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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Cousnouf replied to NecroBones's topic in KSP1 Mod Releases
Hi guys, I have a problem with the engine adapter of Space Y. Don't have a picture yet but when I'm using them, they are not rigid at all. So my big rockets are always folding and collapsing. It's a KSP 1.6 and I have the Space Y extended mod. Any idea why they fold? Oh damn, sounds interesting, and maybe that will solve my problem thanks! -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Cousnouf replied to NecroBones's topic in KSP1 Mod Releases
Hi there, small question about the Vernier propeller of Space Y. Its plumes are normal this way or there is some tuning, update to do? Super part mod by the way! Thanks and love -
Okay okay, it's the 1.4.5, I have these mods: B9PartSwitch, Bluedog_DB, Bluedog_DB_Extras.... here is the screenshot link: https://ibb.co/6H2Ypxv But where can I find logs? Could you confirm me that usually, using LO + F tanks with LO + F engines should work as well as LO + H2 tanks with H2 engines? Then Bluedog engines works pretty well on other tanks, it's the tank that are like empty?
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Hi there, very nice work for this MOD. I'm really enjoying it. But a question: why is there some fog / dust on the Mun or Minmus? It seems that on the mun it's almost like an atmosphere Is that normal? Because then when I'm approaching the Mun, everything becomes laggy around 15fps and thos kind of dust clouds are not that usual for a Moon-like satellite, right? Nice work anyway
- 1,905 replies
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- astronomers visual pack
- visual enhancement
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Cousnouf replied to Ven's topic in KSP1 Mod Development
Hello does this mod exist without the extra parts that make the save games incompatible with a stock version of the game? I guess the most simple way is to avoid using new revamp part right? Or if it exists without... Sorry it's okay I've just read above and it's okay -
Thanks a lot! Can't wait to try this and spend hours
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Hello, I really like this mod but of course as you know the stock rockets are not adapted for this new solar system size. What are the minimum mods to put with RSS to have the proper delta v's and so on? Thanks a lot.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Cousnouf replied to Theysen's topic in KSP1 Mod Releases
Thanks a lot JohnMcLane. Then everything will be alright I guess? I won't lose a lot of features if I downgrade?- 2,178 replies
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- realism overhaul
- rss
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Cousnouf changed their profile photo
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Cousnouf replied to Theysen's topic in KSP1 Mod Releases
Hello, I just put realsim overhaul and these mods: Advanced Jet Engine Ferram Aerospace Research Kerbal Joint Reinforcement Module Manager Real Chute Real Fuels Real Heat Real Plume SmokeScreen As recommended in the first page of the topic. Unfortunately, KSP 1.4.5 tells me that Realsim Overhaul and the 3 first mods (AJE, FAR, KJR) are not compatible. I go on, try to build a rocket but no rocket engines, only the planes engines and a very few. Is that a known problem? Or must I wait for a next release of RO?- 2,178 replies
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- realism overhaul
- rss
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