Jump to content

Aaron11

Members
  • Posts

    58
  • Joined

Everything posted by Aaron11

  1. An interesting thing: I have used this mod for many years, and I have been using it on Mac before. I use ksp12.3- DE_IVAv.1.0.2. But today when I reinstalled a Win11 PC, I reinstalled the game (version 12.3) and reinstalled all mods to the latest version with CKAN, but I found that DE_IVA was not working. After entering the perspective of the cabin, the original operation panel is displayed, not the AEST operation panel of DE_IVA. However, after checking the manned compartment of other mods, it is found that JSI and AEST can work normally. Does anyone have the same problem? 一件有趣的事情: 我已经用这个mod很多年了,之前一直用的在mac用的。我是用的是ksp12.3- DE_IVAv.1.0.2. 但今天当我重新装了一个Win11 的PC后我重新装了游戏(版本12.3)并用CKAN重装了所有mod到最新版,然而却发现DE_IVA用不了了。就是进入舱内视角后显示的是原版操作面板,而不是DE_IVA的AEST操作面板。然而经过查看其他mod的载人舱发现JSI和AEST都能正常用。 请问有没有人出现同样的问题啊?
  2. 你好,请问您可以重新再放一个可以下载的链接吗?我发现现在的那两个下载链接都失效了(哭) Hello, could you please put another link to download it? I found that the current two download links are not working (crying))
  3. haha真巧正好我写了个教程,也是用的你说的方法。现在问题解决了~ 我认为这应该是因为原版转轴而导致的bug。 1. 分析:因为“Ordinance Bay”是可移动挂架,而挂架作为“an attachment node”又可以连接另一个零件。这使得游戏无法正确分辨到底是“谁移动谁”。而如果一个部件只有展开而没有“attachment node”功能的话就没有这个问题。因为我知道其它mod有类似功能的零件也有这个问题。 2. 结论:我认为问题出在KSP原版转轴的代码上。 可能这需要ksp官方来修改吧(笑) ---------------translate----------------- Haha Lucky we write at the same time, I write a Tutorials which was also the method you mentioned. Now the problem has been solved~ I think this should be a bug caused by the KSP original hinge. Analysis: Because "Ordinance Bay" is a removable hanger, and the hanger, as an attachment node, can connect another part. This makes it impossible for the game to correctly distinguish who moves whom. If a part only expands without the "attachment node" function, there is no problem. Because I know that other mods with similar functions also have this problem. Conclusion: I think the problem lies with the code of the original KSP hinge. Maybe this needs to be officially modified by ksp team in next version (laughs~)
  4. 分析问题:之所以 "Ordinance Bay" 不可以跟原版转轴一起活动,原因应该是因为 "Ordinance Bay" 自带一个活动的导弹挂架,导致它会判定不能跟它连接的第一个部件移动,在这里就是不可以跟原版转轴一起活动。所以只要在“Ordinance Bay”附近的第二个零件安装转轴就可以解决问题。 解决办法:在“Ordinance Bay”和你想要进行选择的转轴间(这里我用的转轴是G-32W)添加任意零件(这里我用的是BDA自带的装甲板)。这样“Ordinance Bay”就会认为跟它连接的1号零件是“固定的” 而不是 "可移动的"。这样你可以通过改变“Ordinance Bay”附近的第二个零件(我这里是G-32W铰链)的角度来旋转。 结局:问题解决~ ---------------------translate--------------------- 1. Analysis problem: The reason why "Ordinance Bay" cannot move with the original hinge is that "Ordinance Bay" comes with an active missile mount, which causes it to determine that the first part that cannot be connected to it move. Here is You can't move with the original hinge. So as long as you install the hinge in the second part near "Ordinance Bay", you can solve the problem. 2. Solution: Add any part between the "Ordinance Bay" and the hinge you want to choose (the hinge I use here is G-32W) (here I use the mounting deck that comes with BDA). In this way, "Ordinance Bay" will think that the No. 1 part connected to it is "fixed" rather than "movable". In this way, you can rotate by changing the angle of the second part near the "Ordinance Bay" (I am the G-32W hinge). 3. Ending: Problem Solving~
  5. 更换为另一个转轴还是不行,似乎这是一个通病 It still doesn't work to replace it with another hinge. It seems that this is a common problem.
