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sturmhauke

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Posts posted by sturmhauke

  1. On 9/24/2023 at 12:34 PM, Kerbart said:

    ARE THEY INSANE??!!

    I know professional developers who recommend .ini files over the registry “so you can never get blamed for messing up the registry” and [snip] use it as if it where a Temp file?! And that is on top of gargantuan game save files? “Save files were getting too big so we're using the registry instead.” Wow. You couldn't come up with this when asked for a list of  “stupid things no developer ever should do” and yet here we are. I'm liquided they're wrecking the KSP legacy but now I'm  PO'd they're trying to wreck my PC as well.

    This seems like a case of too many junior devs who don't understand the consequences of their code, and not enough senior engineers and/or QA support engineers doing code reviews, catching and reproducing low level bugs, or mentoring. Programming in general is hard, and game programming is very hard. Somebody in charge didn't take these kinds of problems seriously enough to properly allocate resources to them.

    Sauce: I've been a software engineer for 10 years, partially overlapping with various roles in the game industry for 9 years. Outsiders love to blame individual devs, testers, etc., but it's generally a systemic problem - in other words, bad management.

  2. On 9/25/2023 at 3:36 PM, herbal space program said:

    So in the opinion of the programming experts around here, is this bug going to leave a lot of residual pollution in the Windows registry if the game is uninstalled? I don't even know how to look at that.

    Ideally, uninstalling a Windows application will remove the relevant registry entries, perhaps with a prompt to the effect of "Do you want to remove your settings? Y/N" But lots of application uninstallers don't bother doing that. The nature of this bug (that is, the devs not properly understanding what the registry is for or how to use it) makes it almost certain that KSP2's uninstaller doesn't remove anything from the registry either.

    So uninstalling KSP2 won't make anything worse, but the registry will remain full of unnecessary entries until someone cleans it up. It's like if you kick out a bad roommate and he leaves a bunch of junk behind. The junk is harmless (unless he was making drugs or something crazy like that), but it's also occupying space that you could use for something else. Now, this analogy breaks down a little bit because if you go rooting around in your registry deleting stuff without understanding, it would be like cleaning up that junk pile and also accidentally tearing up floorboards and cutting electrical wires and stuff. That can't easily happen when cleaning a house, but it can when cleaning the registry.

  3. ANNOUNCEMENT

    Artienia and I have been planning some big changes, including a whole bunch of new missions. We aren't ready to make them fully available to all players yet, but if you are interested in being a test pilot and giving us feedback, please message me or Artie. When we're ready to go live, we'll be retiring this thread and launching a V7! Here's a little sneak peek:

    acn8D7U.png

    lkJXN3W.pngMyV9347.png2Wu3n7H.pngKFSqetX.pngXr0S8Hc.png4fwuSDF.pngDVyAf5Q.pngSqtiLgS.png

    What does it all mean? Stay tuned!:confused:

  4. On 2/26/2023 at 5:03 AM, Fengist said:

    Have you ever gotten a hamburger at a fast food joint that looked anything like the one on the menu?  You seem surprised to have received a product that's inferior to what was promised in all the marketing hype. 

    Steam charts showed on Friday that over 25,000 people were playing KSP2. That's over $1.25 million gross on day one.

    I'd say that all those promises you quoted worked exactly as intended, just like the pictures of that tasty hamburger.

    Now that you realize that marketing never reflects  reality, all you can do now is decide if you're hungry enough to try the fries.

    Disclaimer: I haven't bought KSP2 yet, because I rarely buy early access or preorder games. The dustup we're seeing is a perfect example of why.

    Anyway, this isn't like ordering a Big Mac and getting a slightly sad Big Mac with wilted lettuce and a day old bun. This is like going to a supposedly better burger joint, ordering a $10 burger, and getting that same slightly sad Big Mac but in a different wrapper.

  5. 5 hours ago, Richmountain112 said:

    Am I allowed to use parts from the MK3 Expansion?

    Yes.

    Quote

    Also in regards to STS 4, is using a wingless Orbiter for a space station okay because I have an idea making that wingless orbiter the Space Station

    Your primary orbiter(s) for each mission needs to return to Kerbin, and as such needs wings. If you also want to use a modified orbiter as payload, for constructing a space station or whatever, that's fine.

