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  1. This thread isn't old enough for it to be necroposting. Please try again a year from now.
  2. Maybe your CTTP files got corrupted. I'd try redownloading them and see if that works. Another option if you have the Steam version is to validate the main game files, in case those got corrupted.
  3. I did a negative relief carving one year - thinner areas to let more light through, thicker or uncut areas for shadows. Looked cool, but it was a lot more work.
  4. Your ModuleManager is out of date for 1.12. You can get the latest version (4.2.1) here:
  5. You don't need to model the phase transition of 100,000 particles or anything insane like that. Just use a standard graphical particle generator, load it with something that looks right, and then model the behavior of the overall system with some heat equations. Give it an efficiency rating and a consumable resource, and expend the resource faster if the system is deployed during unfavorable conditions.
  6. Imagine if in the real world we wanted to colonize a world that was mostly water, like Laythe, but our own planet was also much drier and we didn't have much experience with underwater technologies. The colonization effort would be even more expensive and hazardous because we would have that much less relevant experience and knowledge. I know it's Kerbal Space Program, but if there are going to be oceans there should also be better stock methods for exploring them. As it is right now, stock buoyancy control is hacky and annoying, and the mods I've tried are all a bit unsatisfying.
  7. It's not difficult in the sense of being technically challenging or anything like that. But it's a lot of additional work for marginal benefit. Once the novelty of seeing your spaceships from the inside wears off, it doesn't really add anything to the game. Unless you propose adding minigames, like repairing internal systems or something. But that just sounds tedious.
  8. Going to Duna is a big step if you've just bought the game. You should practice going to the Mun and Minmus first. Once you've got the hang of that Duna won't seem so challenging.
  9. They might. But when you add in a hack to do something that your model doesn't normally support, you increase the potential for weird and hard to fix bugs. Plus, the simulated, hacky Lagrange points won't act like real ones anyway. You need an n-body model for that.
  10. Again, not without a hack of some sort. Orbital periods are not explicitly set by the devs, they are calculated by using the Kepler equations and related formulae. Take Jool for instance. Let's say you want a moon at L2. Because Jool is much less massive than Kerbol, L1 and L2 are about the same distance from Jool and we can use the simpler formula (see links below). That distance is 2.967 x 109 m. The problem is that Jool's SOI is only 2.456 x 109 m in radius, placing both points outside it. That means that there cannot be any orbit around Jool at that distance using the patched conic model. Ignoring the SOI problem for a moment, you still need to reduce Jool's mass as you suggested in order for a moon to orbit once per Jool orbit. "Mini-Jool" works out to about 33% of the mass, with an SOI about 64% of the radius, when compared to regular Jool. Mini-Jool's L1 and L2 are also closer, at about 69% of the distance. That makes such an orbit even more out of reach. links: https://en.wikipedia.org/wiki/Orbital_period https://en.wikipedia.org/wiki/Lagrange_point https://en.wikipedia.org/wiki/Sphere_of_influence_(astrodynamics) https://wiki.kerbalspaceprogram.com/wiki/Jool https://wiki.kerbalspaceprogram.com/wiki/Kerbol
  11. Yes, that's right. The game engine sees the localization key, loads the language file for the user's current language setting, checks it for the key, reads the value, and then inserts it into the game text. In this case there's probably something wrong with the language file.
  12. Both of these were built in 1.4, but they should still work. My more recent stuff tends to have a lot of mods. This is a simple SSTO that can get to orbit and back... and that's about it. https://kerbalx.com/sturmhauke/Dragonfly This one is a little more advanced; it can carry passengers and dock with other craft in LKO. https://kerbalx.com/sturmhauke/Kestrel
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