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About FuzzyG

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  1. Not sure if this matters, but said missing parts are actually missing from the parts inventory in both the Sandbox and Career mode. I have never come across anything like this before. How can I find out what caused those particular parts to disappear???????
  2. I understand the correlation between MM and KSP version, except that CKAN indicates that MM 4.03 requires KSP versions 1.4.0 - 1.7.90; whereas MM 4.1.0 or 4.1.1 requires KSP 1.8.0 -1.8.90. When I apply the same mods from 1.7.3 to 1.8.1, the loading screen hangs on the Hangar mod (before it is physically removed), then on the MOARdV mod, which I understand supports the latest version of Angel125 Flying Saucer mod. I apologize for not clarifying my posting; in that, I was testing the bare minimum with KSP 1.8.1 so that I could determine what mods were missing that leads to the message *** Contains locked or invalid parts ***, which is typical when I am playing in Career mode. However, I am getting that in Sandbox mode when everything should be unlocked accordingly. For my KSP 1.7.3, I am running about 255 installed mods (not including the manually installed mods, which are mostly Angel125's and supporting mods. But I am still having issues with that version as it continues to crash at various times during game playing. I can post the log and player files if that would help to figure out why it is crashing. I for one, have yet to figure out the actual cause of it crashing. On the other hand, with these included files: https://www.dropbox.com/sh/t8ov3drcamafe2d/AAB7ZXXuxiIAmpVdFNpV1v9Za?dl=0 I am running in KSP 1.8.1, MM is 4.1.1 and I have the most current version of Angel125's mods that I choose to manually install along with supporting mods, which seems to be missing some because of the "locked or invalid parts" message when I try and open the Flapjack crafts in SPH. I also should mention that KSP 1.7.3 is allowing me to actually load up the applicable crafts despite the message "Unknown parts module." while I am in Sandbox mod. And I can actually launch said crafts accordingly. However, in KSP 1.8.1 with the minimum amount of mods installed, I can neither load or launch any Flapjack crafts. Kind regards, ~G
  3. Would you be so kind as to indicate the mods that you have installed. My focus is on the issues that I am getting with the A51 Flapjacks; such as, *** Contains locked or invalid parts *** when I play in the Sandbox mode, which is odd. More specifically at the present, I have the following missing parts as a whole: wbiA51Cockpit, wbiDockingPort, dockingPort1, dockingPort3. The Guppy and V-22 are missing a fair amount of parts. https://www.dropbox.com/sh/t8ov3drcamafe2d/AAB7ZXXuxiIAmpVdFNpV1v9Za?dl=0 ~G
  4. I am currently running version 1.7.3 with the Flying Saucer Mod; however, the Advanced Alien Engineering section is blank. Is this the norm or does 0.4.6 add any parts? Amazing stuff by the way!!!!!
  5. I have been working on the optimum configuration of mods with strained results given the fact that I have about between 231 and 246 or so mods that I wanted to implement. However, I wanted to explore the Alcubierra Warp System in further detail but ran into a CKAN conflict with IXSWarpShipOS. Not to be discouraged, I found and subsequently downloaded your recent 1.24.0 version of KSPIE; but it requires clarification in terms of folder naming convention. For instance, 1.23.9 utilizes the folder "InterstellarHybridRocketry" whereas 1.24.0 utilizes the folder "InterstellarFuelSwitch." However, you already defined said switch/folder name under your version Given these facts at hand, my best assumption would be to copy the contents of 1.24.0 into the 1.23.9 folder thus avoiding the CKAN conflict because I would be manually installing 1.24.0 into the necessary folder accordingly without further ado. EDITED: Upon closer examination, I noticed that the naming convention for 1.24.0 corresponds correctly with Therefore it will be there where the files will go as necessary. No time like the present to see if the latter holds true. Cheers, ~G
  6. Not sure if this has been resolved yet but I received a [Tweakscale] ERROR: **FATAL** message. Here is the short part... [LOG 15:57:27.567] [TweakScale] WARNING: **FATAL** Found a showstopper problem on batteryBankMini (Z-200 Rechargeable Battery Bank). [LOG 15:57:27.567] [TweakScale] ERROR: **FATAL** Part batteryBankMini (Z-200 Rechargeable Battery Bank) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). And here is the long part... https://www.dropbox.com/s/n2007k1qvlpuuow/KSP_10-19-2019_1558-TWEAKSCALE-FATAL.log?dl=0 If you need me to respond back with a MM dump, please provide the command line structure. It has been quite some time and cannot recall the format for doing said dump. Kind regards, ~G
