Maravone

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About Maravone

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    Bottle Rocketeer

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  1. Well, finally loaded KSP in Direct3D 9 and used Kronal Vessel Viewer and spent the rest of my time doing this (RSS/RO/RP-1):
  2. One question, perhaps a stupid one: SensibleScreenshots doesnt seem to have a settings.cfg after I've downloaded the latest release. Am I supposed to make the settings.cfg myself? I tried to, but it doesnt seem to be working I'm afraid.
  3. After several RP-0 and RP-1 careers, I finally stuck around long enough and avoided doing any serious career ending mismanagement to actually, finally land on the Moon!
  4. Be careful with Mean Time Before Failure in your engines though. In KRASH, Testflight is disabled by default, so you may be getting the wrong idea about feasible burn times. Good luck! Achieving your first orbit in RP-1 is an unforgettable experience! I don't remember the first time I reached orbit in stock KSP, but I sure remember every milestone I achieved in RO/RP-1.
  5. I waited around 1 minute. Didnt knew it took that much time for first load. Makes sense though. I'll try that! Thank you for the response!
  6. Hi. I'm having an issue with KSP TOT. It simply refuses to open. After clicking the .exe, the cursor shows the loading circle and then...nothing. Task Manager shows that the program is running, but I've got nothing. Using Windows 10, with Matlab compiler installed. Tried adding KSP TOT as a firewall exception but with no luck. Reinstalled the compiler, changed the program's directory... No luck. I'm only posting here because I've checked the thread a few posts into the past and saw one instance of someone having the same problem as I, but no solution whatsoever. If anyone had the same issue and has a solution or any idea where I should start troubleshooting, I would be really happy. Its a shame I cant get this to work, as I'm playing RO/RSS, and I find KSP TOT a really useful tool to plan missions ahead, particularly complex mission profiles, which are almost impossible to get it right without something like this for me.
  7. KRASH tested the entirety of my Moon Landing mission in my RP-1 career. Everything seems in order for the real deal. Just need to wait for KCT to finish the rocket construction... Any day now... Also landed my first Mars lander after an atmospheric entry from transplanetary speeds. It was an horribly overengineered lander, hopefully the next one will be smaller, lighter and just as capable. It looks good though. (I think)
  8. Finally got around to play some of my RO/RP-1 career this weekend and after a bunch of building some future missions, I got the chance to fly my first manned craft into orbit! 13th December 1961: Nestor-Auriga I sits on the pad ready for lift-off. Powered by 2xH1C's, with attitude control provided by 2xLR-101 verniers, the Nestor Booster blasts off into space! MECO and upper stage separation. The Vega upper stage is powered by an X-405H. In real life it never flew, being substituted by the Agena-B and its successors. After MECO the flight proves to be much smoother for the pilot. The maximum 6.5G's just before MECO are reduced to a maximum of 4.1G's at 2nd stage cutoff. After reaching orbit, the Vega stage separates, and the Auriga capsule is in orbit! Any similarity with real life Mercury program is pure coincidence. Unfortunately, the retroburn wasn't very photogenic, happening in the night side. The retropack was decoupled just before reentrying the atmosphere, on the day side. Scorching hot reentry, hitting a dizzying 8.2G's. Gliding down to a landing by the eastern Mexican coast. A successful mission! Andrew Thomas becomes the first westerner in orbit, returning to earth safe and sound.
  9. Last time I posted here in this thread, like a month ago, I was doing a whole different RP-1 career. One new career later, I'm launching my first geostationary satellite in 1964. A bit late, probably could've launched it earlier, but was busy with manned flight.
  10. I seriously doubt it. N-body physics is a somewhat different beast from the traditional KSP mechanics, and somewhat of an hurdle for any new players in what is already a though learning curve for anyone new to the game who has no clue about orbital mechanics. So no, I dont think so, even though I would love to have it. It would be cool if we had an option, but thats something that I dont see the devs focusing on. Either way, KSP is and I hope will always be a basic platform where the community can add, improve and customize to their hearts content. With that in mind, with even better mod support, KSP 2 could quickly get a Principia version of his own from the community relatively quickly I suppose.
  11. Performance Mod Support No Jank Physics Mod Support Performance Did I mentioned mod support?
  12. Why, thank you! Well, I'm planning on starting a Mission Report series soon(ish). I dont want to start at the usual RP-1 starting date. Probably will start from a later point. Either way, there's some content I want to produce before jumping into that. And I've been kinda busy IRL, so it'll take just a wee bit longer. I'll rather start and be able to regularly update, or not start at all.
  13. My current (very) alternate history RP-1 career flag. If you're wondering what TAUSA stands for, it means Trans-Atlantic United Space Alliance (or Agency, according to who you ask)
  14. I gotta say, you're one of the reasons for me to actually stop lurking and actually start interacting around here! I'm a sucker for visual candy when it comes to game reports and you've done some real good work here! Actually inspired some designs of my own in my current RP-1 career and made me want to share my own alternate history background for my RP-1 career.
  15. Hey, my first post and the end of my interminable lurking! Here it goes: launched a surveillance photo satellite with a film recovery capsule in my RO/RP1 career