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Posts posted by zer0Kerbal
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8 hours ago, Ariel Kerman said:
Can i share the code
yes please. I will also considering adding it (with credit) to the SCON/NSSC/KD FAKQ
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2 hours ago, LukewarmSpaghetti said:
does this mod use restock textures?
No
On 10/6/2023 at 5:00 PM, theJesuit said:Yes
Correct
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52 minutes ago, Ariel Kerman said:
Yeah sorry 4.0.99.35
All good - just wanted to make sure.
The issue isn't with SCON, rather with (probably) another addon that looks for XPL and doesn't also look for SCON. ie what happens is that mod finds launchpad.dll loading and adds patches, but doesn't realize that SCON doesn't use the resource 'metalore' and therefore doesn't supply the resource definition file for it.
There isn't anything that SCON can do, however kindly send me a link to the .zip of your KSP.log (located in same directory as your KSP.exe) and I will see if I can confirm and track down which mod - might even be able to supply patch (no promises)
Otherwise, you can just download the resource definition file for METALORE and include it in as a personal patch.
Do you have CommunityResourcePack (CRP) installed? if not, installing that might resolve the issue, or you can just copy the MetalOre definition into a private patch.
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On 3/12/2024 at 8:10 AM, linuxgurugamer said:
CKAN
shall add to SpaceDock and click the 'CKAN submission' button when the new release is ready to go.
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55 minutes ago, Publius Kerman said:
link is broken
corrected link. finding the incorrect link would have much easier if a link to the broken link would have been supplied.
20 minutes ago, Deddly said:support CKAN
I wanted to support CKAN, they just choose to not support my addons.
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Thank you @Bimo1D!
On 2/3/2024 at 4:43 PM, Bimo1D said:Hi! Here's russian localisation file for ur mod
https://github.com/zer0Kerbal/OnDemandFuelCells/issues/77
11 hours ago, MaikC said:Link is broken.
nope - OP links still work
On 8/24/2019 at 3:03 PM, zer0Kerbal said: -
@linuxgurugamer As always and with all my addons - GitHub PR's are always welcome with two notable exceptions: adding dependencies strongly discouraged and adding Harmony is forbidden.
Awaiting your PR.
Am still working with all my addons. You also have my private email address.
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On 2/14/2024 at 12:38 AM, manosteele117 said:
Hey, just curious if you are still working on this mod or plan to update it. I see you are busy with plenty of projects, so I just am curious if this one is on pause.
@manosteele117 thank you for the query.
I am still interested in this addon; just hit a snag on the GUI code.
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What does the current maintainer of Tweakscale say about this? @Lisias
Don't think doing this to an actively maintained addon is well, kosher.
Why not work with the current owner/maintainer to improve it?
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On 12/29/2023 at 1:35 PM, Im_Ogur4ik said:
https://drive.google.com/file/d/1OJJtC5QgeGGxNko8BjF22tt3f6NDOD09/view?usp=sharing
hi, how to fix it? Soon it’s 2024 and I’m trying to find a solution to this error, why for so many years there is so little information about its solution, and not a single information helped me, please helpIt's on my list of New Year's Resolutions to get done.
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On 12/15/2023 at 3:35 PM, Dman979 said:
To enter, simply comment in this thread with how your Kerbals celebrate their holidays. Pictures of their holiday spacecraft are encouraged but not required.
by playing KSP and using any of my Holiday Themed addons!
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8 hours ago, milkgod said:
is it compatible with far future technologies?
no reason to suggest otherwise and haven't heard from anyone suggesting otherwise either.
kindly report back your experiences.
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On 10/25/2023 at 1:37 PM, AtomicTech said:
Woo hoo!! 152 supporters!
sadly, that is probably more than the number playing KSP+KSP2 on steam right now.
At least I am back to releasing updates
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On 10/20/2023 at 8:33 PM, Xt007 said:
Thank you @zer0Kerbal this mod integrates itself easily into RP-1 Here's a quick and dirty MM patch to add Metal and RocketParts to the procedural tanks
@TANK_DEFINITION:HAS[#addLead[true]]:FIRST
{
%TANK[Metal] {}
%TANK[RocketParts] {}
}Thank you @Xt007!!
working on adding/releasing this.
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19 hours ago, Lisias said:
Make KSP Great Again! Just needs an orange toupee !
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On 8/5/2023 at 9:19 PM, Krazy1 said:
Hi @zer0Kerbal
I'm using 1.1.99.1 prerelease and I tried a new ship with a 2m long 2.5m bay and saw some issues.
- The drag is not occluded for parts inside (bug #45)
- The surface lighting on the doors looks odd to me... maybe related to bug #44. When hovering pointer over it, not all the panels/ sections of the curved door surface are highlighted, and which sections are highlighted changes with camera position. The highlight itself doesn't bother me but the lighting seems to behave similarly. The yellow frame inside seems to glow or too light, not sure.
- Seeing orange error on screen in editor when loading a saved ship. From KSP log: [ERR 17:43:11.107] [ModuleCargoBay]: Module ModuleToggleCrossfeed is not an IScalarModule
- In the PAW, the open/ close toggle button always says "open doors" even when they are open. It does appear to open/ close correctly however.
Not ideal - lots of other mods. Thanks for maintaining this mod. It gives ship builds a lot more flexibility.
