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sturmhauke

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Everything posted by sturmhauke

  1. Restock mostly just changes artwork, with some minor tweaks to colliders, drag cubes, etc. I've been counting it as stock. Restock+ adds new parts, and counts as modded.
  2. The STS-4/4R mission looks good, thanks for the update! For Minmus STS-1, if you're going for Commander you're supposed to have 2 satellites: one for resource scanning, and a second for additional comms coverage. I only see the one. I can issue you the Pilot badge for now. Let me know if that other satellite turns up later.
  3. In my current save, I've been making rescue vehicles with a Jeb's Junkyard theme. Because what could be more reassuring than a bucket of bolts coming to pick you up from deep space?
  4. @Dcseal: STS-3: Everything looks good, nice work! STS-4: You're technically supposed to show both launches. I'm willing to overlook that, but your screenshots don't show the orbital parameters. If you have a save file handy, you can just reload and take a screenshot with KER or whatever. STS-5-8: Gene Kerman isn't thrilled with the corporate-sponsored station assembly, but Wernher doesn't care as long as he gets his science. Station looks good, and landings are all solid. Congrats, Commander!
  5. I wasn't sure this was possible without some dirty tricks, like turning off CommNet or file-editing a massively overpowered antenna. Or alternatively, setting Kcalbeloh as my home system. But then I discovered the GU_Parts pack from Galaxies Unbound has a laser antenna with extreme range and also extreme power requirements. I'm gonna go with that. (We'll ignore the inconvenient lightspeed delay issues...)
  6. My most reliable orbiter has been the Bustard-class, seen here. It's roughly similar to the Buran, but 4 times larger (well, in Kerbal scale anyway).
  7. Yes, that's what I'm saying. I would also point out that hydrofoils are generally made of aero parts in this game. Perhaps the rule should be "craft may not leave the water and may only be powered by underwater propellers".
  8. Yeah, that dual prop is made of elevons, which are aero parts.
  9. Despite the ability to build boats, the game isn't actually Kerbal Boat Program. Water physics are an afterthought and not especially well implemented. Last I checked, Breaking Ground propellers don't work underwater at all, while airbreathing engines work normally. This is pretty much exactly backwards. Plus there are no stock water propellers. You pretty much have to use aero parts to build one, or use a mod. A few people have built rowboats with BG parts, but those are more experimental than practical.
  10. Yeah, it was cool. Next I think I'll try my hand at a GPP spin, which I have installed as a secondary system. I might need an antenna mod.
  11. Welcome to the challenge! I'm not entirely sure what's happening with your editor mode, but I can say that canards can sometimes cause instability. You can try increasing the area on your main wings, adding a little fixed wing area to the canards, limiting the canard authority, and/or removing them entirely and adding more pitch control to the rear. Unfortunately I cannot award you the STS-1a badge at this time due to your landing. The orbiter must survive largely intact. However, your STS-2a mission looks good. Getting the sats to their final positions under their own power is fine, expected even. Congrats!
  12. Part 2: Interplanetary transfer and insertion burn
  13. I decided to take a spin on @kspnerd122's Challenge Wheel, and got this: So here we go! Wal is a moon of Urlum, from OPM. I'm also using a bunch of other mods, including USI Life Support. Part 1: Launch and ejection burn
  14. The real challenge here is building a base on Gilly that won't get accidentally launched into orbit when Jeb stubs his toe on it.
  15. I'll have a go. Planet mods: OPM + MPE + GPP + GEP + Kcalbeloh Other mods: Nertea's mod suite, USI mod suite, Universal Storage II, AP+, KIS, KAS, Deep Freeze, Mk 2 and Mk 3 Expansions, misc. editor and utility mods, visual mods, etc.
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