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About HoneyFox

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    Toybox Manufacturer

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  1. 潜艇上浮至通气管深度,伸出通气管,测试通讯桅杆,测试光电桅杆,测试无线电桅杆,测试雷达桅杆。 测试完毕,充气完毕收回通气管,下潜,下潜,下潜。
  2. hi. ah... hmm... i didn't come to this forum for quite a while. Just checked your pm, this plugin is under MIT license just like my other plugins.
  3. Hey! Engine thrust controller works for 1.1.4! The only thing is... I don't know how to edit thrust curves! Please help!

  4. Hi ferram. I've been working on a modified version of FAR which allows player to attach lua scripts (which can be reloaded at runtime so it will be easier to debug) to any control surface so that certain control surfaces can be controlled via cuztomized logic if needed. I know that this might be overcomplicating things a bit but I just want to inform you of it.
  5. I remember that I've seen some code logic which will ignore the ctrl surface if: 1. it's behind some other thing (perhaps by raycast or by voxel checking? i don't remember that clearly) and 2. its deflection angle is not big enough.
  6. As far as i've observed, two things i feel need changes: 1. the drag due to lift seems to be applied twice, first time when applying normal force as lift force for wings, second time when applying drag force using the Physics.cfg's liftDragModifier. An easy example is by pulling your a/c to nearly 90 deg of AoA, you can see by activating the debug option that both the "lift" force (blue line, actually it's normal force instead of lift force i think) and the drag force (red line) contribute to slow down the a/c. That's not quite right. 2. Control surfaces' actuator's angular rates are a bit too
  7. Well... I added lots of features into my FAR build for my own convenience. and guess it's time to release it to public. ** It's just a replacement pack based on FAR 0.14.6, you should get the original FAR installed, and replace .dll files with the ones provided in my package. ** Features: Some more autopilot helpers: Pitch-Alpha-Controller, a PID controller that tries to control aircraft's AoA based on pilot's pitch input. PAC has a built-in 1G auto-trimmer based on DCA's stdAoA and stdVelocity setting (which consider these two as the parameters of take-off AoA and take-off speed), which is
  8. This is a fly-wing aircraft i designed several days earlier. With brake-rudders and modified FAR Yaw stability enhancer (actually i changed that from a pure Yaw Damper to a PD controller with an AoA-based Roll-to-Yaw command converter which works as ARI IMO), it can be flown with no big trouble unless I pull the AoA too much and stall it.
  9. Perhaps you can try offseting your split-brakes a little bit to left/right, so that it's easier for FAR to judge which side each spoiler belongs to? just my guess...
  10. this is a brilliant application of the free rotating dock-washing disc. I'm using the KerbalWind as well, but mainly for cross-wind take-off/landing challenges. So you found that the aircraft needs to generate more pitch-up torque by these reaction wheels at alpha 45 than at 90 alpha to hold its attitude, right?
  11. I get this curve graph from x-plane's website and it seems like it's a pretty generic one for Cl(green)/Cd(red)/Cm(yellow) with alpha ranging from -180 deg to +180 deg, because we can see the stall angle judging from the Cl curve's peak point. the drag curve looking normal, and Cm curve as well having a sudden change at the stalling alpha. I will post some curve graph in FAR to make some comparison later. EDIT: Here is a sample curve in FAR. There're some differences in Cl & Cd curves, but at least the shapes are still roughly the same. But for Cm curves, I just don't get it. I talked to
  12. You can always watch the Cm curve with Spoiler option on/off to check if the pitch moment variation is minimized if you activate the spoilers.
  13. You can get the acceleration vector from Vessel.acceleration, then use your cockpit's part transform to convert that vector into the cockpit's local coordinate system. Finally process the result vector.
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