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THEdragon

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Everything posted by THEdragon

  1. Today I learned just how much people don't like those neck rings. But in all seriousness, this is a very simple but nice feature! Having kerbals be affected by a lack of oxygen is a good feature too. I am curious to know what happens when one removes a kerbal's helmet in non-Kerbin atmospheres like Eve, Duna, or Laythe.
  2. It would be very cool if Kerbals who pass or stand close to each other could give each other a sort of acknowledgement, maybe like turning to glance at each other, or having a brief chat.
  3. They don't have bellybuttons (According to the now gone Kerbalizer) so they probably lay eggs. But I think the Kerman family come from cloning labs.
  4. Ah looks like I downloaded this one less than a day before it updated! Haha, well, that's not a problem. I have a suggestion, and I don't know how possible it is to implement it, but it has always bothered me how kerbals who get into physical accidents on EVA either die immediately or are completely unscathed (Or turn into spaghetti...). Perhaps an interesting mechanic would be for kerbals to become injured by collisions that are very fast/hard but not enough to kill them? For example, if a kerbal jumps out of a flying vehicle (not recommended) and lands on the ground, they might not die by the game's mechanics but a fall like that would surely injure someone in real life. Maybe collisions at a certain speed will injure them, like how parts break at certain collision speeds. As for what happens to the injured kerbal on EVA, I am not sure. Realistically they would not be able to move and would be stuck in a limp, ragdoll state, but I don't know what method could be used to get them back to safety in such a case.
  5. Last night I had a dream that a kerbal on one of my Kerbin bases was very sick with an infectious illness, and I was in a panic trying to get a medical bay module attached so I could treat him before he died or infected the other kerbals. I did a quick search and found this mod; now I can make my dream come true. Thanks, Garwel!
  6. Up to a minute? Lucky. It takes at least five minutes to get back to the main menu on my trash machine. Even longer for the game to actually quit and close down the normal way, for some reason. Sometimes (often) I just get frustrated and close the game through task manager.
  7. This is hilarious to imagine happening in real life. Like, NASA sends a rocket to the moon and then halfway through the mission one of the folks in mission control is like "Oh no we forgot to put the astronauts in it!"
  8. The more courageous kerbals will appear happy more often than frightened, while the stupid ones supposedly react happily to their vessel spinning. I haven't really tested it so I am not sure. What I am very curious about it the specific circumstances that affect whether a kerbal is more likely to be happy or upset. I recall Bob frowning while seated in a rover that was going slightly too fast for his liking, but he seems very happy when in orbit or landed on other planets. I've noticed also in a lot of videos that kerbals seem to get really scared in fast-flying planes. In my own gameplay experience, less courageous kerbals will become frightened at the beginning of takeoff, but calm down soon after. All kerbals seem to really enjoy re-entry for some reason. As for the legendary 'BadS' kerbals, they will be either neutral or happy (usually the latter) in any given situation, except when a part of the vessel explodes, or they fall unconscious due to excessive G-forces. I know that lesser known fact because in my early gameplay hours I sent Valentina Kerman on a very steep suborbital hop that knocked her unconscious when her vessel hit the lower atmosphere. The crew icon turned to static, but I had the interior overlay turned on and I saw her looking rather unhappy in her seat when she G-LOC'd. Since the BadS trait is hidden, you can only check if a kerbal has it by opening the persistent.sfs file in a text viewer. The main 'symptom' of this trait is a kerbal who seems consistently gleeful in dangerous situations despite their low courage value.
  9. USI Life Support or MKS (I cannot remember exactly which one it was) gives kerbals habitation and homesickness timers. Depending on the facilities and amount of habitation space on the base/station, they won't want to be there for more than a certain amount of time. I guess that sort of counts as an incentive.
  10. I certainly hope you all evacuated your kerbals out of your stations before de-orbiting them.
  11. Just dropping by to say that this tool has been very, very useful in play-testing Making History missions! Since cheats are disabled in mission testing, it is great to have a tool that allows me to teleport my vessels to their destination and refill resources at will. It takes a lot of the tedium and frustration out of the testing process.
