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Mars-Bound Hokie

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Everything posted by Mars-Bound Hokie

  1. Melbet Kerman's company was involved in a competition to design the most powerful noise-cancelling earphones in the world. Being a heavy spender, he purchased two LV-T30 "Reliant" engines and modified them to include sound equipment inside. One of the design requirements was that no bystanders could hear the music, so the rocket-engines-turned-oversized-earphones were heavily insulated on the outside. When construction was completed, Melbet set his kPod to play some soothing music and plugged it in to the prototypes. After his assistant turned it on, Melbet's face started to shake. The sound w
  2. I've been interested in Mars since I was a kid, and I was an aerospace engineering major in Virginia Tech when I started playing KSP. Anyone who knows me well who comes across this forum might figure out "Mars-Bound Hokie" is me.
  3. Jebediachk Kerman, an agent of the Kerbal Revenue Service, was programming a computer chip to plant in the agency's latest (illegal) project, the Taxmanian Devil. When he was done putting the chip in the animal's brain, the taxmanian devil specimen tore Jebediachk's arms off before beating his skull to a bloody pulp with them. The supervising scientists had to use poisonous gas to subdue the creature before securing the lab. Anthony Kerman - Watneyvirus vaccine
  4. Orange Kerman was texting, vlogging, and driving around the Kerbal Space Center in a golf cart. Unbeknownst to her - but she would have known if he had paid any attention to the runway - a cadet was lining up to do a nighttime cross-country flight in a starter plane. As the cadet was accelerating, his landing gear lights picked up Orange doing poses in front of her camera on the runway. The instructor, who had decided to stay in Mission Control due to being a whiny germaphobe, activated the remote override protocol and tried to avoid Orange - but it was too late. One of the plane's air intakes
  5. I'm thinking about diving deeper into the ion engines of KSP. Not only can I understand them better for KSP fanworks, in which the engine math would be described in great detail, but I can apply these principles for real-life. As a KSP example, the given values of the IX-6315 "Dawn" engine are: Isp = 4200 s Thrust = 2 kN Which is way higher than the real-life ion engines I've been seeing. Values I can easily calculate are: Mass flow rate for xenon propellant (kg/s) Exhaust velocity (m/s) Beam power (watts) Wet-to-dry mass r
  6. Challenge accepted. In fact, I managed to pull it off a year ago finishing a tourism contract. If you want more details, look up my forum posts about the Raven-Remembrance Saga - otherwise known as the Remembrance-Trainwreck Saga The forum post announcing the Eeloo landing, made February 2020 Poseidon SSTO on the landing approach Craft file - https://kerbalx.com/Mars-Bound_Hokie/Poseidon-Mk-IV-NO-MODS If you want more details on how I carried out this mission, I started with a Minmus landing to refuel after taking off. However, the details o
  7. Well, in any case, I'll enter the Velocity Division. I'll use the same plane I used to kick off my "80 Minutes" challenge. I had to fly it again due to the 1.10 rule, and I originally flew December last year. "Bill's Car" right before takeoff Bill's in the cockpit. He doesn't need to worry about not being able to control the plane, for he has a probe core. Working on a cruising speed and altitude. Flying at 18,500 m altitude at 1,350 m/s When I tried 1400 m/s, I eventually blew up from overheating. Use
  8. Were you, by any chance, inspired by my old "Around the World in 80 Minutes" challenge from last year?
  9. How hard can it be? Just think of a Random first name (doesn't even have to make sense), followed by "Kerman" For some reason, everyone's last name is Kerman Cause of death Like I said earlier, don't just use "Heart attack." We can do better than that. It can range from being realistic (e.g. plane crash) or just outright ridiculous (e.g. getting high on Duna dust)
  10. I made a full stock replica of the jet Helen Parr (Elastigirl) used in The Incredibles. Watch the video at the end of this post to know what the plane was supposed to look like. Craft file: https://kerbalx.com/Mars-Bound_Hokie/India-Golf-Niner-Niner-IG99 As usual, Jeb is flying at supersonic speed with this thing. Good thing he doesn't have any kids (that we know of), and that the cabin is otherwise empty in case he screws up. India Golf Niner Niner (IG99) at the recommended cruising speed and altitude - and engine mode (supersonic)
  11. Impressive, @katateochi. I wonder what kinds of cargo (satellite/s, crew transit vehicle, fuel tank) you can put in your launch vehicles. Indeed, they are. Below is a link to an imgur album showing one I made after its payload was deployed, along with the associated craft file. https://imgur.com/a/kUVEECj Full craft file: https://kerbalx.com/Mars-Bound_Hokie/Kirakens-Hand
  12. My parents were promised flying cars in the future, so where are they? Well, move aside, Tesla Roadster, because I'm going to make good on that promise - on Minmus at least. BEHOLD, THE MINMUS FLYING CAR Craft file: https://kerbalx.com/Mars-Bound_Hokie/Minmus-Flying-Car Cost: 189,705 Docking-capable Vertical takeoff to gain enough altitude before firing the rockets to get into orbit. Has A LOT of science Including the new magnetometer (won't work on the surface) Use in spaceflight
  13. I used the "Set Orbit" cheat to position it in orbit over Minmus. Turns out, it extended the antenna BEFORE running data. This new magnetometer might only be good for orbital probes/vehicles, apparently. I guess this means I can't use magnetometer on the surface of any planet/moon, or through the atmosphere (at a low enough speed so it doesn't snap off, of course). Too bad there's no KSP Wiki page on this thing. THAT would have been helpful.
