XxLedvin25xX

Members
  • Content Count

    73
  • Joined

  • Last visited

Community Reputation

11 Good

3 Followers

About XxLedvin25xX

  • Rank
    Remaster and developer

Contact Methods

  • Twitter Array

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

588 profile views
  1. Hello everyone, I know I have done many unnecessary posts, but this is not the same. I need help in Unity 3D since I am not an expert on the subject, I need to apply THIS light distortion to a KSP body, that is, a black hole. I need to apply it to several different bodies, 3 stars to be exact, I really need this and I'm not very good at Unity. Regards!
  2. At the moment none is compatible, and it will take a while since I am focused on fixing some planetary bugs, but very soon it will be compatible, but personally I prefer AVP
  3. Hello everyone, recently @Davian Lin stopped supporting GEA, and now he has given me permission to find another person who wants to continue it. This mod is Project Discarded
  4. Thanks for the reports, I will try to solve all this to give a better gaming experience.
  5. I am not sure but I think this is Kopernicus error, or the quality in which the textures are rendered since I have 300 hours of tests and I have not suffered any error in this way
  6. This was a small mistake, because of me, in the next update 1.0.2, I am sorry for the inconvenience... Again, it was a mistake of mine, it is available in the next update ... Sorry for the inconvenience ... As I explain in the errors and reports, this is a mistake because of Kopernicus, when modifying Kerbin's position, this error happens As I have previously warned, no visual mod is compatible with KGRemaster, only Distant Object. As I mentioned, KGRemaster is not compatible with Scatter, EVE, GEA, AVP, etc. This problem has disappeared in version 1.0, if you have any visual mod, these errors can happen This error may have several sources, but it will be fixed in the next versions. This error is possible, due to the maximum generation of oceans, but if there is any display mode, this error can happen. Clearly, due to the distance "Hyper-Edit" fails, you must first orbit the planet and then try to land at 10 meters high then if you want you can already lower it to 1. This may be due to an ocean generation error, it will be corrected in future versions. This is possible since Kerbol is a new star, the orignial "sun" of the KSP stock, is really the BlackHole, I will try to solve this, but I'm not sure if the "sun" has to be yes or if the central object. Already try to land on it? This error was only in old versions, this disappeared since version 1.0 Okay, thanks any report I will be attentive to answer it, but if you want a faster response, we are more active on the DISCORD server (this is optional)
  7. This is not a bug, it is done on purpose, this to increase the difficulty (as it would be in real life) this will soon change it with future versions when the ResearchBodies patch is applied.
  8. Oh, I forgot to say that it is not compatible with any visual mod(GEA, AVP, EVE, SCATTER, etc.) Only compatible with Distant Object, and is only compatible with KSP 1.6.1 up to 1.7.3
  9. For that we are, if you continue with problems, I am here to help you.
  10. I really don't know what happens, since I downloaded everything I uploaded and it works perfectly ...
  11. Thanks, Right now I will check it, and I will solve it, the strange thing is that I do a lot of tests before uploading it and it had not given me any error
  12. Hello, look, I have already done a mod remaster, adding improvements and new things, I had not seen this thread before this, but in the end I did not infringe the license, my question is, you would not think it would be a good idea to put the address of the new thread? people are taking it well, and everything is going well. regards!
  13. Hello, when you start a new game, the KSC will not be seen, only the icons appear on the left but everything will remain fully functional, this is due to a kopernicus error specified in the mod thread, you can play normal, even in the carrer mode 90% of the time the KSC will be visible. This is the report
  14. Did you download the latest version of KerbalGalaxyRemaster? the 1.0? because if you download an earlier version it won't work...