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zer0Kerbal

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Posts posted by zer0Kerbal

  1. 52 minutes ago, Ariel Kerman said:

    Yeah sorry 4.0.99.35

    All good - just wanted to make sure.

    The issue isn't with SCON, rather with (probably) another addon that looks for XPL and doesn't also look for SCON. ie what happens is that mod finds launchpad.dll loading and adds patches, but doesn't realize that SCON doesn't use the resource 'metalore' and therefore doesn't supply the resource definition file for it.

    There isn't anything that SCON can do, however kindly send me a link to the .zip of your KSP.log (located in same directory as your KSP.exe) and I will see if I can confirm and track down which mod - might even be able to supply patch (no promises)

    Otherwise, you can just download the resource definition file for METALORE and include it in as a personal patch.

     

    Do you have CommunityResourcePack (CRP) installed? if not, installing that might resolve the issue, or you can just copy the MetalOre definition into a private patch.

     

  2. On 12/15/2023 at 3:35 PM, Dman979 said:

    To enter, simply comment in this thread with how your Kerbals celebrate their holidays. Pictures of their holiday spacecraft are encouraged but not required.

    by playing KSP and using any of my Holiday Themed addons!

     

    A Very Kerbal Christmas Hero

  3. On 8/5/2023 at 9:19 PM, Krazy1 said:

    Hi @zer0Kerbal

    I'm using 1.1.99.1 prerelease and I tried a new ship with a 2m long 2.5m bay and saw some issues.

    1. The drag is not occluded for parts inside (bug #45)
    2. The  surface lighting on the doors looks odd to me... maybe related to bug #44. When hovering pointer over it, not all the panels/ sections of the curved door surface are highlighted, and which sections are highlighted changes with camera position. The highlight itself doesn't bother me but the lighting seems to behave similarly. The yellow frame inside seems to glow or too light, not sure.
    3. Seeing orange error on screen in editor when loading a saved ship. From KSP log: [ERR 17:43:11.107] [ModuleCargoBay]: Module ModuleToggleCrossfeed is not an IScalarModule
    4. In the PAW, the open/ close toggle button always says "open doors" even when they are open. It does appear to open/ close correctly however. 

    KSP log

    player log

    Not ideal - lots of other mods. Thanks for maintaining this mod. It gives ship builds a lot more flexibility.

    @Krazy1 - thank you, I've reopened #45 - still need to know which parts.

    Kindly drag'n'drop the logs into the bug report.

    Will look into this shortly.

  4. On 6/11/2023 at 5:43 PM, epicpupster239 said:

    Mod returns an error when trying to repair an object, objects irreperable

    Kindly submit Issue on GitHub including KSP.log and ModuleManager.configcache

    1 hour ago, authorizeduser said:

    Great concept but far too punitive and unrealistic. Is there any way to modify the failure rates?

    Yes. Using a MM patch or directly editing the individual files located at `GameData/OhScrap/Compatability` (MM patch better because each new version of OhScrap! would overwrite changes)

    e.g.

    Spoiler

    @PART[*]:HAS[@MODULE[ModuleAlternator]]:NEEDS[OhScrap,ScrapYard]:FOR[OhScrap]
    {
        MODULE
        {
            name = AlternatorFailureModule
            baseChanceOfFailure = 0.11
            expectedLifetime = 6
        }
    }

     

  5. — post will self update; latest readme always on GitHub. most images are links —

    ZPE Propulsion (ZPEP)

    ZPE Propulsion (ZPEP)
    KSP version License
    Curseforge GitHub Pages

    This is standalone expansion to my Rusty Star Rockets mod. It adds eleven (11) parts for new propulsion system: ZPE (Zero Point Energy) all with Rusty Star Shipyard aesthetics. It also adds new fuel resource: Quantum Fluctuations. For Kerbal Space Program.

    By zer0Kerbal, originally by GagaX

    adopted with express permission and brought to you by KerbSimpleCo

    ZPE Propulsion (ZPEP) Hero

    Preamble by GagaX

    This is standalone expansion to my Rusty Star Rockets mod. It adds parts for new propulsion system: ZPE (Zero Point Energy) propulsion system

    It also adds new fuel resource: Quantum Fluctuations.

    ZPE propulsion system works like this:

    1. Quantum Fluctuations are generated in Quantum Fluctuations Extractor (QFE)
    2. Quantum Fluctuations are stored in Uncertainty Containment Chamber (UCC)
    3. ZPE engine uses Quantum Fluctuations and electricity to create thrust.

    Since Quantum fluctuations are generated constantly by QFE, this is sort of infinite fuel mod, but it is somewhat justified by ZPE propulsion concept. Nevertheless, i wouldn't dare call this mod near future or even very realistic.

    But it could be fun. :) Especially because of funky particle effects and custom engine sounds.

    All parts are on the very top of tech tree, on additional experimental nodes, and are VERY expensive.

    See More

    Youtube logo

    Review by Kottabos Gaming

    KSP Mods - ZPE Propulsion System

    Localization

    • English English
    • your translation here

    Help Wanted

    • Compatibility patches
    • Contracts for these glorious parts: 'Letters of Marque'
    • Sample crafts/subassemblies
    • Variant textures and model updates (add/improve: lights, iva, hatches et al)
    • Model updates (add/improve lights, iva, hatches and so forth)
    • Marketing Images and Videos such as hero shots, animated gifs, short highlights
    • Translations: See the README's in the Localization folder for instructions for adding or improving translations. There is also the quick start guide(s)GitHub push is the best way to contribute. Additions and corrections welcome!
    • Have a request? Glad to have them, kindly submit through GitHub.

    Installation Directions

    Most recent releases only available via CurseForge/OverWolf Website/App

    CurseForge/OverWolf App

    Dependencies

    Recommends

    Suggests

    Supports

    Tags

    parts, config, science

    red box below is a link to forum post on how to get support

    How to get support

    Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

    Credits and Special Thanks

    Legal Mumbo Jumbo (License provenance)

     

    Spoiler

    Author (1) - zer0Kerbal

    Forum: Thread - Source: GitHub - Download: CurseForge
    License: License License

    Original (ROOT) (0) - Author: GagaX

    Forum: Thread - Download: SpaceDock - Source: SpaceDock
    License: License License

    Disclaimer(s)

    • All bundled mods are distributed under their own licenses

    • All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses. License

    • see Notices for more legal Mumbo Jumbo

     

    How to support this and other great mods by zer0Kerbal

    Comment, click, like, share, up-vote, subscribe

    Completely voluntary, absolutely amazing, and really does help out a lot!
    and it is true.

    Support Patreon

    Connect with me

    Track progress: issues here and projects here along with The Short List

    zer0Kerbal | kerbalspaceprogram.comzer0Kerbal | CurseForgezer0Kerbal | redditzer0Kerbal | Patreonzer0Kerbal | YouTubezer0Kerbal | Twitchzer0Kerbal | PayPalzer0Kerbal | steamzer0Kerbal | Twitterzer0Kerbal | project list

  6. — post will self update; latest readme always on GitHub. most images are links —

    Pirates of the Keribbean (PotK)

    Pirates of the Keribbean (PotK)
    KSP version License
    Curseforge GitHub Pages

    Where there is space there are space pirates.

    This part addon contains twenty (20) parts and three (3) unique IVA's, all with pirate aesthetics.

    By zer0Kerbal, originally by @GagaX

    adopted with express permission and brought to you by KerbSimpleCo

    Pirates of the Keribbean (PotK) Hero

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