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Everything posted by Friznit
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I'll add Voskhod to the wiki. Can you let me know what else needs adding or updating? Specifically if any of the revamped parts have name changes or new builds post-revamp. I've captured a few but it's a game of spot the difference and trawling the localisation file to figure out what the new part names relate to so help would be welcome!
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[1.12.x] Far Future Technologies - August 23: new engine!
Friznit replied to Nertea's topic in KSP1 Mod Releases
I have no idea how to cool some of these bigger engines without cheesing it with multiple Heat Control micro-graphene radiators clipped into the body of the spacecraft. Anything else looks aesthetically awful or can't fit into a fairing for launching into orbit. Am I missing an intended design technique? I would be grateful for some inspiration! -
Great screenshots. 2.5x KSRSS seems to be flavour of the month and BDB is like a match made in heaven. I think I might follow suit and roll back to 1.11 though, too many problems getting it to work in 1.12 career. I'm considering a more roleplay career next - perhaps restricting myself to USAF only launches...
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I like the idea, feels much more involved than EPL's approach to popping bases into existence. Coupled with a 3D printer-style mod (such as OSE Workshop) it would provide a lot more gameplay opportunities off Kerbin.
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Do parts (tech tree nodes) get locked again if your rep with the associated agency drops too low? Is that possible to code even? This has got me thinking about a rough idea for Bid & Tenders, essentially Strategies that significantly bolster rep for one agency at the cost of the others, and an injection of cash but you have to complete a fixed number of missions (e.g. launch 10 comms satellites with at least one part unique to that agency) Restricting tech from the other agencies would be an additional penalty
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The launch pads seem to have quite low heat tolerance - they're very explodey when my rockets take off (1.11 install). Is that a new thing or have I just never noticed it before?
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Yes absolutely, it's on my To Do list. I'm waiting for Beale's current dev cycle to get close to completion before reviewing and updating everything.
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It should be up to date with the latest official release. Names often change in dev, so the github dev version of Tantares may differ. If anything is unclear or you're struggling to build something from the guide, let me know and I'll update it.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Friznit replied to tony48's topic in KSP1 Mod Releases
I just installed the Gitlab release onto the latest KSP, and Eve/Scatterer/DAO/Planet Shine/KSC Switcher from CKAN and stuffed Sigma Dimensions on top. I followed all the instructions on the OP and it all works perfectly. Where is the rescale config hidden? I stuffed SigmaDimensions into GameData and it's definitely scaled everything up to what I assume is 2.5x (Earth atmo is at around 90km) but I can't figure out how to confirm.- 1,881 replies
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