  7. I came across an issue that finally seems to be resolved with @Electrocutor's version. For instance, Squad has five original AE-FF series (1. 1.5, 2, 3, & 5 meter) Protective Shells. However, when you install @rsparkyc's modded version, the 1.5 and 5m are the only ones viewable/useable along with the mod's -PF shell. On the other hand, @Electrocutor's mod restores the shells back to the original five minus the -PF one. Personally, I prefer the latter which now allows me to utilize @Yanfret's Chaka Monkey Exploration Systems mod. Note: please feel free to verify my findings with the two Procedural Fairing mods and advise if anyone finds a workaround other than not installing said fairing mod. Cheers ~ G
  8. I would like to beta test your 1.6 version. Kind regards... G
  9. Not sure if the following is a new issue or an ongoing one, but it is a biggy. This is just one of approx 39 fatal exception errors. I attached the necessary link for your purview.... Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part hydrogen-375-1 ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype LH2/O ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.InvalidOperationException: The tank definitions have not been loaded yet (done after game database load). This is likely caused by an earlier error or by ModuleManager being missing or out of date. https://www.dropbox.com/s/an4xqywczwcqtg0/12-15-2018_0425.rar?dl=0 Kind regards... G
  10. Okay, you got me on 'vortexed'. What I mean is that the MK1 airplane suddenly appeared right next to my spacecraft that was trying to establish said AP & PE mentioned previously. Moreover, any maneuvers as such would also include said airplane. Reloading a previous save fixed it for the time being. Now, in terms of the sun's surface, you are also correct; however, it did move near the the sun to such a degree that it was impossible to view anything else. It would do this when i also had Physics Range Extended loaded. In either situation. I appreciate your reply. I did find a diagram that defines the necessary parameters accordingly. https://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.braeunig.us%2Fspace%2Fpics%2Ffig4-03.gif&imgrefurl=http%3A%2F%2Fwww.braeunig.us%2Fspace%2Forbmech.htm&docid=bu4nm38VdM1DrM&tbnid=cMBT6Wi7YXor6M%3A&vet=10ahUKEwjJhMnxu__eAhVV1IMKHRwtBdAQMwhvKCIwIg..i&w=610&h=235&bih=599&biw=677&q=orbit editor ksp%2C mean anomaly at epoch&ved=0ahUKEwjJhMnxu__eAhVV1IMKHRwtBdAQMwhvKCIwIg&iact=mrc&uact=8 Cheers....
  11. Hi all.... Is there a user manual that explains all the "ins & outs" for HyperEdit. I had a future contract that was utilizing a MK1 plane that was vortexed into my current contract (save) while I was about 300 km. I had to reload a previous save. On previous games, HE would stick me on the sun's surface with no way out and subsequently caused that particular save to crash the game all together. Nevertheless, I am trying to reposition a communication satellite (current contract) with an AP of 317.666 meters and PE at 299.494 meters, with a 0 degree inclination. Some might know what I am referring to when I also mention that the communication core has to be module 3 and frequency set to 21.5.... I can disregard HE all together and see if I can align everything manually, but hey ... just thought I would try HE despite the unusual bugs... Then again, maybe someone out there might have a better way...
  12. Cha ching..... Version for Kerbal Space Program 1.1.2 Released on 2016-06-07 Downloading now... Cheers
  13. Appreciated the info. I am curious if the OPT files for KSP 1.1.2 are even available somewhere. I can utilize Steam for that version so unless CKAN points to the applicable OPT Legacy, I would not be able to install that particular craft, which was originally built by LoneWolf and is quite detailed accordingly.
  14. Looking for missing parts as indicated by KerbalX in terms of "OPT" and "OPT Legacy." For example, https://www.dropbox.com/s/qnwt1l03uzcj12z/Kerbal Space Program 11_13_2018 2_58_36 PM.png?dl=0. The craft is from here: https://kerbalx.com/Mycroft_33/Lone-Wolf, which was built from KSP v. 1.1.2. I came across some info about being able to download missing parts from earlier version of OPT Legacy but I am unable to find the one that would allow such with said KSP version. G~
  15. I use Notepad++ to open up the files. You can download it at the following https://notepad-plus-plus.org/ A two-button mouse has LMB (left mouse button) and RMB (right mouse button). Once you download and install notepad++ then use RMB on the .craft file and it will open up a small window's menu. At the bottom select "properties," which will then open up another small windows. Leave it in the General tabbed and select "Change" in the seconded lined item from the top. If notepad++ is displayed in another open window then select it and click apply at the bottom. If not, choose 'more apps' and it should pop up that way. Hopefully this will help you...