  14. I updated to 1.10 less than a week ago, and I just noticed that there was a "Magnetometer Boom." added to the science parts list. For those of you who don't know what I'm talking about, here's a picture. I had just installed it on my flying Minmus car prototype, and yet I have no idea how to use it. More specifically, I tried to use the "Run Magnetometer Report" action group - along with the other science data groups (they were for the same key - 3) - but nothing. I then extended the antenna, but it only gave the option to retract it (aside from Autostrut and same vessel inter
  15. In has been confirmed: the Mun Landing was faked, and the footage was actually taken on Dres.
  16. Press F to pay respects to all those brave kerbalnauts who died in nine years of pure awesomeness.
  17. My proudest (and my most nail-biting) moment was when I did the Jool-5 in an SSTO. https://kerbalx.com/Mars-Bound_Hokie/T-6-Cannonball - craft file of the beast that pulled it off. https://imgur.com/gallery/luIEBS9 - imgur album
  18. I sent a small two-stage rocket in orbit of Kerbin, only for the final stage to crash into the VAB. AFTER completing orbit. I'll end up less than a km away from the launch pad, but I've got my sights set on the VAB. Say your prayers, VAB engineers. DIRECT HIT. Otherwise, the camera wouldn't focus on that part of the building. No damage to the building, but it was a small rocket anyway. At least I hit it after full orbit. Reason (skip if you just came for the action)
  19. Need I say more? More below if the answer is "yes." I bet lots of you are curious about how far your planes can go from their starting point when their tanks are full. However, I doubt all of you want to waste time just taking them out for test runs - one plane at a time. This thread is to finally know, once and for all, how to calculate your planes' range? In the spoiler below, you'll find SPH shots of a few of my aircraft - none of which are SSTOs. What bugs me is that the delta-V count for the engines don't really give a clue. If they are, then I obviously
  20. I was cleaning my SPH of old craft files (mostly other people's creations and other spacecraft that currently have replacements), when I stumbled upon my first career plane. The aircraft in the SPH. I know it's fully upgraded in this picture (taken today), but it was the best I could do at the time I made this. Has a part count of 30, which includes a thermometer. Perfect for your first survey missions. Just be sure to land it right. Curious on what it can do, I decided to take it out for a spin. Recommended Cruising Spec
  21. I did months ago. By the way, have you tried flying my asymmetrical aircraft (craft file on KerbalX)? Took me a few tries to land it in one piece, but I did it.
  22. Yeah. What exactly is the goal of this game here? Travel 100 km from the KSC as fast as you can? Go as long as possible on one full charge - on the Mun? Carry at least five people to the mountains west of the KSC quickly. What? As for my entry, they don't call it the Speed Demon for nothing - and look who volunteered to drive it. As you can see, it has an unreasonably high top speed thanks to this rocket booster. It was originally installed to get up the steeper hills on the Mun. Has solar panels and a TCS unit, but I don't use th
  23. That's not a challenge; that's last week's tourist run. Test picture of Bill and Val taking off from the Mun. I made at least two spaceplanes capable of landing on the Mun, refueling, and landing back on the KSC runway. Mun Hopper: Mk. II - https://kerbalx.com/Mars-Bound_Hokie/Mun-Hopper-Mk-II Mk. III (current variant) - https://kerbalx.com/Mars-Bound_Hokie/Mun-Hopper-Mk-III Laythe Speeder Craft file - https://kerbalx.com/Mars-Bound_Hokie/Laythe-Speeder I don't currently have any pictures of it on the Mun, but
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