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Artyloo

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Everything posted by Artyloo

  1. Oh, that's disappointing. But eh, can't complain about free mods. Awesome job on Parallax (and BH).
  2. This is amazing! Performance problems is the main reason I've put off playing my Beyond Home saving until the new patch.
  3. Hello there, Is there anything in the FAR model that could cause this weird sideways drag on a symmetrical, level aircraft? https://imgur.com/a/P29ZeeS The drag sometimes oscillates from left to right. Or is it definitely an issue with another mod?
  4. Yep. Basically waiting for this to continue by Beyond Home playthrough. There should be big performance and stability gains once it's compatible with up-to-date Parallax.
  5. If by BH you mean Beyond Home, AFAIK Beyond Home only works with Parallax 1.0.1 as of now.
  6. Thank you so much! It works perfectly. It's proved itself very useful already.
  7. Wow, that's amazing! I didn't expect you to do this, and so quickly. You've without a doubt saved me many hours. However, it doesn't seem to work for me on 1.10. Here's the error window I'm getting, and here are the things I've tried: Partwizard 1.3.9 on my current savefile: Not working, same error window; Partwizard 1.3.9 on a cloned ckan instance (with no mods except the ones recommended by the mod, aka CTB, Toolbar, AVC : Not working, same error window); Partwizard 1.3.9 on a brand new KSP 1.10 install (with no mods except the ones recommended by the mod, aka CTB, Toolbar, AVC : Not working, same error window); Partwizard 1.3.8.3 on a brand new KSP 1.10 install (no mods, same thing); Partwizard 1.3.8.3 on a brand new KSP 1.10 install (no mods, same errors, and installed manually instead of via CKAN). I didn't test in 1.12 since I figured that's the version you tested in and it must work, however I can't play that version yet. OS: Win 10 64 10.0.19044 Build 19044 CPU: Ryzen 3600 GPU: 5700xt Ram: 32gb 3600 Link to output.log ( for Partwizard 1.3.9 on a cloned ckan instance) https://www.dropbox.com/s/0hliy7mf1hdg5zb/log.txt?dl=0 Reproduction steps: 1. Load any craft in the VAB /SPH | Create any new crafts with parts in VAB/SPH 2. Click on the Parts Wizard icon 3. Error window appears Let me know if you need more more info!
  8. Hey there @linuxgurugamer, I'm glad I found this mod! This another great QoL mod from you, and one that I didn't even know I wanted! I'm often dropping parts inside of other parts, and if I'm building a large craft a CTRL-Z can take several seconds. Actually I found this mod while trying to find a mod to do something a bit more specific: I'm trying to get a list of the parts on the craft, and also have the ability to sort them by weight and/or cost. I'm constantly re-engineering my spaceships to save on mass and d/v, and it would be a huge help being able to quickly see what parts are contributing most to the mass of the ship. My question is: since you know your own code best, how feasible would it be for me to modify the mod so that the list is sorted by weight? I have absolutely no experience in creating mods for KSP, but I do have programming experience and I figure sorting a list by an attribute can't be that difficult... or can it? :p Thank you for your thoughts!
  9. @Gameslinx any updates on when BH will support Parallax 1.2? I can't wait to play around with the new collisions!
  10. I have 143 installed running with Beyond Home, many of which are also in his list. I have 32gb of ram just like you, and have ran into zero problems with crashes or bad performance. I'd take a look at your settings, hardware, or whether it's a specific mod that's causing issues. Mod list:
  11. I'm loving this mod! It's really revitalized my interest in KSP. The planets are gorgeous and varied, and I can't wait for the graphical overhaul / parallax 1.2 integration! It looks insane and I'm sure it'll be even cooler and your planets. Quick question, do you have any plans to put surface features on your planets (the Breaking Ground type) ? I keep trying to scan the cool rock formations and structures but so far this hasn't been fruitful @Ravien I play stock with USI LS and it's already a major challenge to send any kerbal to the distant planets! Can't imagine how long it'd take at 2.5x
  12. Took the KSX Ballerina II (can you guess why it's named that way?) to a quad-biome mun-hopping adventure which netted me 1758 science. I honestly thought I had massively over-engineered it but then made the Kerbin reentry with nly 30dV to spare!
  13. I've backed up my save file, but I'm worried that 1.4.2, 1.4.3... etc. mods might break my saves. If they do not, is there a chance that they will break what I've built once they finally update to 1.4.4?
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