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Sergei Kerbalev

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  1. I try to play to some extent in real time. I avoid time warping unless it's just for a few minutes where I can't do much else. Otherwise, when I get to the waiting phase in a mission, I switch over to another concurrent mission. Sometimes this causes problems when you get unlucky and have multiple maneuvers line up at the same time. Then you have to juggle which ones can be delayed, like a mid-course correction, and which ones are critical like crew re-entry. My goal is to see how much I can get done in x calendar years.
  2. Beyond just being fun spots to visit, the highest points are useful information for non-atmospheric bodies since they represent the minimum safe orbiting altitude.
  3. When starting a new save file, there's an option to enable or disable the DSN ground stations and alternate launch sites. I'm proposing a middle option in which these facilities are initially unavailable, but then become unlocked after they are first visited. I think this would be a pretty effective way to motivate gameplay for several reasons: You get the challenge of starting without these facilities without having to close yourself off from them forever It's a gameplay objective on Kerbin, rather than far out in the system where fewer players end up reaching Multiple strategies to take advantage of this: You could tech into planes first to go and find these, or build a relay network so you can search for them with probes. It could be presented simply as anomalies to land at or there could be a career mission pointing them out. I know I'd have fun with it!
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