FuzzyG

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Everything posted by FuzzyG

  1. I came across an issue that finally seems to be resolved with @Electrocutor's version. For instance, Squad has five original AE-FF series (1. 1.5, 2, 3, & 5 meter) Protective Shells. However, when you install @rsparkyc's 1.5.0.5 modded version, the 1.5 and 5m are the only ones viewable/useable along with the mod's -PF shell. On the other hand, @Electrocutor's mod restores the shells back to the original five minus the -PF one. Personally, I prefer the latter which now allows me to utilize @Yanfret's Chaka Monkey Exploration Systems mod. Note: please feel free to verify my findings with the two Procedural Fairing mods and advise if anyone finds a workaround other than not installing said fairing mod. Cheers ~ G
  2. I would like to beta test your 1.6 version. Kind regards... G
  3. Not sure if the following is a new issue or an ongoing one, but it is a biggy. This is just one of approx 39 fatal exception errors. I attached the necessary link for your purview.... Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part hydrogen-375-1 ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype LH2/O ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.InvalidOperationException: The tank definitions have not been loaded yet (done after game database load). This is likely caused by an earlier error or by ModuleManager being missing or out of date. https://www.dropbox.com/s/an4xqywczwcqtg0/12-15-2018_0425.rar?dl=0 Kind regards... G
  4. Okay, you got me on 'vortexed'. What I mean is that the MK1 airplane suddenly appeared right next to my spacecraft that was trying to establish said AP & PE mentioned previously. Moreover, any maneuvers as such would also include said airplane. Reloading a previous save fixed it for the time being. Now, in terms of the sun's surface, you are also correct; however, it did move near the the sun to such a degree that it was impossible to view anything else. It would do this when i also had Physics Range Extended loaded. In either situation. I appreciate your reply. I did find a diagram that defines the necessary parameters accordingly. https://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.braeunig.us%2Fspace%2Fpics%2Ffig4-03.gif&imgrefurl=http%3A%2F%2Fwww.braeunig.us%2Fspace%2Forbmech.htm&docid=bu4nm38VdM1DrM&tbnid=cMBT6Wi7YXor6M%3A&vet=10ahUKEwjJhMnxu__eAhVV1IMKHRwtBdAQMwhvKCIwIg..i&w=610&h=235&bih=599&biw=677&q=orbit editor ksp%2C mean anomaly at epoch&ved=0ahUKEwjJhMnxu__eAhVV1IMKHRwtBdAQMwhvKCIwIg&iact=mrc&uact=8 Cheers....
  5. Hi all.... Is there a user manual that explains all the "ins & outs" for HyperEdit. I had a future contract that was utilizing a MK1 plane that was vortexed into my current contract (save) while I was about 300 km. I had to reload a previous save. On previous games, HE would stick me on the sun's surface with no way out and subsequently caused that particular save to crash the game all together. Nevertheless, I am trying to reposition a communication satellite (current contract) with an AP of 317.666 meters and PE at 299.494 meters, with a 0 degree inclination. Some might know what I am referring to when I also mention that the communication core has to be module 3 and frequency set to 21.5.... I can disregard HE all together and see if I can align everything manually, but hey ... just thought I would try HE despite the unusual bugs... Then again, maybe someone out there might have a better way...
  6. Cha ching..... Version 1.8.1.2 for Kerbal Space Program 1.1.2 Released on 2016-06-07 Downloading now... Cheers
  7. Appreciated the info. I am curious if the OPT files for KSP 1.1.2 are even available somewhere. I can utilize Steam for that version so unless CKAN points to the applicable OPT Legacy, I would not be able to install that particular craft, which was originally built by LoneWolf and is quite detailed accordingly.
  8. Looking for missing parts as indicated by KerbalX in terms of "OPT" and "OPT Legacy." For example, https://www.dropbox.com/s/qnwt1l03uzcj12z/Kerbal Space Program 11_13_2018 2_58_36 PM.png?dl=0. The craft is from here: https://kerbalx.com/Mycroft_33/Lone-Wolf, which was built from KSP v. 1.1.2. I came across some info about being able to download missing parts from earlier version of OPT Legacy but I am unable to find the one that would allow such with said KSP version. G~
  9. I use Notepad++ to open up the files. You can download it at the following https://notepad-plus-plus.org/ A two-button mouse has LMB (left mouse button) and RMB (right mouse button). Once you download and install notepad++ then use RMB on the .craft file and it will open up a small window's menu. At the bottom select "properties," which will then open up another small windows. Leave it in the General tabbed and select "Change" in the seconded lined item from the top. If notepad++ is displayed in another open window then select it and click apply at the bottom. If not, choose 'more apps' and it should pop up that way. Hopefully this will help you...
