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Darkherring

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Posts posted by Darkherring

  1. On 10/31/2021 at 10:46 PM, VCamProbe said:

    How do I disable the "A producer of (Oxygen, Co2, EC, ETC) Has incoherent behavior unload vessel before time warping) I have it set up to where kerbalism should only be working for science because I have Tac-LS installed. Before I had Kerbalism running the life support but I couldn't time warp anywhere because of this damn message stopping me from going past 1000

    You don't disable it as it can cause bugs. Either stop using this certain part (which seem to be not supported) or unload vessel before warping.

  2. On 8/30/2021 at 8:52 AM, Lach_01298 said:

    Is there anyway to use other resources for radiation shielding other than shielding or is it hardcoded with the shielding resource. Also is there anyway to change the effectiveness and or the amount of shielding? I'm trying to make a long duration mission and it seems the max without active shielding in interplanetary space is 6y 367d, so I'm wondering if I can extend that with the configs somehow.

    You can adjust shielding efficiency in the difficulty settings.

  3. It seems that there is a small error in the Freezer/Heater config for Kerbalism:
        name__ = Upgrade-Slots
                    techRequired__ = electronics
                    slots = 0
    it makes the part have no slots. When I have changed to slots = 2 it finally showed me the options to configure

  4. 16 hours ago, king of nowhere said:

    i tried disabling the pressure controllers, but the nitrogen is still lost as soon as i reactivate it again, even days later. and i'm pretty sure i lose much more than 5 days of leaks

    That is expected. You need to use N2 to replenish the loss of pressure after EVA. Just pack more nitrogen.

  5. 8 hours ago, DJTales said:

    Hey guys, I've seen this question asked before but it doesn't look like there is an answer to it. 

    I just bought the HDD upgrade from Electronics but I don't see any increase in any of my probe cores. Is this normal? I really want to increase the HDD size on my Mariner and Ranger probes from Bluedog Design. 

    I think BDB probes lack config. Try dropping this one into GameData. I got this config some time ago, but I'm not sure it works with latest version of BDB 

  6. On 2/11/2021 at 8:29 PM, KSPNoob said:

    Im having a weird bug while running the Cryo Engine Restock extra.  The Skiff (not sure if others are affected) seems to be producing the blue exhaust effect even when the engine has no throttle and not even activated.  I am on KSP 1.11

    0c6nD9Z.png

    I used to have this problem, too. It was connected with double Real Plume configs. IIRC, solution was to delete one of the configs.

  7. On 2/10/2021 at 4:41 PM, Ollz said:

    So No Sustainable Crewed Stations?
    (Also I Tried to Edit the first Post and add the Quote, but accidentally made a new post. Sorry! :))

    Currently you can replenish all the resources, but there will be a problem with food, as greenhouses are terrible, and you would need tons of them to support a couple of kerbals.
    But you could just ship 10 years worth of food and forget about it for some time.

  8. 18 hours ago, H0FF1 said:

    My Solar Panels on my Satellites always break after fairing deploy. it seems like the SLIGHTEST touch of the fairing against the Solar Panel breaks it. Its really annoying. Is this on purpose? it seems like a bug to be honest.

    also in the "Failures" tab the solar panels are shown green. but when i click on them they're "broken". 

    Any way to fix this?

    That's not really Kerbalism fault.

  9. There seem to be some problems with latest Rational Resources. I can't make it work with Kerbalism. It seems that something is off.
    The processes are missing their definitions in the GUI
    Zrzut_ekranu_330.jpg

    The drill options also look strange

    Zrzut_ekranu_331.jpg

    I'm also getting bunch of errors:
    EXC 11:33:19.562] NullReferenceException: Object reference not set to an instance of an object
    KERBALISM.ProcessController.Update () (at <e418deadff324a4a92c68478f3c43f5c>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    Here is the log

  10. 1 hour ago, Nertea said:

    What KSP version are you using (and the most recent version of the mod, I assume)?

    KSP 1.11
    CryoEngines 1.2.0
    Here is the log

    I'm using also Decoupler Shroud mod, which might be messing with shrouds, but I'm getting the same problem when engine is covered by procedural interstage.

    EDIT:
    After uninstalling Decoupler Shroud issue persists
    5Huj23H.png

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