• Content Count

  • Joined

  • Last visited

Community Reputation

7 Neutral

About HawkEngineer

  • Rank

Recent Profile Visitors

550 profile views
  1. Quick Question: I am trying to use a conditional OR in a "where" statement. According to the Wiki, the conditional OR operator is ` but when I use it, I keep getting an error. Can someone confirm the correct syntax for a conditional OR?
  2. Hi @linuxgurugamer, I am running into an error with my game when using both KCT and research bodies. I am attempting to upgrade the observatory (from the Research Bodies Mod) and I get an error indicating invalid facility type. I've included some details below along with the log files. Let me know if you need anything else. KSP: 1.8.1 Problem: Unable to upgrade observatory (from Research Bodies mod) using KCT. Corresponding error message in log: [EXC 15:58:20.763] Exception: Invalid facility type Observatory KerbalConstructionTime.KCT_KSCContextMenuOverrider.GetFacilityType () (at <74b4d5f147c347928d727c08f01c29f0>:0) KerbalConstructionTime.KCT_KSCContextMenuOverrider.ProcessUpgrade () (at <74b4d5f147c347928d727c08f01c29f0>:0) KerbalConstructionTime.KCT_KSCContextMenuOverrider.HandleUpgrade () (at <74b4d5f147c347928d727c08f01c29f0>:0) UnityEngine.Events.InvokableCall.Invoke () (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.Events.UnityEvent.Invoke () (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.UI.Button.Press () (at <22fd67f59718453e9250a6de1843ef8b>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <22fd67f59718453e9250a6de1843ef8b>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <22fd67f59718453e9250a6de1843ef8b>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <22fd67f59718453e9250a6de1843ef8b>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.EventSystems.EventSystem:Update() Mods installed: Over 140 mods installed KCT - Research Bodies - V1.11.0.0 Reproduction steps: At the Main KSC scene, select to upgrade observatory to level 2. Received error messages Log: Log file: https://www.dropbox.com/s/m4ziyseglpbs4ry/KSP.log?dl=0 Save file: https://www.dropbox.com/s/d4ugz5bxwb3gl9r/quicksave1.sfs?dl=0
  3. Thanks for the confirmation, I assumed it was based on Kerbin day but it is always good to get verification. Thanks for the work on a wonderful planet pack and I appreciate the extra documentation that is provided.
  4. Quick question, I was working on some calculations using the parameters in the JNSQ Celestial bodies file. I wanted to confirm what is meant by a day...for example, Moho has a Sidereal Rotation Period of 58.582 days. Is this a Kerbin day (~12 hours) or real life day of 24 hours. Again, thanks for a wonderful planet pack, you all did a wonderful job.
  5. I also wanted to express my pleasure in playing KSP with JNSQ and I have gotten lots of enjoyment since the first release. Good job to all the developers of the mod.
  6. I agree, been using it for awhile on 1.8.1 without any problems.
  7. Hello Everyone, I am trying to write some contracts and I want to create a filter list of all available experiments (with remaining science to collect) that can be run on the surface by the different biomes. Can someone help guide me to the right set of expressions to create the list? Thanks in advanced....
  8. @Galileo, thanks for the status update on next release and I appreciate the information.
  9. I am trying to determine the antenna rates within the VAB/SPH for planning missions. I have often launched probes and found that the antenna was so slow to transmit the large amount of data collected. Is there an easy way to determine the antenna rate based on system range?
  10. I checked my email settings and filters, there were no emails received.
  11. Hi Everyone! Within the past week, I stopped getting email notifications from the forums. I have verified that my notification settings are still active. Has anyone else seen this issue?
  12. @Lisias, Here's the link to the ModuleManager cache file you requested: https://www.dropbox.com/s/a1tu9piuzk8xri9/modulemanager.configcache?dl=0
  13. @Lisias, I've followed your recommendations, I deleted my tweakscale install from CKAN and manually installed from the github download. The install seems to be working, but I get the following messages after the game loads. I searched the log file and can't seem to locate the messages and identify which parts are the issue. Any help would be appreciated. https://www.dropbox.com/s/awvclaezvmv3vq7/screenshot (1).png?dl=0 https://www.dropbox.com/s/255l8d07zq2ee5m/ksp.log?dl=0 Again, thanks for all your work on this mod and the quick response.
  14. I've updated to the latest version (v2.4.3.1 of tweakscale), during the game loading process, I received numerous MM errors. When I started my game, some of my crafts, the tweakscale properties defaulted back to default size and it appears that when I am in the VAB, I don't have the option to change the scale on any parts. I've uploaded my ksp.log file: https://www.dropbox.com/s/0jmm9gc9jpuwhae/KSP.log?dl=0 Did I do something wrong and am I missing something? Any help would be appreciated. I am using KSP 1.7.3.