  10. Thank you for all your help. I wasn't sure how to narrow it down with all the .cfg files to sift through. Kind regards.... G Not sure who to ask, but with 203 plus mods loading up, is it normal for it take almost an hour before the game is playable???
  11. Hope this will be of some great value: Search "tankType = Supplies" (1 hit in 1 file) D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\Kerbalism\Support\SSPX.cfg (1 hit) Line 501: tankType = Supplies Search "tankType = Supplies" (14 hits in 14 files) D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-25-1.cfg (1 hit) Line 249: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-25-2.cfg (1 hit) Line 249: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-25-3.cfg (1 hit) Line 249: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-375-1.cfg (1 hit) Line 251: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-375-2.cfg (1 hit) Line 251: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-375-3.cfg (1 hit) Line 251: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-radial-huge-1.cfg (1 hit) Line 250: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-radial-huge-2.cfg (1 hit) Line 250: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-radial-medium-1.cfg (1 hit) Line 252: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-radial-medium-2.cfg (1 hit) Line 252: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-radial-medium-3.cfg (1 hit) Line 252: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-radial-small-1.cfg (1 hit) Line 252: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-radial-small-2.cfg (1 hit) Line 252: tankType = Supplies D:\SteamLibrary\steamapps\common\Kerbal Space Program\_MMCfgOutput\StationPartsExpansionRedux\Parts\Containers\sspx-cargo-container-radial-small-3.cfg (1 hit) Line 252: tankType = Supplies
  12. Thank you for your help. How do you add @FuzzyG to your text? Also, how does one attach a photo within the text here? I cannot find an attachment icon. I have been submitting a dropbox link accordingly. Cheers,
  13. Here you go. Considering all the .cfg files it generated, how do narrow down what you are looking for and so forth? https://www.dropbox.com/s/xn7p2tohyp19exb/_MMCfgOutput.rar?dl=0
  14. Does this mean that the B9PartSwitch "FATAL ERROR" and the Truss duplication error have now been corrected?
  15. Not sure what you need me to do after running KSP with the -mm-dump command. It never finished running per se because of that duplication error (indicated above). It did, however, seem to go through all my different mods and create .cfg folders accordingly.
  16. These are the folders that I have removed from GameData thus far however it didn't make a difference. I put them back and am presently running the dump option. I am not sure how this will pan out considering it keeps locking up with the second error. IRSequencer Kerbalism ProAirships SmartActuation SSTU WindTunnel
  17. grrrrr.... I just read your last post.... let me try that option.... I am willing to learn the "ins and outs" to help me become more proficient and less dependant on others. Although, I appreciate your tremendous help and patients....
  18. Correct me if I am wrong, one of those is the B9PartSwitch, which would also remove approx ten or so mods that most are not causing the MM errors.... Nevertheless,,, I am going through it now to see what I can do for a clean install.....
  19. Anything I can do to help is gladly received... :).... Please help in suggesting how I do a cleaner install.... Eager to learn..... My take on a clean install is to install everything into a new directory and not just copy everything over... the latter only moves the bugs over. Then again, the modded folders should not be problematic if I copy those over correct?
  20. um...... I only have the following [254 Modded Folders] ++++++++ ModuleManager.3.1.0.dll ModuleManager.Physics ModuleManager.TechTree toolbar-settings.dat WBIPlayMode.cfg Program actually stopped loaded once the second error appeared... So it seems that I should have MM.ConfigCache... but it just isn't there.... snifffffff snifffff I am rerunning KSP to see if it regens the MM.CC, which if it does,,,, I will copy before bugging out of the program +
  21. I had to terminate KSP due to the second error... Doesn't that destroy the MM.ConfigCache? The reason I ask is because I just did a global search and nothing popped up... Where is that bugger located???
  22. https://www.dropbox.com/s/5pp4gf4tl1coobx/output_log - Copy (123).rar?dl=0 go to line item 679165 ********************* Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Duplicated subtype names found on ModuleB9PartSwitch (moduleID='cargoSwitch') on part sspx-cargo-container-25-1: Supplies at B9PartSwitch.ModuleB9PartSwitch.OnLoadPrefab (.ConfigNode node) [0x00000] in <filename unknown>:0 at B9PartSwitch.CustomPartModule.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 That Oxium issue was resolved by renaming all the *.txt files to *.cfg..... I was able to play KSP by ignoring the first issued you just fixed; however, this second is clearly locking things up tight thus no playing for now...
  23. Will this also fix the duplicate error with container 25-1? apologies,,, I do not know how to attach my screenshot without an attachment icon here on GitHub....