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zer0Kerbal

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Everything posted by zer0Kerbal

  1. @zer0Kerbal released this 17 Oct 2021 Version 1.1.0.0 - Back to the Pumpkin Patch 06 Oct 2021 Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from Curseforge New for this year! Two new sizes! Localization [en-us.cfg] Dragcubes Thumbnails [ModuleCargoPart] (so you can carry your Jack-O'-Lanterns everywhere!) tightened up patches Online Created/Updated CurseForge updated CKAN/NetKAN Patch linting and file maintenance minor housekeeping patch dusting (mostly removing construction dust (comments)) Updated Back end add auto JSON update EL.version to match update automation to latest version start working with yaclog-KSP (thank you @cineboxandrew!) Documentation readme release notes Status Features/Issues/Bug closes #1 - catch up branch- contributed by zer0Kerbal closes #2 - 1.0.99.0-prerelease closes #3 - Social closes #4 - Release closes #5 - LegalMumboJumbo closes #6 - Update Documentation closes #7 - *** Github*** closes #8 - ***Repo *** closes #9 - Legal MumboJumbo closes #10 - ### Social closes #12 - ModuleCargoPart closes #13 - Thumbnails closes #14 - Dragcubes closes #17 - en-us.cfg should be complete *** Possible future changes *** ? Localization English [ ] See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 1.0.99.99 prerelease by @zer0Kerbal in #20 1.1.0.0 back to the pumpkin patch by @zer0Kerbal in #27 Full Changelog: 1.0.99.0-prerelease...1.1.0.0-release Contributors @zer0Kerbal
  2. @Enceoshas graciously granted permission for my adoption of all his mods. Thank you. More news when there is news. @HebaruSan, @DasSkelett
  3. I have asked to adopt all @Enceos' mods.
  4. I have asked @AlbertKermin, @Beale, @CobaltWolf and @DMagic permission to adopt this mod and they have graciously granted permission. The idea is to remake it so the parts use the existing game mechanics for deployed science. More news when there is news. Surface Experiment Package (a.k.a. SEP)
  5. isnt't is `maxTemp != 2` or something like that. https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax
  6. I have asked to adopt this mod. News when there is news.
  7. I've been working (slowly) on a part upgrade mod - which in my humble opinion has been sorely needed. if you can find them - Tyco? had some engine upgrade patches
  8. then it might be time to revive another beloved mod - sending adoption letter. and thank you @RoverDudefor all this brilliant science!
  9. @RoverDudedidn't realize there were that many science part in the EXP pack - wow. 12?
  10. Halloween - is coming - an update teaser Download the pre-release on CurseForge yes, George (Kermin), we all float in space!
  11. @Tacombel+1 thank you! the link has been fixed internally. I had added more strings in the us-en.cfg - would you kindly do those as well?
  12. Version 1.3.99.2 - BETA III zer0Kerbal released this 09 Oct 2021 Beta Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL BETA SOFTWARE - CAVEAT EMPTOR WARNING: Only CurseForge includes .dll’s Added Localization [en-us.cfg] your localization here `Code' thank you to @flartaka @yalov if glued kaboom is enabled and there was in-flight docking, docking ports kaboom together longer ScreenMessage remove unnecessary usings update .csproj Status Issues/MileStones closes #14 - Beta One: 1.3.99.0 (file version 1.3.99.17) updates #33 - Localization project - contributed by zer0kerbal updates #22 - Localization - en-us.cfg (English) - all but one string - contributed by zer0kerbal closes #26 - [ImgBot] Optimize images - contributed by imgbot[bot] closes #27 - WeldingDockingPorts documentation, contributed by yalov closes #29 - upstream for 1.3.99.2-Beta-3 - contributed by zer0Kerbal closes #31 - Merge pull request #29 from zer0Kerbal/master upstream - contributed by zer0Kerbal closes #9 - compile for KSP 1.12.2 - .NET 4.7.2 - C# 10.0 - contributed by zer0Kerbal Bug opened #32 - Kaboom Safety Cover not localized *** Possible future changes *** #33, #20, #21, #22 - more localizations #25 - auto destruct during launch #17, #18 - bigger boom, bigger badda-boom #16 - boom stick #1 - staging See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English your translation here How to support this and other great mods by [zer0Kerbal][LINK:zer0Kerbal] *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 1.3.0.0 moar boom by @zer0Kerbal in #8 Superglue by @yalov in #10 fix kabooming by kerbal by @yalov in #12 upstream for 1.3.99.2-Beta-3 by @zer0Kerbal in #29 [ImgBot] Optimize images by @imgbot in #26 WeldingDockingPorts by @yalov in #27 Merge pull request #29 from zer0Kerbal/master by @zer0Kerbal in #31 Dev kaboom superglue by @zer0Kerbal in #23 New Contributors @yalov made their first contribution in #10 @imgbot made their first contribution in #26 Full Changelog: v1.1.3...1.3.99.2-Beta-3 Contributors yalov, zer0Kerbal, and imgbot
  13. *chuckle* If you find a .mu for a witches hat.. I'll add it - looking for some stickbroom boosters as well; maybe even some black cats and scarecrows - maybe even a tinman... I've added even more... and now the effects are working on another of the items.
  14. I've looked through the logs - and besides seemingly having CRP installed twice - 15 [WRN 22:10:22.503] Config in file 'D:\KSP\Kerbal Space Program\GameData\SV\GameData\ATS\SATURN_V\RealFX.cfg' contains an unnamed node. Skipping. 16 [EXC 22:10:23.696] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. 17 Parameter name: index 18 System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) 19 System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0) 20 System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <9577ac7a62ef43179789031239ba8798>:0) 21 AssemblyLoader.FlagDuplicatedPlugins () (at <cd473063d3a2482f8d93d388d0c95035>:0) 22 GameDatabase+<LoadObjects>d__90.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0) 23 UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) 24 UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) 25 <CreateDatabase>d__71:MoveNext() 26 UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) 27 GameDatabase:StartLoad() 28 <LoadSystems>d__11:MoveNext() 29 UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) 30 LoadingScreen:Start() and 16842 [EXC 22:10:29.052] NullReferenceException: Object reference not set to an instance of an object 16843 GameDatabase.CleanupLoaders () (at <cd473063d3a2482f8d93d388d0c95035>:0) 16844 GameDatabase+<CreateDatabase>d__71.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0) 16845 UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) are the only two exceptions I find. suggest moving all from GameData except Squads + module manager - and slowly adding back in to find the offending mod. sorry couldn't be more of assistance.
  15. *chuckle* they just produce lights - but that is a great idea - update\create the .mu so they can be thrust producing! just wait and see the kerbalkoffin's animation - providing I can get it working!
  16. there is one that does what he says - you hover mouse over an orbit and it pops up information - just can't remember what it is called.
  17. maybe try this: :HAS[model[HGR/Parts/Command/Pumpkin/model]] ? just spitballing
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