  6. macOS12.5//ksp verson:1.12.3//BDA verson:1.5.1.1 你好,今天在制作野战防空系统的时候遇到一个bug。 Hello, I encountered a bug when making a field air defense system today. 在使用原版转轴“G-12L”和BDA自带的“Ordinance Bay”时发现: When using the original hinge "G-12L" and the "Ordinance Bay" that comes with the BDA, it is found that: 1.在工作车间时“Ordinance Bay”可以跟随“G-12L”进行上下移动。 1. In the workshop, the "Ordinance Bay" can follow "G-12L" up and down. 2.但是在游戏中当更改“G-12L”的角度时“Ordinance Bay”只会留在原地并不会跟随“G-12L”纵向旋转。但是当调整下面那个电机“M-25”时,“Ordinance Bay”就可以跟随“M-25”进行横向旋转。 2. However, when changing the angle of "G-12L" in the game, "Ordinance Bay" will only stay in place and will not rotate vertically with "G-12L". More, when adjusting the motor "M-25" below, "Ordinance Bay" can rotate horizontally along with "M-25". 3.在游戏中“Ordinance Bay”里的导弹可以正常发射。 3. Missiles in the "Ordinance Bay" in the game can be launched normally. 请问作者可以帮我看一下这个bug是怎么回事吗?谢谢。 Can the author help me see what's going on with this bug? Thank you.
  7. 以及建议你可以内置个同轴机枪~ And it is recommended that you can have a built-in coaxial machine gun~
  8. 作者啥时候出个步战车八大轮的底盘呗(笑) When will the author come up with the chassis of the eight wheels of the chariot (laughs) https://imgur.com/gallery/NkiQm7
  9. 谢谢,期待下一个版本! Thank you. Looking forward to the next version!
  10. 这是实际效果图和二期工程,你的这个太阳能板帮大忙了!有了合适大小和发电量的太阳能板我的三号四号仓都可以优化设计减少part~ This is the actual rendering and the second phase of the project. Your solar panel has helped a lot! With solar panels of the right size and generating capacity, my No. 3 and No. 4 can optimize the design and reduce part~
  11. 第一张图是我经过两天的修改和发射完成的空间站一期工程,第二张图是我的TG-05空间站二期工程,跟大家分享一下! The first picture is the first phase of my space station project completed after two days of modification and launch, and the second picture is the second phase of my TG-05 space station project. Happy to share it with you guys!
  12. 您好,我现在使用的是KSP1.12.3, BDA1.5.0版本。我在使用bda自带的导弹发射箱时发现这个液压杆的模型出现了问题,请问这个是怎么回事啊? Hello, I am using KSP1.12.3 and BDA1.5.0 now. When I used the missile launch box that from BDA own, I found something wrong with the model of this hydraulic rod. Do you now what's going on?
