM you with a link when I get home from work
-
@mateusviccari would you mind sharing your config? Edit: tag
- 1,022 replies
-
- postprocessing
- beautify
-
(and 1 more)
Tagged with:
-
toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
NBDesigns replied to Gameslinx's topic in KSP1 Mod Releases
I would double check your terrain settings. I have noticed if the setting are not at full/max value the game’s ground collision mesh gets messed up.- 2,826 replies
-
toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
NBDesigns replied to Gameslinx's topic in KSP1 Mod Releases
Congratulations on the release! I am excited to try it out and be amazed!- 2,826 replies
-
- 1