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FuzzyG

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Everything posted by FuzzyG

  1. I would like to help out with recompiling mods. I have been trying to work out the process accordingly in terms of updating these in order for each particular version. I would like to discuss this with you in more detail as time permits with you. Kind regards, G
  2. After I posted that I saw the license info that had those initials. I felt a little crunchy and I appreciate the insight as well. What I am trying to figure out is what area of the Orbital Space Tug is causing it to lock up thus freezing the install. I currently combined both files in the GameData folder but only have three grappler parts and not the two different attachable pods. The install on the combo seems to work fine, but I still need to do some more file configuring. I will update accordingly. Cheers, G
  3. Are you indicating that CC-BY-NC-SA 4.0 is the current modder for the Orbital Space Tug, which CKAN is listing by two individuals; such as, nil2work "Orbital Utility Vehicle" and NohArk "Space Tug?" Kind regards, G
  4. Knock knock... Who's there?? FuzzyG!? FuzzyG who/?? The Gman who is willing to do the fuzzy work on this mod.... I have Visual Studio 2017 Community, Unity (various version), Blender, Solidworks, AutoDesk (any that allow me to use my student status). BS in Computer Science - C++ major programming language but never real world applications. MS in Information Technology Doctoral work in Educational Psychology. Please, please, please.... Let me be the FuzzyG.... I am a pretty good debugger in hardcoding. BTW, this particular mod will not work in 1.4.2 thru 1.4.5 without locking up softly (without actually crashing per se). I have access to quite a few versions from Steam beta testing I want to find out why it locks up. I was using NoArks version.... Cheers, G
  5. I am trying to track down NohArk's source code for the Space Tug, which according to CKAN was for KSP 0.25. I installed the GameData files on KSP 1.4.5 and it caused a "CRASH." I would like to learn more about the whole modding, with Unity, Visual Studio, and so forth. I used to program in C++ when working on my Bachelor in Computer Science. I did not stay with it very much as I continued with more schooling; such as Masters and doctorate. Nevertheless, I have never programmed in real world applications that KSP seems to mimic on a variety of levels. Any assistance you can provide is greatly appreciated.

    Kind regards,

    G

    1. linuxgurugamer

      linuxgurugamer

      Are you still looking for this?

      Apparently you have a version , do you know which version it is?  The latest I have from *** malicious site we no longer use *** is 0.4d, there is a dll, but that's easily decompiled

      Let me know

       

      LGG

  6. Thank you for your insight and help. Many years ago, I used to program in C++, but stopped when I started working on my masters and then my doctorate. I would like to get back into it via KSP modding and really do not have anything that wouldn't allow me to do such except for some personal factors. Nevertheless, thank you again for the info. Kind regards, G~~
  7. How do I obtain the compiled version of FAR? I currently have 15.9.1 and my KSP version is 1.4.4.2215. The issue is that all parachute attached will not show up in the staging area. This also occurs in the Training section. Kind regards, G
  8. I download your KFS_0_3_1.zip file yesterday and was looking for more information about how to construct the flying saucers correctly. I noticed that you have a modified Tech tree that includes paths to alien technology. For some unknown reason, my tech tree never updated to what you have. I must be missing something and could use some insight as to where I may locate that particular update. Kind regards, G
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