  13. haha行吧,不过实机测试一个太阳能板也可以对称放置,也不是啥大事~ Haha, okay, but the real machine test of a solar panel can also be placed symmetrically, which is not a big deal~ 对了这是我目前的作品,想跟你分享一下~ By the way, this is my current work. I want to share it with you~
  14. Hello, I like this mod you made very much. It has been used for many years. I have some suggestions for you in use: Can the containers in our mod not only store resources such as ore and water, but also support LF/O, RCS, Xeon and other fuels? Or Can It Support Mods Such As ConfigurableContainers, ModularFuelTanks, B9PartSwitch, Etc. That Can Customize The Setting Of Fuel Options? Thank you. Because I did encounter this problem when using this mod, the original Containers could only load ore or water, which did not actually have much useful loads. In fact, what I need most is fuel, electricity, etc. Sorry to bother, I hope you can help me solve this problem, or you can talk about your thoughts~ 你好,我很喜欢你制作的这个mod也用了很多年了。 在使用中我有一些建议想跟你说:请问咱们这个mod里的containers 在不仅可以存储矿石和水等资源以外,还可以支持LF/O,RCS,Xeon等这些燃料吗?或者可不可以支持ConfigurableContainers,ModularFuelTanks,B9PartSwitch等类似可以自定义设定燃料选项的mod吗?谢谢。因为在使用本mod时确实遇到这个问题,原Containers只能装矿石或者水这些实际并没内有太大用处的载荷,而实际上我最需要的是能装燃料,电力等等。 麻烦了,希望您可以帮我解决这个问题,或者可以谈谈您的想法~ 下面这个图是我用这个mod制作的空间站,图文无关只是想给你分享一下! The following picture is the space station I made with this mod. I just want to share it with you!
  15. This is a new generation of space station that I made after 3 days and nights of hard work! Strive to become the best in the "China Sky and Space Station" configuration of the whole site! Welcome to communicate! I think the most interesting thing in this production is the retractable extravehicular experimental platform design. Through the clever use of hinges, the experimental platform can adjust the appropriate angle and height and take back the cabin when needed. Among them, the right side is mainly used for communication and general small scientific experiments, and there is also a basic food supply, and there is also a small cabin that can hide a small unmanned tugboat~ The left dream cabin is mainly used for scanning. The lower part facing the earth is full of various Earth sensors and resource scanners, while the upper part is a rotating (rotating) telescope. The location of all scientific equipment and radar instruments is designed to ensure electromagnetic compatibility. There are also extravehicular experimental platforms, homemade large robotic arms, advanced modified freight spacecraft (two robotic arms + expandable warehouses) on the drawings of the old Soviet Union, rotating large NFS flexible solar wings and other institutions. At present, because I'm really sleepy, I plan to go to bed first. Let's shoot it into space in the next few days~ 这是我经过3天没日没夜努力,做出来的新一代空间站!力争成为在全站“中国天和空间站”构型中最好的一个!欢迎大家来交流! 我觉得这次制作中最有趣的是可伸缩的舱外实验平台设计,通过巧妙的使用转轴可以让实验平台调整适合的角度和高度并在需要时收回舱内。 其中右面问天段主要用于通讯和一般小型科学实验,并且还有基本伙食供应,并且还有一个小船舱可以藏一艘小型无人拖船~ 左面梦天舱主要用于扫描,其中面向地球的下部分堆满了各种对地传感器和资源扫描仪,而上部分则案有可旋转(转轴)的望远镜。 所有科学设备和雷达类仪器的位置都经过设计保证电磁兼容。 还有舱外实验平台,自制的大型机械臂,老苏联图纸上的进步改型货运飞船(两个机械臂+可展开仓库),可旋转的大型NFS柔性太阳能翼等等机关。 目前由于实在困打算先睡觉了,这几天有空分批发射到太空中去吧~
  16. 您好,请问在使用KVV时图中这个显示xyz轴的黄色刻度线该怎么取消啊? Hello, how to cancel this yellow scale showing the xyz axis in the figure when using KVV?
