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About OrbitsR4Sissies

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    Space History Sleuth

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  • Location
    Indianapolis, IN
  • Interests
    Uh. Space history. Food. And Kerbal-erbal-erballing 'till I just can't Kerbal no more

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  1. Lovely. As others have noted, nicely or not, would love to see Tylo, Pol and Eeloo get the texture revamp, too, as well as more reasons to go there to explore. Most players dislike Tylo simply because there's little reason to explore it, aside from the high resources needed to land and return. Perhaps a few new easter eggs or special resource/surface features/tech item for these most remote areas?
  2. Looking very forward to building my own Ariane 5ish launch vehicle. I've practiced long on making multiple gravity assists from Eve to Moho and can get a vehicle into orbit with under 600dV. To be able to put two relays into orbit like this will be fun.
  3. Thanks for the update! I didn't realize there were additional docs within the mod installation folder. I'll look at those to see if there may be more clarification about the mod that I haven't understood. I've worked around the issue for now by setting 1 meal/day and, if absolutely necessary, cheating a craft filled with snacks to refill a station or other vehicle.
  4. I love this mod, but I have a problem in the lab’s snack processor. It doesn’t seem to to generating any snacks. Even when there is only one Kerbal aboard, 1500 ore available, settings set to 1 snack/day and both soil recycling (which appears to be working) and processing is on, the snack generation shows zero. My only other special mod is DangIt, which works fine. KAC, SciFiVE, and a few others are also been working without complaints. Any suggestions as to why there’s no creation?
  5. I love rovers. But Eve is an enigma. It'll break your rovers unless heavily fortified. And then, the rover is heavier, slower and doesn't get far on the planet, especially since much of it has Explodium seas and lakes. While I'd love to go the full "Dragonfly" route as NASA and Johns Hopkins Applied Physics Lab will do in going to Titan, I realized that Eve is really much like Titan, atmospherically. The thick atmosphere would make flight work fine, provided you could power your propeller rotors. Come "Breaking Ground," the option for electric rotors came. I haven't worked out a Drag
  6. It's the 47th anniversary of the last crewed lunar landing mission of the Apollo program. Ben Feist (KSP player himself, now a NASA historian and also involved with the 2019 Apollo 11 documentary film), created the Apollo 17 in Real Time website four years ago. This site, during the anniversary, syncs to real time coverage of the entire mission as it progressed years ago. Every second from 1 minute to launch to splashdown is covered. Video and audio is time-synced. All available photos are there. Visit https://apollo17.org/ to enjoy. This summer, an Apollo 11 in Real T
  7. Scott Manley's video reflects my sentiments. I posted an answer to a Quora question, which reflected more on ISRO's struggles to engage the public. Their issue is that, unlike NASA and ESA but more like the former Soviet Union, ISRO melds its military and scientific objectives. ISRO does not have to freely give information as NASA is mandated. So there seems to be a "saving face" issue going on. A comment in my question from an Indian citizen or national also provides some perspective on why ISRO is reluctant to discuss matters as freely. The sad part is that ISRO is really
  8. I would agree here, noting that you're replying in the WS thread as I did. The maker of WorldStabilizer notes that his mod isn't tested with 1.8 as he hadn't purchased it at the time of my report. Similar to the OP, I was trying to use Deployed Science on Duna in 1.8.1. I got "Cannot deploy part when not on a planet" each time I tried to place a DS item. A check in the Console revealed that WS was trying, as designed, to allow the items to settle. But WS appears to work too well because the parts have their own settling scheme. Zeno's Paradox as a result; the parts continually t
  9. Hey Whale. Got a potential bug for you that anyone should be able to replicate. It may be that World Stabilizer works too well when it comes to Deployed Science parts. I was deploying the various experiments for Duna, starting with solar arrays with the current version in place. Using 1.8.1 with both DLCs (of course) in the Western Canyon. I have a Kerbal place a module. It appears to settle to the surface, slowly, before I see the game error "Can't deploy part when it is not on a planet." Tried placing the modules on different inclines but the result was the same. Dur
  10. You can visit this thread, which has a workaround that should get your versions going. The thread does not note if mods are installed on their installs. Be mindful that, when KSP stalls on loading, it's almost certainly because of mod incompatibility. Remove them ALL, or make a fresh installation, test, and then find and remove any offending mods if needed.
  11. That's something we don't see in KSP, even in realism mods. It's called plume recirculation, and it was normal.
  12. With DPAI's toolbar icon literally coming and going randomly in 1.8.1, I wanted to move to Hullcam since I've gotten a bead now on orbital maneuvering at close range, thanks to lots of DPAI work. I'm using MacOS and have installed the entire mod manually and believe ModuleManager is in place. But there doesn't seem to be a general tutorial/readme on how to use the various cameras beyond activating one with "-" and "+". Some quick questions: Which cameras activate the docking port view with the alignment crosshairs? How is the docking range/range rate display brought
  13. The question seemed to be asking about engines that aren’t the peculiar tank+engine clusters that KSP offers. So my comparison is more appropriate, at least in appearance. The Twin Boar itself isn’t a single engine in appearance. That said, the Twin-Boar’s shape and two engine appearance is more comparable to the SM-65 Atlas rocket (with no center sustainer engine or half-stage). The power of the Twin Boar is more comparable with the Rhino, and both of those are superior against a single Mastodon or Mainsail, if I am reading the wiki correctly.
  14. How have I lived without this mod for so long, and with so many rovers in many game saves? I've avoided the mod primarily because I love driving across the vistas of various worlds. With 1.8's retextures, more so than ever. But there are days when I need to get things done, and driving for hours is a bit taxing. So, with Waypoint Manager also installed, I'm looking forward to many adventures in exploring every meter of most words. Thanks for keeping this mod up and running!
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