@Krazy1 - thank you, I've reopened #45 - still need to know which parts.
Kindly drag'n'drop the logs into the bug report.
Will look into this shortly.
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1 hour ago, authorizeduser said:
Sweet! Thank you for the quick and detailed response!
YVMW!
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On 6/11/2023 at 5:43 PM, epicpupster239 said:
Mod returns an error when trying to repair an object, objects irreperable
Kindly submit Issue on GitHub including KSP.log and ModuleManager.configcache
1 hour ago, authorizeduser said:Great concept but far too punitive and unrealistic. Is there any way to modify the failure rates?
Yes. Using a MM patch or directly editing the individual files located at `GameData/OhScrap/Compatability` (MM patch better because each new version of OhScrap! would overwrite changes)
e.g.
Spoiler@PART[*]:HAS[@MODULE[ModuleAlternator]]:NEEDS[OhScrap,ScrapYard]:FOR[OhScrap]
{
MODULE
{
name = AlternatorFailureModule
baseChanceOfFailure = 0.11
expectedLifetime = 6
}
} -
— post will self update; latest readme always on GitHub. most images are links —
ZPE Propulsion (ZPEP)
This is standalone expansion to my Rusty Star Rockets mod. It adds eleven (11) parts for new propulsion system: ZPE (Zero Point Energy) all with Rusty Star Shipyard aesthetics. It also adds new fuel resource: Quantum Fluctuations. For Kerbal Space Program.
By
zer0Kerbal
, originally byGagaX
adopted with express permission and brought to you by KerbSimpleCo
Preamble by
GagaX
This is standalone expansion to my Rusty Star Rockets mod. It adds parts for new propulsion system: ZPE (Zero Point Energy) propulsion system
It also adds new fuel resource: Quantum Fluctuations.
ZPE propulsion system works like this:
- Quantum Fluctuations are generated in Quantum Fluctuations Extractor (QFE)
- Quantum Fluctuations are stored in Uncertainty Containment Chamber (UCC)
- ZPE engine uses Quantum Fluctuations and electricity to create thrust.
Since Quantum fluctuations are generated constantly by QFE, this is sort of infinite fuel mod, but it is somewhat justified by ZPE propulsion concept. Nevertheless, i wouldn't dare call this mod near future or even very realistic.
But it could be fun. Especially because of funky particle effects and custom engine sounds.
All parts are on the very top of tech tree, on additional experimental nodes, and are VERY expensive.
See More
- the latest version of this readme is always found on GitHub
- Mod Listing (WIP) for a list of addons by zer0Kerbal
- ChangeLog for more details of changes
- Discussions or forums for discussions and news
- GitHub Pages
- Known Issues for more details of feature requests and known issues
- Marketing Slicks
- Parts Catalog for pretty part pictures
Review by
Kottabos Gaming
Localization
- English
- your translation here
Help Wanted
- Compatibility patches
- Contracts for these glorious parts: 'Letters of Marque'
- Sample crafts/subassemblies
- Variant textures and model updates (add/improve: lights, iva, hatches et al)
- Model updates (add/improve lights, iva, hatches and so forth)
- Marketing Images and Videos such as hero shots, animated gifs, short highlights
- Translations: See the README's in the Localization folder for instructions for adding or improving translations. There is also the quick start guide(s). GitHub push is the best way to contribute. Additions and corrections welcome!
- Have a request? Glad to have them, kindly submit through GitHub.
Installation Directions
Most recent releases only available via CurseForge/OverWolf Website/App
Dependencies
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Pinned
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Dependencies:
- Rusty Star Shipyards (RSS)agent, flags, common files
- Kerbal Space Program
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Dependencies:
Recommends
Suggests
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list of other addons by zer0Kerbal
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DRELite (DREL) Start the game. Watch the fiery death.
Supports
Tags
parts, config, science
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
Credits and Special Thanks
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GagaX
for creating this glorious parts addon! - see Attribution.md for more
Legal Mumbo Jumbo (License provenance)
SpoilerAuthor (1) -
zer0Kerbal
Forum: Thread - Source: GitHub - Download: CurseForge
License:Original (ROOT) (0) - Author:
GagaX
Forum: Thread - Download: SpaceDock - Source: SpaceDock
License:Disclaimer(s)
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All bundled mods are distributed under their own licenses
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All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses.
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see Notices for more legal Mumbo Jumbo
How to support this and other great mods by
zer0Kerbal
Comment, click, like, share, up-vote, subscribe
Completely voluntary, absolutely amazing, and really does help out a lot!
and it is true.Connect with me
Track progress: issues here and projects here along with The Short List
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On 7/12/2023 at 2:42 AM, sumghai said:
Moved to KSP 1 Mod Releases subforum - congratulations on the release!
Thank you!
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congrats!
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— post will self update; latest readme always on GitHub. most images are links —
Pirates of the Keribbean (PotK)
Where there is space there are space pirates.
This part addon contains twenty (20) parts and three (3) unique IVA's, all with pirate aesthetics.
By
zer0Kerbal
, originally by @GagaXadopted with express permission and brought to you by KerbSimpleCo
SimpleConstruction! (SCON) Stock rocket building
in KSP1 Mod Releases
Posted
download only from Curseforge.