Tacombel

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About Tacombel

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  1. @linuxgurugamer Thinking about what you said, would it be possible/easy to have a tab called "All" that combines all the resources in one? Not so clearly, but it would achieve the same result.
  2. The same way that I do it now, using the highlight to identify the correct ship.
  3. You don't need to search for ships, that is already done. The number in the column that I marked corresponds to the different ships in the station. In the image above, I have a station, parts belonging to subassembly number 1, and two ships attached, parts belonging to subassemblies 5 and 7. That's why I can select all the rocket tanks in a ship by using alt-click in a part. As far as I know, the code classifies the parts assuming the ships are separated by docking ports. That would lead to "false positives" because there can be a ship or station that has docking ports inside, but the ship attached to a station will have all its parts correctly classified as, usually, it doesn't have internal docking ports.
  4. Lately I am having a lot of crashes landing. Is there a recommended minimum TWR that TCA needs? After more tests, it seems the problem occurs when I start from a low orbit (15km for the Mun) and more pronounced when moving away from the equator. The resulting landing orbit is very flat and TCA seems to wait until being nearly in the vertical of the landing target, and then it is too low and late to brake.
  5. Instead of having a tab for resource with the different containers, it would be a tab per subassembly, with the containers of every type, grouped by container type. Something like Ship 1 | Ship 5 | Ship 7 Oxygen L H I O B D - Rocket L H I O B D - RCS L H I O B D -
  6. Yea, but there is a number that lets us identify the subassemblies and is consistent across tabs. That's what we use to transfer from one ship to another and the filter to classify the different ships by.
  7. You should build a plane for atmospheric experiments
  8. Had an idea for a future version. I frequently resupply ships at stations, as my landers and shuttles. It would be great to have a mode where instead of having it sorted by resources it would be by ship, so I can quickly load or unload a particular ship. Thx.
  9. Hi. @allista In CKAN, TCA is recommending installation of Kerbal Joints Reinforcement Continued, that you said is incompatible with Ground construction.
  10. After each programmed maneuver, the flight computer automatically reverts to Kill Rotation, but I want it to return control to MJ to keep the vessel orientated towards the sun. Now, i kill the kill rotation command manually. How could I avoid the creation of this kill rotation command? Thx.
  11. It already happened several times, usually going to norther landing places, and always missing by a similar distance. Meanwhile I have done several other landings without problem. It seems that the problem was starting to low. TRying again from 25km worked as expected.
  12. I am experimenting an odd situation. I have a shipyard where the ships are built on the left dockable container. The assembly is oriented toward the sun using MJ. When I start deploying, the shipyard starts and accelerated rotation, clockwise looking from the top of this image. Is easy to control just by accelerating time for a second and then let it stabilize by itself. Otherwise it spins uncontrollably. I suppose the change in COM is driving something crazy.
  13. A couple of questions: Can I dock the Dockable kit with a nude node, without a docking port? And the spacecrane? I am adding a dock-o-tron to its central node but not sure if it is necessary.