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Everything posted by Darkherring

  1. You can get the later version from GitHub from July 2021. But still - sadly the development ended
  2. You don't disable it as it can cause bugs. Either stop using this certain part (which seem to be not supported) or unload vessel before warping.
  3. @Spraki go to scatterer window and press "rebuild oceans"
  4. You can adjust shielding efficiency in the difficulty settings.
  5. I would also love to know if it is safe to update from release to master. I have quite a late-game career and I wouldn't like to crash it.
  6. @visssius AFAIK it's not a bug. If a pod doesn't have a scrubber, it will not scrub. Kebralism doesn't care about the suits when inside of a pod. @cosmickalamity MKS support is not planned.
  7. It seems that there is a small error in the Freezer/Heater config for Kerbalism: name__ = Upgrade-Slots techRequired__ = electronics slots = 0 it makes the part have no slots. When I have changed to slots = 2 it finally showed me the options to configure
  8. I'm experiencing the same problem, and I don't have Research Bodies installed. Here's the log: https://we.tl/t-4q4jQofVfw
  9. Hi, is there any way to prevent my base to dismember itself during connection? Video: Kerbal Space Program 2021.05.27 - (streamable.com)
  10. That is expected. You need to use N2 to replenish the loss of pressure after EVA. Just pack more nitrogen.
  11. I think BDB probes lack config. Try dropping this one into GameData. I got this config some time ago, but I'm not sure it works with latest version of BDB
  12. Unfortunately, I still have issues with Kerbalism and RR. I'm unable to choose proper processes in Convert-O-Trons Here is my LOG if needed: https://we.tl/t-hrikVwu69T
  13. I used to have this problem, too. It was connected with double Real Plume configs. IIRC, solution was to delete one of the configs.
  14. Currently you can replenish all the resources, but there will be a problem with food, as greenhouses are terrible, and you would need tons of them to support a couple of kerbals. But you could just ship 10 years worth of food and forget about it for some time.
  15. There seem to be some problems with latest Rational Resources. I can't make it work with Kerbalism. It seems that something is off. The processes are missing their definitions in the GUI The drill options also look strange I'm also getting bunch of errors: EXC 11:33:19.562] NullReferenceException: Object reference not set to an instance of an object KERBALISM.ProcessController.Update () (at <e418deadff324a4a92c68478f3c43f5c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Here is the log
  16. KSP 1.11 CryoEngines 1.2.0 Here is the log I'm using also Decoupler Shroud mod, which might be messing with shrouds, but I'm getting the same problem when engine is covered by procedural interstage. EDIT: After uninstalling Decoupler Shroud issue persists
  17. It seems that most of cryo engines spawn with shroud on despite turning it off. Moreover the shroud just keep on the engine after separation, so the rocket looks a bit strange. Is it a known issue? Is there any workaround?
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