    3 hours ago, Entropian said:

    Since Mk3 Expansion doesn't have overpowered parts (at least as far as I know), I'd expect it to be allowed under the modded category.  (though I'm sure you wouldn't cheat with modded parts xD)

    It's very much a stockalike mod, it's fine.

    2 hours ago, Richmountain112 said:

    Well I also have Atomic Age installed and could use the Nuclear Lightbulb but I'm not going to because the main reason I use it is to explore the Outer Planets mod.

    I'm not familiar with Atomic Age. The general rule is that stockalike mods (that is, part balance is similar to stock) are allowed. Parts that are far more advanced than stock are not allowed.

    33 minutes ago, Penguinonice27 said:

    Would using procedural wings and airplane plus qualify under modded or stock? In addition,  are entries utilizing FAR and Deadly Reentry classified as standard or modded ?

    P-wings and AP+ count as modded. FAR is the only atmosphere-altering mod allowed. I don't think anyone has submitted a FAR entry during my time running the challenge; I know there have been a few in the past though. I'll have to look and see what the ruling was.

     

  6. 40 minutes ago, Starslinger999 said:

    Any suggestions on how I should deal with this? I don’t want to have to launch a generic huge rocket just to complete this challenge

    I agree, you shouldn't launch a generic huge rocket. You should launch an awesome huge rocket. :cool:

    Seriously though, that's why the support package is allowed. Your options are:

    • Use the rocket, Jeb
    • build a new, more bigger orbiter-er (this is my preferred solution - did I mention I tend to build huge orbiters?)
    • strap on the fuel pods to the outside of the orbiter and/or launch vehicle (not recommended, but very kerbally)
    • downsize to the Pilot mission and only worry about 2 pods
  7. On 12/8/2022 at 8:21 PM, OJT said:

    @sturmhauke I am working on a little something that might potentially qualify for STS Challenge, but I still want to clarify one thing

    Can Orbiters have deployable fairings? Or the entire Orbiter must be intact from start to finish? I have a certain payload that can make the mission interesting, but it doesn't fit into Mk.3 loading bay despite my best efforts to minimize it. However, it will easily fit into a fairing and my initial plan was to make two cargo bays: one deployable and one Mk.3 bay to recover the payload after it completes its mission

    I'm inclined to allow it just to see what crazy thing you have in mind. Personally, I use Nertea's Mk4 mod for most of my orbiters.

  8. 2 hours ago, GoldForest said:

    Star Citizen, EVE and Elite Dangerous aren't really space simulators, they're more space MMORPGs imo. 

    EVE is a spreadsheet simulator. Well, that's the joke, but it's kind of true. More accurately, it's an economic simulator in which you can commit hostile takeovers of rival corps by declaring war and sending a fleet against them. People think it's just about space battles and mining, but the real endgame is in managing the economy and logistics of a 1000 player or larger corporation/alliance and competing with other corps/alliances. It's very much unlike KSP, they just both have pretty space graphics.

  9. 10 hours ago, Artienia said:

    Sorry for being inactive! I am super busy with exams, apologies for everyone!

    Don't worry about it, your education is more important. Although KSP might be a close second. :cool:

    7 hours ago, Yakez said:

    OUH SHINY!

    I have moar mad scientist stuff for modeless Mun STS1-4!

    I like the detachable wing section, cool stuff. I made a somewhat similar craft for my Jool-5 mission (link in signature), although mine was a lot larger and not balanced for VTOL operations.

    Anyway, this new set of missions qualifies you for upgraded badges. Congrats!

    IqAxHYn.pngdp7pOFU.png

  10. On 11/12/2022 at 5:57 AM, Yakez said:

    So here are my submissions for STS-6T and all Minmus STS challenges. Mods used are visual only. Mech Jeb used to create nodes and to land tanker 5 times during Minmus STS-6. Outside that everything is stock and should apply to commander level. Craft totally functional without Kerbal Joint Reinforcement https://kerbalx.com/Yakez/ASS-strutted hoewer used it to record video and have better FPS.

    Looks like a successful new shuttle design, and a well executed mission. Nice work!

    Rxy9EIF.pngmjzEq8I.pngYQQCsv6.png

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