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NHunter

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  1. Well, technically, you can use 5m inline probe core from NFLV as a reaction wheel. Though it will probably be not as good as a "proper" reaction wheel. You can also try looking into SpaceY. While that mod will kind of duplicate stuff from the aforementioned NFLV, it does have some very interesting reaction wheels for big rockets. Including ones that go on the outside of tanks (surface attached half-circles). Not sure whether those are very realistic, but they are certainly quite useful.
  2. Generally, you can take a look at the http://www.projectrho.com/public_html/rocket/engineintro.php - most of the futuristic engines have an entry there. Probably not exactly the reference that has been used for FFT, but it will give you some data
  3. Pretty sure the greenhouses (don't remember about aquariums) couldn't be manually reset in the past. You need to use processing lab functionality to reset them (which, conveniently, cleans all other used experiments on the ship in one click).
  4. Dunno... I'd imagine there should be no meaningful difference if the cargo ship is the same, except the container contains not X kg of cargo1 but Y < X kg of cargo2. (yeah, you have more dV, but whatever). Swapping of cargo type as long as the mass of resulting ship does not exceed mass of the ship in certified profile should not require recertification. The possibility of crewed resupply mission should not be discounted. Especially if it's profile is something like that: Launch -> rendezvous with station -> unload cargo -> land at launchsite on the body you've launched from
  5. Agreed. Though, perhaps, the efficiency should be additionally affected to a small degree by the level of pilot (if automated mission still uses a kerbal) / probe core level (if it's unmanned unkerbal'ed) with highest levels copying your last certified performance and the lower ones having some extra fuel wastage. Not too much to really matter if your mission has some safety margin, but if your rocket is using Stayputnik (or whatever KSP2 analogue it will have), you better give your resupply mission more than a few m/s dV or extra fuel. And, of course, if you radically change your vessel (e.g. you go from 10tons to 50tons LKO launch vessel), the resupply mission will need to be recertified.
  6. At long last, the permanent Drozhe outpost is complete and crewed! (don't mind lighting artifacts). To jumpstart it, however, I had to disassemble both the temporary outpost and the cargo lander (after transferring useful materials from it) for equipment. Now, once it has built up a stockpile of resources, I can start local construction of probes for Kerbol system exploration.
  7. Finally got around to deploying the stage 1 of Drozhe outpost -- it's pretty much just EL for the base proper, though given the slow speed at which it processes ore into rocket parts and then assembles them into stuff, it will be quite awhile before I have a more permanent stage 2 outpost up and running.
  8. Sent a crewed lander to explore the area I've picked for my Drozhe output using ScanSat maps. The spot is indeed very flat (avg 0.3 deg slope) within like 70m of my landing site and has 9.68% ore concentration. It's very good for the mining/refueling/EL outpost, so the cargo lander with the base parts was detached from the interstellar cargo ship and sent to the surface at the location. Not bad precision, especially since I've apparently decided not to include RCS into the cargo lander design... Can't bring myself to do the tedious task of setting up the initial base right now, though... will do it sometime later
  9. Haven't played much this last week, but my crewed interstellar ship has finally arrived to Drozhe low orbit. I've also mapped a pretty good spot for the local outpost: 0.1% avg. slope and 9% ore. Will send a lander there to check it out in person soon.
  10. My interstellar cargo ship finally arrived to low-ish Drozhe orbit and released the four relay sats for local networking. You can see one of those hanging in the background here. Next, the ship will be moved to lower orbit where it will wait for the ScanSat scan to finish (need a good, flat spot to setup a surface base, preferably close to equator)
  11. I think NF suite had attachable reaction wheels somewhere, but I don't think they would be powerful enough for the job you have in mind. Other than that... I can't think of anything in 7.5m size. The closest I can think of is SpaceY 3.75m and 5m half-ring reaction wheels that can be surface-attached on cylindrical parts (and can be tweakscaled as you need),
  12. KSS Venture, the crewed vessel for the Kerbol exploration mission has arrived to the Drozhe SoI, where it will help setting up the local production and supply (surface) base. Once the base is set up and operational, it will deliver the massive relays to Kerbol orbit to enable permanent connection to Rhode space center and begin the exploration of the Kerbal home system. Meanwhile, the mapping satellite has already reached low Drozhe orbit and began scanning the planet, looking for a good surface base site.
  13. After some trajectory correction for the main cargo ship, I've released the mapping satellite it was carrying. The sat will be flying ahead and, hopefully, have some useful data on the terrain and resources of Drozhe ready by the time the main ship arrives to the planet's low orbit.
  14. My interstellar cargo vessel has finally reached its destination: Drozhe. The second ship carrying crew will arrive there in another 30 days. now I'm performing a 44km/s deceleration burn (thankfully my antimatter engine does have enough fuel for that) -- something that will take another hour.
  15. There is a bug (or, perhaps, a not-always-intended behavior) where if you move cursor over a part in symmetry (e.g. 2x) while trying to place a part with (greater?) symmetry, your symmetry will reset to that of a part you've moved cursor over.
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