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KeranoKerman

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Everything posted by KeranoKerman

  1. Maybe put a satellite in the same orbit of the moon but trailing ~90 degrees. Hard, but I think the difficulty is around the same as other solutions.
  2. @Pds314, what paint mod are you using? Those fighters look great!
  3. Dammit, I forgot Modular Flight Integrator. Why didn’t I see that? Thanks @SuicidalInsanity!
  4. After reinstalling several times, the Peking’s button isn’t appearing and I can’t use J to edit the wings. The wings still appear, but there is no functionality. Edit: I tried to fly a craft I had previously made with Pwings, and while the wings looked ok in the SPH, I loaded it and they were just the unshaped blocks.
  5. And somehow in trying to install FAR broke B9 Procedural wings... I don’t have enough data to ask for help, so... idk? Would still love to join.
  6. I’ll try and get FAR working on my computer. Is it just me, or are 23mm cannons significantly better than 20? One of my planes with 3 of them is destroying literally every single part on other fighters in a fraction of a burst.
  7. You make a lot of valid points, but running UDMH in an NTR definitely can’t make 1000 ISP, or probably even 400. Also, jet engines could run or UDMH, but I doubt the efficiency can barely get to the numbers in KSP.
  8. The propellants in KSP: Liquid Fuel, Oxidizer. (Sorry Monopropellant, you are for another discussion). The classics, designed to be unambiguous. However, the KSP community has always tried to put a definition on them. Liquid Fuel was easy - liquid hydrogen. It can run as a high efficiency vacuum engine, or as a jet engine along sea level. As a first stage or in a NERVA. Liquid Hydrogen checked all boxes. Oxidizer, on the other hand, has stayed in debate if not given up on. Liquid Oxygen feels like a good candidate, but fails in one area: hypergolic-ness (Okay, that’s the dumbest way to say that). What I mean is that to keep with KSP’s engine style of instant ignition and many starts and stops, the propellants probably have to hypergolic. (If you aren’t a rocket nerd, that means they ignite instantly upon contact). Unfortunately Oxidizers that are hypergolic are quite rare, and almost all of them only are with fuels like hydrazine. But then I found one: (really a family of propellants, but I settled on one.) fluorine or one of its chemical siblings, chlorine trifluoride. These are hypergolic with pretty much anything (It doesn’t care if it’s liquid hydrogen or flippin concrete!) Also, with proper treatment, ClF3 can be stored in tanks made of many different metals. It even has a high ISP! Why isn’t this miracle propellant being used? Well it turns out that government officials don’t like exhausts of hydrochloric acid and hydrofluoric acid in the air. Kerbals? They love going to space more than anything! Who cares? Even in the original KSP, there is a green goo on the launchpad. Guess what is a yellowish-green? ClF*. All in all, a real propellant that has the magical aspects of oxidizer: Instant ignition and good efficiency. Why not? flamma est ubi? *Of course it isn’t ClF3! The concrete would be on fire!
  9. Please add B9 Procedural wings. I don’t want every plane having the exact same wing to save on partcount.
  10. Please add B9 Procedural wings. I don’t want every plane having the exact same to save on partcount.
  11. Yes! My wish has finally come true! !https://forum.kerbalspaceprogram.com/index.php?/topic/178941-how-about-a-1875-srb/
  12. Cough, Orion Drive, COUGH. You got the facts right, though. The main reason I like ClF3 is that it can give great efficiency while still being hypergolic. With everything. Great for reliability and classic KSP rocketing (turning engines on and off repeatedly). P.S. : If they add terraforming, we could even use this to burn sand and rocks! Think of all the applications!
  13. Lf could be liquid hydrogen, and Oxidizer ClF3. I’m fine if metallic hydrogen gets in or not. If it does though, it should have extremely expensive manufacturing plants. To add them to colonies, you’d need a massive rocket. edit: I hope ClF3 gets in compared to Oxidizer.
  14. Orion (Drive) will guide us! Prograde till the release!
  15. Just a Btw the SAS is looking as if it is unable to work despite being activated. Just something.
  16. The part mentioned is indeed from a mod, airplanes+. The part is a tail connector, and Kerbal Standard is the agency that makes those parts. Your explanation is probably correct.
  17. Minecraft modded to the point that there are multiple fighter jets with working lock on Missile cheaper than a diamond sword. Also a very nerdy nuclear mod that has sooo much content. (Nuclear Grenade included) And another that adds too many guns. And another with custom NPCs. What is great about Minecraft is that it can be whatever you want it to be, Cold War hell included. Minecraft modded to the point that there are multiple fighter jets with working lock on Missile cheaper than a diamond sword. Also a very nerdy nuclear mod that has sooo much content. (Nuclear Grenade included) And another that adds too many guns. And another with custom NPCs. What is great about Minecraft is that it can be whatever you want it to be, Cold War hell included.
  18. I believe that it wasn’t an RTG power source but instead a nuclear ramjet. The flash of radiation detected looks like a nuclear reactor going supercritical and for a brief moment becoming a small nuclear bomb. The flash would have created an initial flash and then atoms hit remitting the radiation. From my knowledge (not very much) it is a lot easier for a nuclear reactor to go critical compared to an RTG.
  19. Again, move your talks of recycling propellant out of this thread. A. Because this has a high chance of being a nuclear jet engine, which would just accelerate air, no onboard propellant or propellant recycling required. B. This is about an accident with a nuclear propulsion system, not about recycling propellant
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