  12. Ah, so I'm not the only one who keeps getting those notifications. Last night I gave my first WIP mission to @DjPreside to play-test. Turns out that one of the vessels that was meant to spawn failed to do so, and one of the objective routes was completely broken! Today I'm going to try to fix these errors. Perhaps I'll see about getting HyperEdit to make the play-testing process much less tedious.
  13. 15fps? That'd be tolerable for me. I sometimes get much, much worse performance on my machine, haha!
  14. Last night I got this rather cute screenshot of Walt smiling while play-testing a mission I'm working on. Though it is a little unfitting for the situation he's in. In the paragraph afterwards he mentions that it would be "Bad for the KSC's reputation" if he starved to death on Duna. On a related note, I find it odd that Making History's dialogue box refer to Walt as 'PR Kerman'.
  15. ...When you see photos of real life spacecraft and recognise parts from KSP. Alternatively, you know you're too emotionally attached to kerbals when you make sure to visit the administration building regularly, despite not having plans to use strategies, just to say hello to Mortimer, Linus, Walt, and Gus.
  16. Oh, another newcomer with a story that makes me sad! I think I am a little too emotionally attached to these kerbals. Well done TheRiskyBrothers and welcome!
  17. SS1v3k1, that one made me sad! Well done, though. And welcome to the forum! I wanna go rescue some kerbals now. I'd hug 'em if I could. I'm a real softie huh.
  18. Ah do dreams about KSP count? Because I had one recently about a mission in which Walt Kerman was stranded in a command pod in orbit of Kerbin. It had begun with a space station inhabited by Laika, for some reason (relevant I guess?). The command pod Walt was in became detached from the station by accident. Though I am not so sure why Walt was in space to begin with, really. The mission ended rather horribly, with the command pod's re-entry being too steep. It didn't overheat, but the G-forces from hitting the lower atmosphere and slowing down so quickly were very high. This has rendered a few of my pilots unconscious while playing KSP in real life, but in this dream the G-forces were so high that it caused poor Walt to die from burst blood vessels among other things.
  19. Decided to do one based not on the legend of the Kraken, but another odd little fear held a member of the KSC... The result was rather dark I will admit.
  20. Today I saw a solar eclipse when I returned from rescuing Jerman Kerman from orbit! Other kerbals may laugh at his name, but the joke is on them because Jerman got welcomed home with a beautiful eclipse!
  21. I really like how the kerbals in the menu screens are more expressive now! The blank expressions were okay, but now they have a bit more personality.
  22. I have become quite accustomed to rescue contracts and now have a crew of over 30 rescued kerbals. Yesterday I was rescuing Serena Kerman from orbit around the Mün. As I had her on EVA heading towards her rescue craft, I accidentally misjudged her speed and distance... She ended up slamming into the craft at a rather high velocity, sending both her and the ship spinning wildly! Serena had a rather unhappy look on her face (understandably) as she bounced off it, too. She did manage to get safely into the ship eventually, but I'd imagine she was quite sore. The worst part was, I ended up running out of fuel before I could re-enter Kerbin's atmosphere. Thankfully I had quicksaved right before the rendezvous between the rescue ship and Serena's stranded pod. I reverted back to it and redid the EVA transfer, this time with much less collision, and managed to get my Kerbin periapsis within the atmosphere. My apoapsis was still very high so it took quite a few rounds of aerobraking before the crew could descent back to the surface, but they did make it eventually. Serena was also brave enough to get some EVA reports from space above a few different biomes, as well as an EVA report during re-entry!
  23. -Don't be cruel to kerbals (Don't murder them or leave them stranded) -Rescue kerbals from orbit whenever possible -When it comes to building manned crafts, "better safe than sorry" Aside from that I let myself do whatever I want, in terms of my settings for my career save file. I'll go wild with craft designs and use quicksaves and reverts liberally. Though I'm avoiding sending Bob to space, because he'll scream the whole time and make me feel bad. Bob drives a rover around the KSC and collects science, which is much more gentle. He frowns when the rover goes too fast, though.
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