Jump to content

Aaron11

Members
  • Posts

    58
  • Joined

Reputation

17 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. An interesting thing: I have used this mod for many years, and I have been using it on Mac before. I use ksp12.3- DE_IVAv.1.0.2. But today when I reinstalled a Win11 PC, I reinstalled the game (version 12.3) and reinstalled all mods to the latest version with CKAN, but I found that DE_IVA was not working. After entering the perspective of the cabin, the original operation panel is displayed, not the AEST operation panel of DE_IVA. However, after checking the manned compartment of other mods, it is found that JSI and AEST can work normally. Does anyone have the same problem? 一件有趣的事情: 我已经用这个mod很多年了,之前一直用的在mac用的。我是用的是ksp12.3- DE_IVAv.1.0.2. 但今天当我重新装了一个Win11 的PC后我重新装了游戏(版本12.3)并用CKAN重装了所有mod到最新版,然而却发现DE_IVA用不了了。就是进入舱内视角后显示的是原版操作面板,而不是DE_IVA的AEST操作面板。然而经过查看其他mod的载人舱发现JSI和AEST都能正常用。 请问有没有人出现同样的问题啊?
  2. 你好,请问您可以重新再放一个可以下载的链接吗?我发现现在的那两个下载链接都失效了(哭) Hello, could you please put another link to download it? I found that the current two download links are not working (crying))
  3. haha真巧正好我写了个教程,也是用的你说的方法。现在问题解决了~ 我认为这应该是因为原版转轴而导致的bug。 1. 分析:因为“Ordinance Bay”是可移动挂架,而挂架作为“an attachment node”又可以连接另一个零件。这使得游戏无法正确分辨到底是“谁移动谁”。而如果一个部件只有展开而没有“attachment node”功能的话就没有这个问题。因为我知道其它mod有类似功能的零件也有这个问题。 2. 结论:我认为问题出在KSP原版转轴的代码上。 可能这需要ksp官方来修改吧(笑) ---------------translate----------------- Haha Lucky we write at the same time, I write a Tutorials which was also the method you mentioned. Now the problem has been solved~ I think this should be a bug caused by the KSP original hinge. Analysis: Because "Ordinance Bay" is a removable hanger, and the hanger, as an attachment node, can connect another part. This makes it impossible for the game to correctly distinguish who moves whom. If a part only expands without the "attachment node" function, there is no problem. Because I know that other mods with similar functions also have this problem. Conclusion: I think the problem lies with the code of the original KSP hinge. Maybe this needs to be officially modified by ksp team in next version (laughs~)
  4. 分析问题:之所以 "Ordinance Bay" 不可以跟原版转轴一起活动,原因应该是因为 "Ordinance Bay" 自带一个活动的导弹挂架,导致它会判定不能跟它连接的第一个部件移动,在这里就是不可以跟原版转轴一起活动。所以只要在“Ordinance Bay”附近的第二个零件安装转轴就可以解决问题。 解决办法:在“Ordinance Bay”和你想要进行选择的转轴间(这里我用的转轴是G-32W)添加任意零件(这里我用的是BDA自带的装甲板)。这样“Ordinance Bay”就会认为跟它连接的1号零件是“固定的” 而不是 "可移动的"。这样你可以通过改变“Ordinance Bay”附近的第二个零件(我这里是G-32W铰链)的角度来旋转。 结局:问题解决~ ---------------------translate--------------------- 1. Analysis problem: The reason why "Ordinance Bay" cannot move with the original hinge is that "Ordinance Bay" comes with an active missile mount, which causes it to determine that the first part that cannot be connected to it move. Here is You can't move with the original hinge. So as long as you install the hinge in the second part near "Ordinance Bay", you can solve the problem. 2. Solution: Add any part between the "Ordinance Bay" and the hinge you want to choose (the hinge I use here is G-32W) (here I use the mounting deck that comes with BDA). In this way, "Ordinance Bay" will think that the No. 1 part connected to it is "fixed" rather than "movable". In this way, you can rotate by changing the angle of the second part near the "Ordinance Bay" (I am the G-32W hinge). 3. Ending: Problem Solving~
  5. 更换为另一个转轴还是不行,似乎这是一个通病 It still doesn't work to replace it with another hinge. It seems that this is a common problem.
