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MicUK88

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  1. When I looked for the RB log, i did indeed look in that directory. I didn't turn on extra debug logging on, but aren't able to as ResearchBodies is failing to appear in the difficulty settings, both on creation of a new game, and in an established game. To be clear, the issue I'm running into is, despite being installed and loading according to AVC and the logs, ResearchBodies does not appear to function on any level in my instance of KSP. I had actually tried what you suggested and added my findings to my original post. I created a clean install with only RB and it's dependencies, which resulted in the same bug. As far as my understanding goes, it would be redundant to crosscheck it with other mods installed as the same issue has presented itself without other mods installed, suggesting I'm running into an issue with RB itself and not a conflict with another mod. For the time being I removed RB from my current game (new save). For some reason the R&D building is back to lvl 1, so I'm inclined to think that this was caused by a conflict between RB and other mods, but i can't be 100% sure as this is a fresh install. Just for a little context, I am a layman when it comes to writing and editing mods, but I'm not new to modding KSP. I have about 1900 hours in game and have been running mods since 2013. It's only in the past few years that I've actually started to try and fix issues with mods myself (messing with cfg files, recompiling older mods etc). That's what i mean when I say I'm a layman. I can only figure out so much when looking over logs and stuff as I don't really know what i should be looking for. Speaking of which, i did find alot of exceptions and errors related to RB in my log. Not sure what they indicate as to the nature of the issue itself. Alot of null returns when it attempts to load things from it.
  2. I am also experiencing the same thing. The mod also doesn't seem to function at all for a new save (No observatory, no menu on new save). I checked what versions I'm running for this mod and it's dependencies, couldn't find anything wrong. I'm not sure if I've done it correctly but here is the player log. When I went to look for the Research Bodies Log in the listed directory, it wasn't there. I assume this might be a clue as to whats going wrong. Attempted to run the mod with only Contract Configurator, Module Manager and other Reposoft mods, no success. The research and development building was functioning normally again (new save lvl 1), that might be caused by another mod. Is there anything I can do to help diagnose and potentially fix the issue? I'm a layman but I'm happy to help in anyway I can (seeing as I'm the one who will benefit).
  3. Thanks so much for this Snark, I was able to successfully recompile FAR and it's now working for me (so far as I can tell) in 1.4.5 I am new to posting in the forums and should probably take the time to read through the rules for posting (apologies if I've broken any of the rules so far), but I've seen people post links to recompiled .dll files for mods in the past and I would be happy to do so assuming it's all above board and acceptable. Can anyone advise me on this? I don't want to break any rules or step on anyone's toes. It looks to me like you might have missed the second reference tab for "Ferram Graph". Scroll down the source tree (I think that's what it called based on Snarks post) in the "solution explorer" window. Towards the bottom you should see "ferramgraph" and the references tab on one of its branches. Finally since I am now posting on the forums I want to take the opportunity to thank Ferram for his fantastic work on this mod over the years. FAR has been an integral mod for me ever since I first started modding KSP in 2013. I am extremely grateful that Ferram has taken the time to create, maintain and share this mod over all this time for people such as myself. Ferram and all the other modders you are gods, thank you!
  4. Thanks for the instructions. I, being completely new to any of this sort of thing, managed to get as far as adding the references. I attempted to hit F6 as instructed but nothing seemed to happened. Seeing as I have no idea what this is a shortcut for, I'm stumped as to what I should do next. I don't know what a "binary" is, what or where the "source tree" is. I assume I'm at the point where I'm just exporting (recompiling?) it into a format which can be installed to /gamedata? Forgive my ignorance, I work in animation so I rarely delve into coding or programming. Any help would be greatly appreciated. For those who are as new to this sort of thing as I, I'll save you from the research I did in order to understand the instructions provided by ss8913. Maybe there's someone who is as hopelessly inept as I am who will benefit: VS = Microsoft Visual Studio, when installing I used the "Unity engine" and ".net framwork" addons/installs. Everything seemed to work after that. The .sln (FerramAerospaceResearch.sln) file is in the main directory (top folder) of the FAR master branch on github. Download the .ZIP from this link then and extract it. You should then be able to open FAR in VS using the .sln file. The references in VS (when the file is opened) are located in the "solution explorer" bar on the right side of the user interface as tabs. There were two tabs of references, one under "FerramAerospaceReserach" and one under "ferramGraph". Expand the tabs to see the individual references and whether they need modifying (represented by warning symbols). For me (I assume this would be universal) the references that needed modifying were "Assembly-CSharp", "KSPAssets", "ModularFlightIntergrator", "UnityEngine" and "UnityEngine.UI" The "ModularFlightIntergrator" dll is located in /gamedata/ModularFlightIntergrator If anyone who actually knows what they are doing sees anything wrong with this, please feel free to correct it. I did the best I could. Again, if anyone can help me with the final steps, it would also be greatly appreciated. I am a novice so don't hesitate to treat me as one and spell it out if you think it will help. I quite eager to start playing again.
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