  17. 看见天和太阳能板的部件了,感觉很棒是我想要的东西!。 1.但是提个意见,就是咱们这个天和太阳能板与其它部件连接的方式可以不用专门的node(接点),而是就和其他原版太阳能板一样直接附着在任意物体表面就能连接可以吗?我发现咱们这个太阳能板必须要部件上有node才可以连接。如果只是适配本NTCA的天和核心舱零件那无可厚非,但是如果是想用在其它舱体上的话那就必须再加一个转接头才行,这样不仅很麻烦而且会增加总part数(多了2个)。 2.还有发现这个太阳能板分为左和右两块,感觉其实没有必要因为根据ksp太阳能板的原理虽然在制造车间里对称连接的太阳能板是一正一反,但实际在游戏里太阳能板会自动两面朝向太阳方向。 一点小建议~ Seeing the parts of the sky and solar panels, it feels great. It's what I want! 1. But the suggestion is that the way we connect solar panels to other components on this day can be connected without a special node (connection), but directly attached to the surface of any object like other original solar panels? I found that our solar panel must have nodes on the components to connect. It's understandable that it's just adapted to the Tian and core module parts of this NTCA, but if you want to use it on other cabins, you have to add another adapter, which is not only troublesome, but also increases the total number of parts (2 more). 2. It is also found that this solar panel is divided into left and right. I don't think it's necessary because according to the principle of ksp solar panels, although the solar panels symmetrically connected in the manufacturing workshop are positive and negative, in fact, in the game, solar panels will automatically face the sun on both sides. A little suggestion~
  18. 谢谢你,我现在就去!可以先透露下这个版本的天和太阳能板是和现实中一样金色的吗?因为我看前面那个神舟飞船mod里的天和太阳能板虽然大小合适但颜色是蓝色的感觉有些遗憾(哭),而NFS里的柔性板虽然是金色的但只有长号和短号而没有中号的就很尴尬。 Thank you. I'm going now! Do you want to ask if this version of sky and solar panels are as golden as in reality? Because it's a pity for me to see that although the sky and solar panels in the Shenzhou spacecraft mod in front of me are of them are of the right size, but the color is blue. Although the flexible panels in NFS are gold, they are only lon and short, but there is embarrassing that there is no medium.
  19. 我安装了最新版本但是发现CKAN不支持,请问这是咋回事啊? DLL for module NearFutureElectrical found at ║ │║ GameData/NearFutureElectrical/Plugins/NearFutureElectrical.dll, but it's ║ │║ not where CKAN would install it. Aborting to prevent multiple copies of ║ │║ the same mod being installed. To install this module, uninstall it ║ │║ manually and try again.
  20. 请问天和核心舱的那个柔性太阳能板叫什么啊?我在游戏里能找到天和核心舱的本体零件但是看不见那个太阳能板的零件。 Excuse me, what's the name of the flexible solar panel in Tianhe core module? I can find the body parts of the sky and the core module in the game, but I can't see the parts of the solar panel.
  21. 你好,请问这个mod现在可以适配1.11版本吗? 我看changelog上只写了适配1.12,所以有些担心
  22. 你好,我很喜欢你的mod并且已经使用很多年了。但是最近我在建造新空间站的时候发现一些问题。就是请问你们可不可以在下个版本里适配“Stockalike Station Parts Expansion Redux(https://spacedock.info/mod/1682/Stockalike Station Parts Expansion Redux)”这个mod啊?并且希望可以同时适配ksp版本1.11。 谢谢 Hello, I like your mod very much and have been using it for many years. But recently I found some problems when I was building a new space station. Can you adapt to“Stockalike Station Parts Expansion Redux(https://spacedock.info/mod/1682/Stockalike Station Parts Expansion Redux)”This mod? And I hope it can be adapted to ksp version 1.11 at the same time. Thank you
  23. 请问关于新版BDA我们有没有相应的教程啊?比如说新BDA更新了目标指示UI导致我在使用其他载具时会在画面上看见黄色目标方向指示条,这个功能该怎么关闭啊?我只想在空战的时候用而不是发射火箭的时候看见。 Do we have any corresponding tutorials for the new version of BDA? For example, the new BDA has updated the target indication UI, so that when I use other vehicles, I will see a yellow target direction indicator bar on the screen. How to turn off this function? I only want to see it in air combat, not when launching rockets.
×
×
  • Create New...