  6. macOS12.5//ksp verson:1.12.3//BDA verson:1.5.1.1 你好,今天在制作野战防空系统的时候遇到一个bug。 Hello, I encountered a bug when making a field air defense system today. 在使用原版转轴“G-12L”和BDA自带的“Ordinance Bay”时发现: When using the original hinge "G-12L" and the "Ordinance Bay" that comes with the BDA, it is found that: 1.在工作车间时“Ordinance Bay”可以跟随“G-12L”进行上下移动。 1. In the workshop, the "Ordinance Bay" can follow "G-12L" up and down. 2.但是在游戏中当更改“G-12L”的角度时“Ordinance Bay”只会留在原地并不会跟随“G-12L”纵向旋转。但是当调整下面那个电机“M-25”时,“Ordinance Bay”就可以跟随“M-25”进行横向旋转。 2. However, when changing the angle of "G-12L" in the game, "Ordinance Bay" will only stay in place and will not rotate vertically with "G-12L". More, when adjusting the motor "M-25" below, "Ordinance Bay" can rotate horizontally along with "M-25". 3.在游戏中“Ordinance Bay”里的导弹可以正常发射。 3. Missiles in the "Ordinance Bay" in the game can be launched normally. 请问作者可以帮我看一下这个bug是怎么回事吗?谢谢。 Can the author help me see what's going on with this bug? Thank you.
  7. 以及建议你可以内置个同轴机枪~ And it is recommended that you can have a built-in coaxial machine gun~
  8. 作者啥时候出个步战车八大轮的底盘呗(笑) When will the author come up with the chassis of the eight wheels of the chariot (laughs) https://imgur.com/gallery/NkiQm7
  9. 谢谢,期待下一个版本! Thank you. Looking forward to the next version!
  10. 这是实际效果图和二期工程,你的这个太阳能板帮大忙了!有了合适大小和发电量的太阳能板我的三号四号仓都可以优化设计减少part~ This is the actual rendering and the second phase of the project. Your solar panel has helped a lot! With solar panels of the right size and generating capacity, my No. 3 and No. 4 can optimize the design and reduce part~
  11. 第一张图是我经过两天的修改和发射完成的空间站一期工程,第二张图是我的TG-05空间站二期工程,跟大家分享一下! The first picture is the first phase of my space station project completed after two days of modification and launch, and the second picture is the second phase of my TG-05 space station project. Happy to share it with you guys!
  12. 您好,我现在使用的是KSP1.12.3, BDA1.5.0版本。我在使用bda自带的导弹发射箱时发现这个液压杆的模型出现了问题,请问这个是怎么回事啊? Hello, I am using KSP1.12.3 and BDA1.5.0 now. When I used the missile launch box that from BDA own, I found something wrong with the model of this hydraulic rod. Do you now what's going on?
  13. haha行吧,不过实机测试一个太阳能板也可以对称放置,也不是啥大事~ Haha, okay, but the real machine test of a solar panel can also be placed symmetrically, which is not a big deal~ 对了这是我目前的作品,想跟你分享一下~ By the way, this is my current work. I want to share it with you~
  14. Hello, I like this mod you made very much. It has been used for many years. I have some suggestions for you in use: Can the containers in our mod not only store resources such as ore and water, but also support LF/O, RCS, Xeon and other fuels? Or Can It Support Mods Such As ConfigurableContainers, ModularFuelTanks, B9PartSwitch, Etc. That Can Customize The Setting Of Fuel Options? Thank you. Because I did encounter this problem when using this mod, the original Containers could only load ore or water, which did not actually have much useful loads. In fact, what I need most is fuel, electricity, etc. Sorry to bother, I hope you can help me solve this problem, or you can talk about your thoughts~ 你好,我很喜欢你制作的这个mod也用了很多年了。 在使用中我有一些建议想跟你说:请问咱们这个mod里的containers 在不仅可以存储矿石和水等资源以外,还可以支持LF/O,RCS,Xeon等这些燃料吗?或者可不可以支持ConfigurableContainers,ModularFuelTanks,B9PartSwitch等类似可以自定义设定燃料选项的mod吗?谢谢。因为在使用本mod时确实遇到这个问题,原Containers只能装矿石或者水这些实际并没内有太大用处的载荷,而实际上我最需要的是能装燃料,电力等等。 麻烦了,希望您可以帮我解决这个问题,或者可以谈谈您的想法~ 下面这个图是我用这个mod制作的空间站,图文无关只是想给你分享一下! The following picture is the space station I made with this mod. I just want to share it with you!
×
×
  • Create New...